TheDux Posted November 26, 2008 Report Share Posted November 26, 2008 I am wanting to make an energy wave that deals no damage but has a good knock back. I am debating on a what kind of Area of Effect I would like (really liking cone). So as a new player trying to get creation down, I am not sure how to make this power. Goal for the power is mostly to create a defensive power that gives me a little bit more room with some offensive potential (slamming them into walls and other effects). Even to move (forcibly) by standers and other objects. I am thinking telekinesis would be a good base for the power, but I want some input. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted November 26, 2008 Report Share Posted November 26, 2008 Re: No Damage Knock Back Wave I think you mean Telekinesis. Another option would be an Energy Blast, Double Knockback, Does no Body*(-0), Does no Stun (-3/4). *By the book, Does no Body automatically makes it do no Knockback, but that makes no sense to me, so I disregard it. YMMV. Quote Link to comment Share on other sites More sharing options...
TheDux Posted November 26, 2008 Author Report Share Posted November 26, 2008 Re: No Damage Knock Back Wave I think you mean Telekinesis. Another option would be an Energy Blast, Double Knockback, Does no Body*(-0), Does no Stun (-3/4). *By the book, Does no Body automatically makes it do no Knockback, but that makes no sense to me, so I disregard it. YMMV. What do you mean? I wrote Telekinesis -shifty eye-. First I was thinking about Energy Blast, Double Knockback, Does no Body*(-0), Does no Stun (-3/4), with a Cone AoE. But its that * that is making be avoid that approach. Though somewhere with that Limited Power to negate the "damage" but keep the body "damage" for knock back purpose. Who much of a limitation would I take if I did use Limited Power? Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted November 26, 2008 Report Share Posted November 26, 2008 Re: No Damage Knock Back Wave What do you mean? I wrote Telekinesis -shifty eye-. First I was thinking about Energy Blast, Double Knockback, Does no Body*(-0), Does no Stun (-3/4), with a Cone AoE. But its that * that is making be avoid that approach. Though somewhere with that Limited Power to negate the "damage" but keep the body "damage" for knock back purpose. Who much of a limitation would I take if I did use Limited Power? That's basically what 'does no Body, Does no Stun' is ... though I don't see why you couldn't skirt the issue and call it 'only does knockback (-3/4)', which is the same thing. Quote Link to comment Share on other sites More sharing options...
Alibear Posted November 26, 2008 Report Share Posted November 26, 2008 Re: No Damage Knock Back Wave Flight usable as attack. Job done. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted November 26, 2008 Report Share Posted November 26, 2008 Re: No Damage Knock Back Wave I am wanting to make an energy wave that deals no damage but has a good knock back. I am debating on a what kind of Area of Effect I would like (really liking cone). ... If the name of the power uses the words "Knock Back" why not build a power that uses that mechanic? 60 Knock Back Wave: Touch Group Flash 8d6, Does Knockback (+1/4), Explosion (Cone; -1 DC/2"; +1/2), Double Knockback (+3/4) (60 Active Points) 6 Quote Link to comment Share on other sites More sharing options...
Doc Samson Posted November 26, 2008 Report Share Posted November 26, 2008 Re: No Damage Knock Back Wave 60**Touch Group Flash 8d6' date=' Does Knockback (+1/4), Explosion (Cone; -1 DC/2"; +1/2), Double Knockback (+3/4) (60 Active Points) 6[/quote'] Hyper always beats me to the punch. :shakes fist: A non-damaging attack with Does Knockack and Double Knockback would fit the bill. It could be a Dispel, a Flash, or even a PRE attack (be sure to check the rules forum for this one as I believe it turns the PRE attack into half-phase action).. Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted November 26, 2008 Report Share Posted November 26, 2008 Re: No Damage Knock Back Wave You can do it that way. Or. 46 Bedroom Rockets are Bouncing, 5d6 Energy Blast, STUN Only (-0), Double Knockback (+3/4, IIRC), AOE Cone (+1) (69 Active Points), Gestures (-1/4), Extra Time (Delayed Phase, -1/4). Costly. Add lims for flavor. But that's a perfectly functional framework. The whole point of bowling people off their feet is to shake 'em up without dealing any actual damage. Bear in mind: smacking them into a wall can deal BODY, but the power as designed in this instance does none. The AOE combined with the Double KB make this riotously expensive; most powers in Super Heroic deal Knockback naturally; making it double knockback can send some poor sod halfway across a warehouse. Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted November 26, 2008 Report Share Posted November 26, 2008 Re: No Damage Knock Back Wave Hyper always beats me to the punch. :shakes fist: A non-damaging attack with Does Knockack and Double Knockback would fit the bill. It could be a Dispel, a Flash, or even a PRE attack (be sure to check the rules forum for this one as I believe it turns the PRE attack into half-phase action).. Correct; the conversion of a Presence Attack into a physical attack changes its very nature, and thus makes it a half-phase/attack action. Quote Link to comment Share on other sites More sharing options...
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