JmOz Posted October 5, 2008 Report Share Posted October 5, 2008 Shay is to be my daughters character, she has done one adventure where she has shown herself to be a compasioned guardian of the woods, preventing a fight between the party and two wolves. (I will be doing a campaign log tomorow if all goes as planed) She is a woodelf maiden who has spent the last 35 years traveling, she has come into the town the campeign takes place in and is quickly recruited to help clear a castle of what has possesed it. She actualy is making me rewrite part of the campeign as she will be able to easily side step to much of it Please review and critique Shay Player: Val Char Cost 10 STR 0 14 DEX 3 10 CON 0 10 BODY 0 13 INT 0 10 EGO 0 10 PRE 0 12 COM 0 2 PD 0 2 ED 0 3 SPD 0 4 REC 0 20 END 0 20 STUN 0 7" RUN 0 2" SWIM 0 2" LEAP 0 Characteristics Cost: 3 Cost Power Elf 9 1) +3 DEX 3 2) +3 INT 1 3) +2 COM 6 4) +1 SPD 2 5) Running +1" (7" total) 3 6) LS (Longevity: 400 Years; Sleeping: Character only has to sleep 8 hours per week) 5 7) IR Vision (Sight Group) Animal Abilities 6 1) Talk to the Animals: Mind Link , Any Willing Target (15 Active Points); Incantations (Requires Incantations throughout; -1/2), Limited Range (-1/2), Does Not Provide Mental Awareness (-1/4), Visible (-1/4) 4 2) Animal bond: Mind Link , One Specific Mind, Number of Minds (x2) (10 Active Points); Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-1/4) 14 3) Eyes of the Animal: Clairsentience (Sight, Hearing And Smell/Taste Groups), MegaScale (1" = 1 km; +1/4) (50 Active Points); Only through the senses of Animal companion (-2), Blackout (-1/2) Powers Cost: 53 Cost Skill 1 Acting 8- 3 Climbing 12- 3 Concealment 12- 1 Conversation 8- 1 Deduction 8- 3 KS: General Knowledge (INT-based) 12- 3 KS: Plants & Animals (INT-based) 12- 1 KS: Religion 8- 4 Language: Native (idiomatic) 2 Language: Tradespeak (fluent conversation) 3 Traveler 1 1) AK: Local Area (2 Active Points) 11- 3 Navigation 12- 3 PS: Scout (INT-based) 12- 3 Paramedics 12- 1 Persuasion 8- 1 Riding 8- 3 Shadowing 12- 3 Stealth 12- 3 Survival 12- 0 TF: Great Cats 1 Teamwork 8- 3 Tracking 12- 4 WF: Common Melee Weapons, Common Missile Weapons Skills Cost: 54 Cost Perk 15 Follower (2 50 Base point followers) Perks Cost: 15 Total Character Cost: 125 Pts. Disadvantage 0 NCM Reduction:-2 STR, -2 CON 10 Psych. Lim.: Honarable (Common, Moderate) 5 DF: Divine Aura (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses) 10 Hunted: Orcs 8- (As Pow, Harshly Punish) 15 Psych. Lim.: Code of the Woods (Common, Strong) 10 Soc. Lim.: Outsider (Frequently, Minor) 25 GM Disadvantage Disadvantage Points: 75 Base Points: 50 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Her main animal companion is a White Tiger named Shard Shard Player: Val Char Cost 20 STR 10 18 DEX 24 15 CON 10 12 BODY 4 13 INT 3 5 EGO -10 15 PRE 5 14 COM 2 8 PD 4 5 ED 2 3 SPD 2 7 REC 0 30 END 0 30 STUN 0 9" RUN 6 2" SWIM 0 4" LEAP 0 Characteristics Cost: 62 Cost Power 19 Bite & Claws: HKA 1d6 (2d6 w/STR) (vs. PD), Autofire (3 shots; +1/4) (19 Active Points) 2 Mind Link , One Specific Mind (5 Active Points); Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-1/4) 1 Tough Skin: Damage Resistance (1 PD/1 ED) 6 Cat's Senses: +2 PER with All Sense Groups 5 Cat's Eyes: Nightvision 2 Cat's Ears: +1 PER with Hearing Group 5 Cat's Nose: Tracking with Normal Smell Powers Cost: 40 Cost Skill 1 AK: Home area 8- 1 Analyze: Animals 8- 5 Climbing 14- 6 Concealment 15- (9 Active Points); Self Only (-1/2) 1 Language (basic conversation) 1 PS: Tiger abilities 8- 1 Shadowing 8- 5 Stealth 14- 1 +1 to Stealth (2 Active Points); Only In Home Environment (-1) 1 Survival 8- Skills Cost: 23 Total Character Cost: 125 Pts. Disadvantage 5 DF: (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses) 25 Enraged: When Shay is seriously hurt (Uncommon), go 14-, recover 8- 5 Phys. Lim.: Large (up to 11 feet long and 660 pounds; -2 DCV, +2 to PER Rolls to perceive) (Infrequently, Slightly Impairing) 10 Physical Limitation: Near Human Intelligence Frequently, Slightly Impairing 15 Physical Limitation: Very Limited Manipulation Frequently, Greatly Impairing 15 Psych. Lim.: Loyal (Common, Strong) Disadvantage Points: 75 Base Points: 50 Experience Required: 0 Finaly she wanted a falcon, that she has not yet named Falcon Player: Val Char Cost -10 STR -20 18 DEX 24 8 CON -4 4 BODY -12 13 INT 3 5 EGO -10 12 PRE 2 10 COM 0 2 PD 2 3 ED 1 4 SPD 12 4 REC 4 16 END 0 13 STUN 5 1" RUN -10 0" SWIM -2 0" LEAP 0 Characteristics Cost: -5 Cost Power 2 Mind Link , One Specific Mind (5 Active Points); Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-1/4) 12 Beak & Talons: HKA 1/2d6 (vs. PD), Autofire (3 shots; +1/4) (12 Active Points) 50 Wings: Multipower, 75-point reserve, (75 Active Points); all slots Restrainable (-1/2) 5u 1) Flying: Flight 25", Reduced Endurance (0 END; +1/2) (75 Active Points); Restrainable (-1/2) 3u 2) Riding The Thermals: Gliding 75" (75 Active Points); Only for downward movement (-1), Restrainable (-1/2) 3 Falcon Eyes: +3 PER with Normal Sight 6 Falcon Eyes: +12 versus Range Modifier for Normal Sight 2 Increased Arc Of Perception (240 Degrees) with Normal Sight Powers Cost: 83 Cost Skill 4 +2 with Flight 6 +2 with Talons, Move By, Grab By 20 +4 with DCV 1 Analyze: Animals 8- 3 Concealment 12- 1 KS: Home Territory 8- 1 Language: Falcon (basic conversation) 1 PS: Falcon Abilities 8- 3 Shadowing 12- 3 Stealth 13- 1 Survival 8- Skills Cost: 44 Total Character Cost: 122 Pts. Disadvantage 5 DF: Divine Aura (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses) 10 Physical Limitation: Diminutive, (up to about .5m; +6" KB) Frequently, Slightly Impairing 10 Physical Limitation: Near Human Intelligence Frequently, Slightly Impairing 15 Physical Limitation: Very Limited Manipulation Frequently, Greatly Impairing 15 Psych. Lim.: Loyal (Common, Strong) 10 DF: Snow White Falcon (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 GM DIscretion Disadvantage Points: 75 Base Points: 50 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
Blue Jogger Posted October 5, 2008 Report Share Posted October 5, 2008 Re: Shay, Wood Elf Beastmaster I would give the tiger some small amount of extra running, but that's a minor quibble. (Tigers can go at 35-40 MPH in short bursts, this one goes 12 MPH.) Overall, it's very nice. Quote Link to comment Share on other sites More sharing options...
Old Man Posted October 9, 2008 Report Share Posted October 9, 2008 Re: Shay, Wood Elf Beastmaster Can't really comment on something that looks good already. Quote Link to comment Share on other sites More sharing options...
Maur Posted October 10, 2008 Report Share Posted October 10, 2008 Re: Shay, Wood Elf Beastmaster I would give the tiger some small amount of extra running, but that's a minor quibble. (Tigers can go at 35-40 MPH in short bursts, this one goes 12 MPH.) Overall, it's very nice. Well, that is at combat velocity... double for non-combat... A little slow, but not quite as bad... Quote Link to comment Share on other sites More sharing options...
John-Walton Posted October 11, 2008 Report Share Posted October 11, 2008 Re: Shay, Wood Elf Beastmaster does the animal speech include all animals? Crustaceans, Lizards, etc. Quote Link to comment Share on other sites More sharing options...
JmOz Posted October 11, 2008 Author Report Share Posted October 11, 2008 Re: Shay, Wood Elf Beastmaster does the animal speech include all animals? Crustaceans, Lizards, etc. As of right now, yes Quote Link to comment Share on other sites More sharing options...
NuSoardGraphite Posted October 29, 2008 Report Share Posted October 29, 2008 Re: Shay, Wood Elf Beastmaster Thats pretty good for a basic, beginning Beastmaster style character. I have a few suggestions for additional abilities as her characters powers grow; Animal Magnetism: The character is very attractive to other animals, or can appear very menacing to them as well. Write this up as additional PRE (or maybe PRE attack dice) only vs animals. Animal Possession: Easy enough, Mind Control vs animal minds. The Beast Within: This one isn't so easy. As the character can "posess" an animal companion, so can the character allow herself to become posessed. She relinquishes control of her body to that of an animal companion. The effects should probably vary based on the animal in control. For example; if she allows the Falcon to posess her, it would increase her Dexterity, her leaping and her sight-based perception. If she were to allow her tiger to posses her, it would increase her Strength, Dex (a bit) Body (a bit), Presence and running. maybe she would grow claws and/or talons and would gain fighting prowess from the creature (additional skill levels, or martial maneuvers...Eagle claw style...Tiger style etc) Writing this one up isn't so intuitive. My instinct tells me this would be best written up as a Multiform. I think thats the least painful way. Another way would be a small to moderate Variable Power Pool. Quote Link to comment Share on other sites More sharing options...
Old Man Posted October 31, 2008 Report Share Posted October 31, 2008 Re: Shay, Wood Elf Beastmaster Multipower with special effects. Could also consider +Skill Levels only vs Same Target as Pet. Quote Link to comment Share on other sites More sharing options...
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