Golem Posted October 16, 2008 Report Share Posted October 16, 2008 I recently bought Sidekick to start a gaming group. I was wondering, do I absolutely need to buy HERO the full version to play? Can I get going with just Sidekick? Also, on a side note, how many powers is Sidekick missing? I should want to know what I would be missing. Quote Link to comment Share on other sites More sharing options...
JmOz Posted October 16, 2008 Report Share Posted October 16, 2008 Re: Question: Sidekick vs. HERO I recently bought Sidekick to start a gaming group. I was wondering, do I absolutely need to buy HERO the full version to play? Can I get going with just Sidekick? Also, on a side note, how many powers is Sidekick missing? I should want to know what I would be missing. Sidekick is definatly enough to start with, eventualy you will probably want to upgrade, but Sidekick is a full game. Any questions just ask and you will probably get 5 answers to help you along. As for the number of powers missing, I think it is about 8 or so, but there is a sidebar listing them in sidekick in the powers sections Quote Link to comment Share on other sites More sharing options...
Egyptoid Posted October 16, 2008 Report Share Posted October 16, 2008 Re: Question: Sidekick vs. HERO GM needs the Big Black Book, aka FRED, players can get by with Side-Kick SIDE-KICK! Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted October 16, 2008 Report Share Posted October 16, 2008 Re: Question: Sidekick vs. HERO I disagree - no one needs the main book to play the game. Granted it's got a ton of goodly information in it. But the game itself can be played using just Sidekick all around. Depending on your play style you may eventually want some of the extra goodies in The Rules; but there's no need for it. Quote Link to comment Share on other sites More sharing options...
lemming Posted October 16, 2008 Report Share Posted October 16, 2008 Re: Question: Sidekick vs. HERO I'll agree with Ghost, sidekick yes, main rules are nice to have, but not necessary. Quote Link to comment Share on other sites More sharing options...
Steve Long Posted October 16, 2008 Report Share Posted October 16, 2008 Re: Question: Sidekick vs. HERO It's correct that you can play with just Sidekick. However, I should mention that if you buy our supplements, you'll soon find Powers, Advantages, and other abilities that aren't in Sidekick, so you may want to consider upgrading to the full 5Er rulebook in that case. Quote Link to comment Share on other sites More sharing options...
Kraven Kor Posted October 16, 2008 Report Share Posted October 16, 2008 Re: Question: Sidekick vs. HERO FREd (5th Edition Rules, "Big Black Book") contains oodles of examples and samples and longer explanations. But all the powers and whatnot from FREd are in Sidekick. Again, you don't need anything other than Sidekick, but FREd and the various supplements will help better customize your game, explain how to better simulate various effects, etc. Quote Link to comment Share on other sites More sharing options...
Maur Posted October 16, 2008 Report Share Posted October 16, 2008 Re: Question: Sidekick vs. HERO FREd (5th Edition Rules, "Big Black Book") contains oodles of examples and samples and longer explanations. But all the powers and whatnot from FREd are in Sidekick. Again, you don't need anything other than Sidekick, but FREd and the various supplements will help better customize your game, explain how to better simulate various effects, etc. Not all of them are in Sidekick... most powers are there though... Quote Link to comment Share on other sites More sharing options...
Steve Long Posted October 17, 2008 Report Share Posted October 17, 2008 Re: Question: Sidekick vs. HERO But all the powers and whatnot from FREd are in Sidekick. This isn't correct. SK omits some Powers and other game elements that are rarely used, not easily described, or the like. You can find a sidebar list in several sections of what was left out. Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted October 17, 2008 Report Share Posted October 17, 2008 Re: Question: Sidekick vs. HERO A few years ago our board colleague arcady posted a listing of things from the main rulebook that aren't included in SK. He called it a "partial list", but it's still pretty darn thorough: Here's a partial listing of things missing, only because I stopped to work on other things before finishing it: Frameworks: Variable Power Pool Skills: Analyze Autofire Skills Defense Manuever Penalty Skill Levels Rapid Attack Teamwork Two-Weapon Fighting Powers: Absorption Damage reduction Duplication Endurance Reserve Find Weakness Lack of Weakness Missile Deflection ShapeShift Summon Advantages: attack versus limited defense cumulative delayed effect difficult to dispel does body does knockback double knockback duration-inherent hole in the middle indirect megascale penetrating range-line of sight sticky time delay transdimensional trigger usable on others variable advantage variable special effect Limitations: duration gradual effect independant some limited examples no conscious control reduced penetration restrainable variable limitations hit location I should point out that while the main rulebook contains much stuff useful for any genre, the excised bits would be noticed most when using published Champions supers-genre supplements. For other genres Sidekick has almost everything that appears in published books, and that would be useful for running games in those genres. Quote Link to comment Share on other sites More sharing options...
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