hooligan x Posted October 13, 2008 Report Share Posted October 13, 2008 One of my new players is playing a brash young gadgeteer. She is new to Hero and needs a little help with a gadget VPP. We have set aside 25 pts +5 control cost. All gadgets will have OAF and a 15- activation. Anyone care to bust out some weird science? Quote Link to comment Share on other sites More sharing options...
csyphrett Posted October 13, 2008 Report Share Posted October 13, 2008 Re: Steampunky gadget pool rocket hands: flight usable on others, only one direction the rolling eyeball: clairsentience, not through solid objects. The door gun: Tunneling CES Quote Link to comment Share on other sites More sharing options...
Ian Mackinder Posted October 13, 2008 Report Share Posted October 13, 2008 Re: Steampunky gadget pool Springheels - superleap, maybe usable by others. Add a requirement for some kind of control roll when used, could make things VERY entertaining. Quote Link to comment Share on other sites More sharing options...
Kristopher Posted October 13, 2008 Report Share Posted October 13, 2008 Re: Steampunky gadget pool Depending on the feel you're going for, you could have her read through Girl Genius for conceptual inspiration (although maybe she already has). Specific ideas... Canister pistol that fires all sorts of special projectiles, for smoke (Darkness AoE), flares (Flash AoE), glue bombs (Entangle AoE), etc. Goggles with all sorts of powers... goggles are almost a requirement for the genre. Quote Link to comment Share on other sites More sharing options...
hooligan x Posted October 13, 2008 Author Report Share Posted October 13, 2008 Re: Steampunky gadget pool Shehas indeed been assigned Girl Genius homework. I will probably use all of these ideas and any more. I'll build 'em up and let her mix & match up to 25 active pts. Quote Link to comment Share on other sites More sharing options...
SSgt Baloo Posted October 13, 2008 Report Share Posted October 13, 2008 Re: Steampunky gadget pool rocket hands: flight usable on others, only one direction the rolling eyeball: clairsentience, not through solid objects. The door gun: Tunneling CES "Rockets from the sockets!" Yeah, I know. Wrong genre. Quote Link to comment Share on other sites More sharing options...
Shadowsoul Posted October 13, 2008 Report Share Posted October 13, 2008 Re: Steampunky gadget pool Mechanical arms are always popular. Extra Limbs and an increase in Strength (Only with Mechanical Arms -1/2). I rather like the idea of a spare limb that you carry around in a pocket which then unfolds itself when it's needed. Quote Link to comment Share on other sites More sharing options...
Tribal Posted October 13, 2008 Report Share Posted October 13, 2008 Re: Steampunky gadget pool I had a Pulp Character who was a mechanic he had these in his Vpp they were for 30 pts but I'm sure you can adjust them just fine 0 1) I CAN FIX ANYTHING: Transform 3d6: BROKEN MACHINERY INTO FIXED MACHINERY (Minor) (30 Active Points); OIF ( tools of opportunity) (-1/2), Limited Target Slightly Limited (-1/4) Real Cost: 17 3 0 2) DISASSEMBLY: Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. PD) (30 Active Points); Limited Power Only on Machines (-1), OIF (tools of opportunity) (-1/2) Real Cost: 12 3 0 3) MAKE IT WORK BETTER FOR A BIT: Aid: ANY CHARACTERISTIC ONE AT A TIME 2d6, Variable Effect One Power At A Time (+1/4), Delayed Return Rate (points return at the rate of 5 per Minute) (+1/4) (30 Active Points); Limited Power Only on Machines (-1), OIF (-1/2) Real Cost: 12 0 4) LOOK WHAT I CAN MAKE: Summon 100-point Robot (20 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Limited Power Requires the Appropiate Amount of loose materials (-1/2) Real Cost: 7 2 0 5) CUT The POWER: Suppress Electrical Devices 6d6 (30 Active Points) Real Cost: 30 3 0 6) TESLA ELECTRO PISTOL: Energy Blast 6d6 (vs. ED) (30 Active Points); OAF (-1), Beam (-1/4), 12 Charges (-1/4) Real Cost: 12 0 7) EDISON FLASH GUN: Flash 4d6 (Sight Group) (20 Active Points); OAF (-1), 6 Charges (-3/4) Real Cost: 7 0 8) COLLAPSIBLE GRAPNEL & LINE: Swinging 10" (10 Active Points); IAF (-1/2), Extra Time Extra Phase, Only to Activate Constant or Persistent Power (-1/2) Real Cost: 5 1 Quote Link to comment Share on other sites More sharing options...
Curufea Posted October 14, 2008 Report Share Posted October 14, 2008 Re: Steampunky gadget pool Little helpers - Control environment - lots of tiny robots. Could also be a minor cosmetic transform. Quote Link to comment Share on other sites More sharing options...
Ian Mackinder Posted October 14, 2008 Report Share Posted October 14, 2008 Re: Steampunky gadget pool Some kind of Discriminatory or Tracking Scent device. I picture a lash-up that involves a funnel, handheld bellows and several vials of different chemicals that change colours depending on what substance they have been exposed to. Quote Link to comment Share on other sites More sharing options...
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