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Classic Comic Book Groups


Cassandra

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Justice League of America (JLA)

 

Justice League of America (JLA)

 

 

Superman

 

Val Char Cost

30 STR 20

18 DEX 24

25 CON 30

12 BODY 4

13 INT 3

11 EGO 2

20 PRE 10

18 COM 4

12 PD 6

8 ED 3

4 SPD 12

15 REC 8

50 END 0

50 STUN 10

Total Characteristics Cost: 136

 

Cost Skills

2 CK: Metropolis 11-

1 FB: Press Pass

2 PS: Newspaper Reporter 11-

Total Skills Cost: 5

 

Cost Powers

24 Armor +12 rPD +8 rED, Does Not Work During Green Kryptonite or Red Solar Radiation Exposure (-1/4)

12 EC (Yellow Sun Energy)-15 Points, Does Not Work During Green Kryptonite or Red Solar Radiation Exposure (-1/4)

23 1) EB 8d6, Variable Special Effects [Heat Vision] or [Cold Breath] (+1/4), Variable Limitations [beam Attack and No Knockback for Heat Vision] or [Must Spread Attack and Not in a Vacuum for Cold Breath] (-1/4)

10 2) Flight 10", Variable Advantages (+1/2) [Megascale, Reduced END, or Usable Underwater (-1/4)]

13 3) STR +30, No Figured Characteristics (-1/2), 1/2 END (+1/4)

7 ES: N-Ray Sight [Not Through Lead], Cost END (-1/2)

9 ES: Telescopic Hearing +2, Telescopic Sight +2, Ultrasonic Hearing

11 LS: Extended Breathing [1 END/Minute], High Pressure, High Radiation, Intense Cold, Intense Heat, Low Pressure/Vacuum

Total Powers Cost: 109

 

Total Cost: 250

 

150+ Disadvantages

5 DNPC: Allies of Superman (Slightly Less Powerful) 8-

10 DNPC: Friends of Superman (Normal/Useful Skills/Unaware Secret Identity) 8-

10 Hunted: Enemies of Superman (As Powerful) 8-

20 PsyL: Code Against Killing (Common/Total)

20 PsyL: Superhero (Very Common/Strong)

15 SocL: Secret Identity [Kal-El/Clark Kent] (Frequently/Major)

10 Suscept: Green Kryptonite, 1d6 STUN/Turn (Uncommon)

5 Vuln: Magic, 1 1/2x STUN (Uncommon)

5 Vuln: Red Kryptonite, 1 1/2x Effect (Uncommon)

Total Disadvantages Cost: 250

 

 

 

Batman

 

Val Char Cost

20 STR 10

20 DEX 30

20 CON 20

12 BODY 4

18 INT 8

14 EGO 8

20 PRE 10

16 COM 3

8 PD 4

6 ED 2

4 SPD 12

8 REC 0

40 END 0

32 STUN 0

Total Characteristics Cost: 109

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

3 Bugging 13-

2 CK: Gotham City 11-

6 Combat Luck [+3 rPD +3 rED, Hardened]

3 Contortionist 13-

3 Criminology 13-

3 Deduction 13-

3 Disguise 13-

3 Fast Draw 13-

3 High Society 13-

3 Interrogation 13-

3 Lightning Reflexes [DEX +2 to Move First Only]

3 Lockpicking 13-

4 Martial Block

4 Martial Dodge

4 Martial Strike

3 Marital Throw

15 Money: Filthy Rich

5 Offensive Strike

3 Security Systems 13-

3 Shadowing 13-

10 SL: Overall +1

3 Stealth 13-

3 Streetwise 13-

Total Skills Cost: 101

 

Cost Powers

10 Armor +5 rPD +5 rED, OIF: Batcostume (-1/2)

20 Multipower (30 Points) OIF: Utility Belt (-1/2)

1 u) Darkness to Sight AE 2"r, Personal Immunity (+1/4), [12c/1 Turn Duration] (+1/4), OAF: Batsmoke (-1)

1 u) EB 6d6, [16c] (-0), OAF: Batarang (-1)

1 u) EB 3d6, NND (LS: Self Contained Breathing) (+1), [16c] (-0), OAF: Batgas (-1)

1 u) Entangle 3d6, DEF 3, [16c] (-0), OAF: Batbolas (-1)

1 u) Flight 10", Variable Advantages (+1/2), OIF[bulky]: Batplane (-1)

1 u) Running +5", 8x NCM, No END (+1/2), OIF[bulky]: Batmobile (-1)

1 u) Swimming +10", 8x NCM, No END (+1/2), OIF[bulky]: Batboat (-1)

1 u) Swinging 15", 4x NCM, No END (+1/2), OAF: Batline (-1)

2 Running +1"

Total Powers Cost: 40

 

Total Cost: 250

 

150+ Disadvantages

5 DNPC: Allies of Batman (Slightly Less Powerful) 8-

10 DNPC: Friends of Batman (Normal/Useful Skills/Unaware Secret Identity) 8-

10 Hunted: Enemies of Batman (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Against Killing (Common/Total)

20 PsyL: Crimefighter (Very Common/Strong)

15 SocL: Secret Identity [bruce Wayne] (Frequently/Major)

Total Disadvantages Cost: 250

 

 

 

Wonder Woman

 

Val Char Cost

50 STR 40

18 DEX 24

25 CON 30

12 BODY 4

13 INT 3

18 EGO 16

15 PRE 5

20 COM 5

10 PD 0

10 ED 5

4 SPD 12

15 REC 0

50 END 0

50 STUN 0

Total Characteristics Cost: 144

 

Cost Skills

2 AK: Themyscira 11-

2 CK: Washington, D.C. 11-

5 CSL: HTH Combat +1

2 PS: Amazon Princess 11-

2 PS: U.S. Military Intelligence Operative 11-

Total Skills Cost: 13

 

Cost Powers

18 Armor +10 rPD +10 rED, DEX +5 [No Figured Characteristics (-1/2)], Nonpersistent (-1/4), Restrainable (-1/2), OIF: Bracelets (-1/2)

13 EB 6d6, Ranged Based on STR (-1/4), OAF: Tiara (-1)

20 Multipower (20 Points)

2 u) Flight 10"

1 u) Flight 8km, Megascale (+1/4), IIF[bulky]: Invisible Plane (-1)

1 u) Mind Link with Any One Mind with Mind Link (-1) of a Specific Group, No LOS

1 u) Running +5", 4x NCM

1 u) Swimming +10", 4x NCM

1 u) Transform: Instant Change [Any Clothes], Gestures (-1/4)

11 LS: Extended Breathing [1 END/Turn], High Pressure, Intense Cold, Intense Heat, Longevity [immortal]

10 ES (Magic Lasso)-25 Points, [1c/1 Minute Duration/Recoverable] (-1/2), OAF: Magic Lasso (-1)

7 1) Mind Control 10d6, Set Effect ["Tell The Truth"], No Range (-1/2)

7 2) Stretching 10", Always Direct (-1/4), No Noncombat (-1/4), Only to Grab (-1/2)

Total Powers Cost: 93

 

Total Cost: 250

 

150+ Disdvantages

5 DNPC: Allies of Wonder Woman (Slightly Less Powerful) 8-

10 DNPC: Friends of Wonder Woman (Normal/Useful Skills/Unaware Secret Identity) 8-

5 Enraged: When Bracelets are Removed (Uncommon) 8-, Recover 14-

15 Hunted: Enemies of Wonder Woman (As Powerful/NCI) 8-

10 PhyL: STR 25 When Bracelets are Chained Together by a Man (Infrequetly/Greatly)

20 PsyL: Code Against Killing (Common/Total)

20 PsyL: Superhero (Very Common/Strong)

15 SocL: Secret Identity [Princess Diana/Diana Prince] (Frequently/Major)

Total Disadvantages Cost: 250

 

 

 

Flash

 

Val Char Cost

20 STR 10

23 DEX 39

20 CON 20

12 BODY 4

13 INT 3

11 EGO 2

15 PRE 5

16 COM 3

6 PD 2

4 ED 0

6 SPD 27

10 REC 4

50 END 5

32 STUN 0

Total Characteristics Cost: 124

 

Cost Skills

2 CK: Central City 11-

3 Criminology 12-

2 FB: Local Police Powers

2 PS: Police Scientist 11-

2 SS: Chemistry 11-

Total Skills Cost: 11

 

Cost Powers

50 Multipower (50 Points)

5 u) Desolid [Affected by Vibration], 1/2 END (+1/4)

5 u) EB 10d6

5 u) EB 5d6, NND (LS: Self Contained Breathing) (+1)

5 u) Extra-Dimensional Movement: Any Location in Any Alternate Earth, 800kg

2 u) HA +4d6, HTH Attack (-1/2), No END (+1/2)

2 u) Invisible to Sight

1 u) Transform: Instant Change [One Set of Clothes], IIF: Ring (-1/4)

15 EC (Superspeed)-15 Points

10 1) Flight 10", Only in Contact with a Surface (-1/4), Variable Advantages (+1/2) [Megascale or Reduced END Only (-1/4)]

15 2) Force Field +12 rPD +8 rED, No END (+1/2)

Total Powers Cost: 115

 

Total Cost: 250

 

150+ Disadvantages

5 DNPC: Allies of the Flash (Slightly Less Powerful) 8-

10 DNPC: Friends of the Flash (Normal/Useful Skills/Unaware Secret Identity) 8-

15 Hunted: Enemies of the Flash (As Powerful/NCI) 8-

20 PsyL: Code Against Killing (Common/Total)

20 PsyL: Superhero (Very Common/Strong)

15 SocL: Secret Identity [barry Allen] (Frequently/Major)

5 Suscept: Entangled When Using Flight, 1d6 STUN (Uncommon)

10 Vuln: Ice, 1 1/2x STUN (Common)

Total Disadvantages Cost: 250

 

 

Green Lantern

 

Val Char Cost

20 STR 10

20 DEX 30

20 CON 20

12 BODY 4

13 INT 3

14 EGO 8

15 PRE 5

16 COM 3

8 PD 4

6 ED 2

4 SPD 10

10 REC 4

50 END 5

32 STUN 0

Total Characteristics Cost: 108

 

Cost Skills

2 AK: Space Sector 2814 11-

2 Bump of Direction, OIF: Power Ring (-1/2) [Must be Charged Once Every 24 Hours (-0)]

2 CK: Coast City 11-

3 Combat Piloting 13-

3 CSL: Multipower +1

2 PS: Green Lantern 11-

2 PS: Test Pilot 13-

Total Skills Cost: 16

 

Cost Powers

35 Multipower (50 Points) Does Not Work Against Solid Yellow Objects (-1/4), 1/2 END (+1/4), OIF: Power Ring (-1/2) [Must be Charged Once Every 24 Hours (-0)]

3 u) EB 10d6

3 u) Entangle 5d6, DEF 5

3 u) Force Wall 10 rPD 10 rED

3 u) Telekinesis 30 STR

3 u) Telekinesis 25 STR, Fine Manipulation

1 u) Transform: Instant Change [Any Clothes]

25 FTF Travel: 125,000 LY/Year [16 LY/Hour], Cost END Only to Activate (-1/4), OIF: Power Ring (-1/2) [Must be Charged Once Every 24 Hours (-0)]

10 EC (Power Ring)-15 Points, OIF: Power Ring (-1/2) [Must be Charge Once Every 24 Hours (-0)]

9 1) Flight 10", Variable Advantages (+1/2) [Megascale, Reduced END, Usable Underwater Only (-1/4)]

10 2) Force Field +8 rPD +8 rED, Does Not Work Against Solid Yellow Objects (-1/4), Persistent No END (+1)

24 LS: High Pressure, High Radiation, Intense Cold, Intense Heat, Low Pressure/Vacuum, Self Contained Breathing, Usable Simultaeouly with 8 Others (+1 1/4), Cost END Only to Activate (-1/4), OIF: Power Ring (-1/2) [Must be Charged Once Every 24 Hours (-0)]

Total Powers Cost: 126

 

Total Cost: 250

 

150+ Disadvantages

5 DNPC: Allies of the Green Lantern (Slightly Less Powerful) 8-

10 DNPC: Friends of the Green Lantern (Normal/Useful Skills/Unaware Secret Identity) 8-

10 Hunted: Enemies of the Green Lantern (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Against Killing (Common/Total)

20 PsyL: Superhero (Very Common/Strong)

15 SocL: Secret Identity [Hal Jordan] (Frequently/Major)

Total Disadvantages Cost: 250

 

 

 

Aquaman

 

Val Char Cost

30 STR 30

20 DEX 30

20 CON 20

12 BODY 4

13 INT 3

14 EGO 8

15 PRE 5

16 COM 3

8 PD 2

6 ED 2

4 SPD 10

10 REC 0

40 END 0

40 STUN 3

Total Characteristics Cost: 120

 

Cost Skills

2 AK: Atlantis 11-

2 AK: The Atlantic 11-

3 Breakfall 13-

2 CSL: HA +1

3 CSL: Multipower +1

3 EM: Water

2 PS: King of Atlantis 11-

Total Skills Cost: 17

 

Cost Powers

16 Armor +10 rPD +6 rED, OIF: Costume (-1/2)

35 Multipower (50 Points) Indirect [Any] (+3/4), Only at Sea (-1), [16c] (-0), OIF: Sea Creatures (-1/2)

3 u) EB 10d6

3 u) Entangle 5d6, DEF 5

3 u) Telekinesis STR 30

8 ES: Telescopic Hearing +2, UV Vision

20 HA +4d6, HTH Attack (-1/2), No END (+1/2)

15 Multipower (15 Points)

1 u) Leaping +10, 4x NCM

1 u) Swimming +10", 4x NCM

8 LS: Breathe Underwater, High Pressure, Intense Cold

Total Powers Cost: 113

 

Total Cost: 250

 

150+ Disdvantages

5 DNPC: Allies of Aquaman (Slightly Less Powerful) 8-

10 DNPC: Friends of Aquaman (Normal/Useful Skills/Unaware Secret Identity) 8-

10 Hunted: Aquaman (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Against Killing (Common/Total)

20 PsyL: Superhero (Very Common/Strong)

15 SocL: Secret Identity [Arthur Curry] (Frequently/Major)

Total Disadvantages Cost: 250

 

 

 

Martian Manhunter

 

Val Char Cost

30 STR 20

18 DEX 24

20 CON 20

12 BODY 4

13 INT 3

18 EGO 16

15 PRE 5

16 COM 3

8 PD 2

6 ED 2

4 SPD 12

10 REC 0

40 END 0

40 STUN 3

Total Characteristics Cost: 114

 

Cost Skills

2 CK: Middleton 11-

3 Criminology 12-

3 Deduction 12-

2 FB: Local Police Powers

2 PS: Police Detective 11-

3 Streetwise 12-

Total Skills Cost: 15

 

Cost Powers

19 Armor +10 rPD +6 rED, Does Not Work When Surrounded by Fire (-1/4)

40 Multipower (50 Points) Does Not Work When Surrounded by Fire (-1/4)

4 u) Desolid [Affected by Electricity], 1/2 END (+1/4)

3 u) EB 8d6, Variable Special Effects [Heat Vision] or [Cold Breath] (+1/4), Variable Limitations [beam Attack and No Knockback for Heat Vision] or [Must Spread Attack and Not in a Vacuum for Cold Breath] (-1/4)

3 u) Invisible to Sight, No Fringe, No END (+1/2)

4 u) Shape Shift [Hearing, Sight, Smell, and Touch]: Any Humanoid Form, Imitation, Cost END Only to Change Shape (+1/4)

2 u) STR +25, No Figured Characteristics, No END (+1/2)

1 u) Stretching 2", Always Direct (-1/4), No Noncombat (-1/4)

4 u) Telepathy 10d6

1 u) Transform: Instant Change [Any Clothes]

7 ES: N-Ray Sight [Not Through Lead], Cost END (-1/2)

3 ES: Telescopic Sight +2

20 Flight 10", Variable Advantages (+1/2) [Megascale, Reduced END, or Usable Underwater (-1/4)], Does Not Work When Surrounded by Fire (-1/4)

10 LS: Extended Breathing [1 END/Turn], High Pressure, High Radiation, Intense Cold, Intense Heat, Low Pressure/Vacuum

Total Powers Cost: 121

 

Total Cost: 250

 

150+ Disdvantages

5 DNPC: Allies of the Martian Manhunter (Slightly Less Powerful) 8-

10 DNPC: Friends of the Martian Manhunter (Normal/Useful Skills/Unaware Secret Identity) 8-

10 Hunted: Enemies of the Martian Manhunter (As Powerful) 8-

20 PsyL: Code Against Killing (Common/Total)

20 PsyL: Superhero (Very Common/Strong)

15 SocL: Secret Identity [J'Onn J'Onzz/John Jones] (Frequently/Major)

10 Suscept: Surrounded by Fire, 1d6 STUN/Turn (Uncommon)

10 Vuln: Fire, 1 1/2x STUN (Common)

Total Disadvantages Cost: 250

 

 

 

Hawkgirl

 

Val Char Cost

30 STR 30

20 DEX 30

20 CON 20

12 BODY 4

18 INT 8

14 EGO 8

20 PRE 10

18 COM 4

7 PD 1

7 ED 3

4 SPD 10

10 REC 0

40 END 0

40 STUN 3

Total Characteristics Cost: 131

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

2 CK: Midway City 11-

3 Criminology 13-

3 Deduction 13-

3 Disguise 13-

3 High Society 13-

3 Interrogation 13-

3 Lockpicking 13-

5 Money: Well Off

2 PS: Museum Curator 11-

3 Security Systems 13-

3 Shadowing 13-

10 SL: Overall +1

3 Stealth 13-

3 Streetwise 13-

3 Tactics 13-

Total Skills Cost: 58

 

Cost Powers

13 Armor +8 rPD +8 rED, DEX +3 [No Figured Characteristics (-1/2), Nonpersistent (-1/4), Restainable (-1/2), OIF: Nth Metal Mace (-1/2)

18 EB +6d6, HTH Attack (-1/2), Restainable (-1/2), No END (+1/2), OIF: Nth Metal Mace (-1/2)

30 Flight 15", 8x NCM, No END (+1/2), Restrainable (-1/2), OIF: Wings (-1/2)

Total Powers Cost: 61

 

Total Cost: 250

 

150+ Disadvantages

5 DNPC: Allies of Hawkgirl (Slightly Less Powerful) 8-

10 DNPC: Friends of Hawkgirl (Normal/Useful Skills/Unaware Secret Identity) 8-

10 Hunted: Enemies of Hawkgirl (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Against Killing (Common/Total)

20 PsyL: Crimefighter (Very Common/Strong)

15 SocL: Secret Identity [shayera Hol/Shiera Sanders Hall] (Frequently/Major)

Total Disadvantages Cost: 250

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Re: Classic Comic Book Groups

 

Hi Cassandra,

 

I am quite impressed with the breadth of your creations.

Bravo.

 

I am curious about one thing though.

 

Was there a particular reason that your version of Superman is still stronger than Batman (or even Hawkman) even when de-powered (in the presence of Kryptonite or Red Solar radiation)?

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Frequently Asked Questions

 

To Log-Man,

 

Thanks, and tell your friend I'm not married. I've been engaged, but all my fiances turned out to be evil (and I didn't want the competition.)

 

 

 

To Hyper-Man,

 

My designed on Superman is based on his comic book origin. Krypton was a heavy gravity world and on Earth he's naturally stronger. His true superstrength is from the Yellow Sun Energy in his EC (along with his flight and heat vision/cold breath). Red Solar Radiation and Green Kryptonite both interfer with his drawing Yellow Sun Energy, with Green Kryptonite also producing a toxic radiation. Note that Green Kryptonite has no effect in a Red Solar Radiation field as such radiation would negate it's effect as much as it robs Superman of his powers.

 

Thanks for the questions and comments!

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X-Men

 

X-Men

 

 

Professor X

 

Val Char Cost

10 STR 0

10 DEX 0

10 CON 0

10 BODY 0

18 INT 8

20 EGO 20

20 PRE 10

18 COM 4

2 PD 0

2 ED 0

3 SPD 10

4 REC 0

20 END 0

20 STUN 0

Total Characteristics Cost: 52

 

Cost Skills

6 Combat Luck [+3 rPD +3 rED, Hardened]

3 Conversation 13-

40 Follower: The X-Men [16x 100+ Disadvantages]

10 Money: Wealthy

3 Paramedic 13-

2 PS[iNT]: Leader of the X-Men 13-

3 SS[iNT]: Genetics 13-

3 Tactics 13-

Total Skills Cost: 71

 

Cost Powers

24 Flight 5km, Megascale (+1/4), STR +15 [No Figured Characteristics (-1/2)], Usable by Others (+1/4), Persistent No END (+1), OIF[bulky]: X-Jet (-1)

60 Multipower (75 Points) Concentrate DCV 1/2 (-1/2)

6 u) EGO Attack 5d6, No END (+1/2)

6 u) Mental Illusion 10d6, No END (+1/2)

6 u) Mind Control 10d6, No END (+1/2)

3 u) Mind Link with 16x Minds of a Specific Group, No LOS

3 u) Mind Scanning 10d6, No END (+1/2), OIF[immobile]: Cerebro (-1 1/2)

6 u) Telepathy 10d6, No END (+1/2)

6 Mental Defense 10 Points

7 Running +6", No Noncombat (-1/4), OIF: Wheelchair (-1/2)

Total Powers Cost: 127

 

Total Cost: 250

 

150+ Disadvantages

5 DF: Mutant (Concealable/Unusual Senses/Major Reaction)

20 Normal Characteristics Maxima

20 PhyL: Can Not Walk [Running -6"] (Frequently/Fully)

20 PsyL: Code Against Killing (Common/Total)

20 PsyL: Superhero (Very Common/Strong)

15 SocL: Secret Identity [Professor Charles Xavier] (Frequently/Major)

Total Disadvantages Cost: 250

 

 

 

Cyclops

 

Val Char Cost

15 STR 5

20 DEX 30

20 CON 20

12 BODY 4

18 INT 8

14 EGO 8

20 PRE 10

16 COM 4

6 PD 3

4 ED 0

4 SPD 10

7 REC 0

40 END 0

30 STUN 0

Total Characteristics Cost: 102

 

Cost Skills

3 Breakfall 13-

3 Combat Piloting 13-

2 CSL: EB OIF +1

3 Fast Draw 13-

3 Oratory 13-

2 PS: Member of the X-Men 11-

3 Tactics 13-

3 Teamwork 13-

Total Skills Cost: 22

 

Cost Powers

12 EC (Red Optic Energy)-15 Points, Does Not Work Against Ruby Quartz (-1/4)

37 1) EB 12d6, No END (+1/2), Gestures (-1/4), OIF: Red Quartz Visor or IAF: Red Quartz Glasses (-1/2)

9 2) EB 3d6, Always On Unless Eyes are Closed (-1/4), Beam Attack (-1/4), Persistent No END (+1)

7 3) Force Field +10 rPD +10 rED, No END (+1/2), Gestures (-1/4), OIF: Red Quartz Visor or IAF: Red Quartz Glasses (-1/2)

5 Mind Link with Marvel Girl with Mind Link (-1), Psychic Bond

6 Running +3"

Total Powers Cost: 76

 

Total Cost: 200

 

100+ Disadvantages

5 DF: Mutant (Concealable/Unusual Senses/Major Reaction)

20 Hunted: Enemies of the X-Men (More Powerful/NCI) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Against Killing (Common/Total)

20 PsyL: Superhero (Very Common/Strong)

15 SocL: Secret Identity [scott Summers] (Frequently/Major)

Total Disadvantages Cost: 200

 

 

 

Iceman

 

Val Char Cost

15 STR 5

18 DEX 24

20 CON 20

12 BODY 4

13 INT 3

11 EGO 2

15 PRE 5

18 COM 4

6 PD 3

4 ED 0

4 SPD 12

7 REC 0

40 END 0

30 STUN 0

Total Characteristics Cost: 82

 

Cost Skills

3 CSL: Multipower +1

2 PS: Member of the X-Men 11-

3 Teamwork 12-

Total Skills Cost: 8

 

Cost Powers

50 Multipower (50 Points)

5 u) EB 8d6, 1/2 END (+1/4)

5 u) Entangle 4d6, DEF 4, 1/2 END (+1/4)

5 u) Force Wall 8 rPD 8 rED, 1/2 END (+1/4)

1 u) Transform: Instant Change [One Set of Clothes]

15 EC (Ice)-15 Points

12 1) Flight 10", Only in Contact With a Surface (-1/4), No END (+1/2)

15 2) Force Field +10 rPD +10 rED, No END (+1/2)

2 LS: Intense Cold

Total Powers Cost: 110

 

Total Cost: 200

 

100+ Disadvantages

5 DF: Mutant (Concealable/Unusual Senses/Major Reaction)

20 Hunted: Enemies of the X-Men (More Powerful/NCI) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Against Killing (Common/Total)

20 PsyL: Superhero (Very Common/Strong)

15 SocL: Secret Identity [bobby Drake] (Frequently/Major)

Total Disadvantages Cost: 200

 

 

 

Angel

 

Val Char Cost

20 STR 10

20 DEX 30

18 CON 16

11 BODY 2

13 INT 3

14 EGO 8

20 PRE 10

18 COM 4

8 PD 4

6 ED 2

4 SPD 10

8 REC 0

36 END 0

30 STUN 0

Total Characteristics Cost: 99

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

6 Combat Luck [+3 rPD +3 rED, Hardened]

2 CSL: HA +1

3 High Society 13-

15 Money: Filthy Rich

2 PS: Corporate Chief Executive Officer 11-

2 PS: Member of the X-Men 11-

3 Teamwork 12-

Total Skills Cost: 39

 

Cost Powers

12 Armor +5 rPD +5 rED, Nonpersistent (-1/4)

30 Flight 15", 8x NCM, No END (+1/2), Restrainable (-1/2), OIF: Wings (-1/2)

20 HA +4d6, HTH Attacks (-1/2), No END (+1/2)

Total Powers Cost: 62

 

Total Cost: 200

 

100+ Disadvantages

5 DF: Mutant (Concealable/Unusual Senses/Major Reaction)

20 Hunted: Enemies of the X-Men (More Powerful/NCI) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Against Killing (Common/Total)

20 PsyL: Superhero (Very Common/Strong)

15 SocL: Secret Identity [Warren Worthington III] (Frequently/Major)

Total Disadvantages Cost: 200

 

 

 

Beast

 

Val Char Cost

30 STR 30

20 DEX 30

18 CON 16

12 BODY 4

18 INT 8

14 EGO 8

15 PRE 5

18 COM 4

8 PD 2

6 ED 2

4 SPD 10

10 REC 0

36 END 0

36 STUN 0

Total Characteristics Cost: 119

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

6 Combat Luck [+3 rPD +3 rED, Hardened]

2 CSL: HA +1

2 PS: Member of the X-Men 11-

3 SS[iNT]: Biochemistry 13-

3 Teamwork 13-

Total Skills Cost: 22

 

Cost Powers

12 Armor +5 rPD +5 rED, Nonpersistent (-1/4)

10 Clinging 30 STR

5 Extra Limb [Feet]

20 HA +4d6, HTH Attack (-1/2), No END (+1/2)

10 Multipower (10 Points)

1 u) Leaping +10"

1 u) Running +5"

Total Powers Cost: 59

 

Total Cost: 200

 

100+ Disadvantages

5 DF: Mutant (Concealable/Unusual Senses/Major Reaction)

20 Hunted: Enemies of the X-Men (More Powerful/NCI) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Against Killing (Common/Total)

20 PsyL: Superhero (Very Common/Strong)

15 SocL: Secret Identity [Hank McCoy] (Frequently/Major)

Total Disadvantages Cost: 200

 

 

 

Marvel Girl

 

Val Char Cost

10 STR 0

18 DEX 24

20 CON 20

10 BODY 0

13 INT 3

18 EGO 16

15 PRE 5

18 COM 4

5 PD 3

5 ED 1

4 SPD 12

6 REC 0

40 END 0

25 STUN 0

Total Characteristics Cost: 88

 

Cost Skills

3 CSL: Multipower +1

2 PS: Fashion Model 11-

2 PS: Member of the X-Men 11-

3 Teamwork 12-

Total Skills Cost: 8

 

Cost Powers

40 Multipower (40 Points)

4 u) EGO Attack 4d6

4 u) Telekinesis 20 STR, Fine Manipulation

4 u) Telepathy 8d6

15 EC (Telekinesis)-15 Points

15 1) Flight 10", No END (+1/2)

15 2) Force Field +10 rPD +10 rED, No END (+1/2)

Total Powers Cost: 102

 

Total Cost: 200

 

100+ Disadvantages

5 DF: Mutant (Concealable/Unusual Senses/Major Reaction)

20 Hunted: Enemies of the X-Men (More Powerful/NCI) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Against Killing (Common/Total)

20 PsyL: Superhero (Very Common/Strong)

15 SocL: Secret Identity [Jean Grey] (Frequently/Major)

Total Disadvantages Cost: 200

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Re: Classic Comic Book Groups

 

Okay now do the Justice Machine! :D

 

or better yet the T.H.U.N.D.E.R. agents

 

Make Haven Walkur happy.

 

The Legion of Superheroes.

And I would be very happy with the Legion of Suppervillains and/or The Secret Society of Supervillains.

 

try the dc comics comedy group the inferior 5

 

We're so needy :D

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Re: X-Men

 

X-Men [under Constructions]

 

[sNIP!]

Cyclops

 

...Disadvantages

20 Hunted: Enemies of the X-Men (More Powerful/NCI) 8-

20 Normal Characteristics Maxima

5 PhyL: Teenager (Infrequently/Slightly)

20 PsyL: Code Against Killing (Common/Total)

20 PsyL: Teen Superhero (Very Common/Strong)

15 SocL: Secret Identity [scott Summers] (Frequently/Major)

Total Disadvantages Cost: 200

 

Emphasis added. I would suggest that "Teenager" constitutes a social limitation rather than a physical limitation. You have a different status under the law than older people. Most states make that distinction at eighteen, so nineteen-year-olds might not need this disadvantage. If people dismiss them as being a "mere youth", there may be some discriminatory elements as well, at least when travelling incognito as a teenager. Some stores limit the number of teenagers allowed indide at once, in many states the rules regarding when you can drive and with whom even with a valid license may be different, the sorts of goods and services you may purchase freely may be restricted, etc.

 

Having said that, I'll see if I can rep you s'more. I look forward to seeing what you can do with 250 points and wish you'd been a member of the groups I played with back in the day -- we'd have had better characters with a lot less munchkinning, at the very least. ;)

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Re: Classic Comic Book Groups

 

I've dropped the Teenager PhyL: for the X-Men, and the DNPC for Professor X and gave them all DF: Mutant (Concealable/Unusual Sense/Major Reaction). In my campaign being a Mutant is only a disadvantages to certain people.

 

All have the Superhero PsyL: now. I see it as a low powered tell trained group.

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The Avengers

 

The Avengers

 

Thor

 

Val Char Cost

15 STR 5

18 DEX 24

20 CON 20

12 BODY 4

18 INT 8

11 EGO 2

15 PRE 5

16 COM 3

8 PD 5

6 ED 2

4 SPD 12

10 REC 6

40 END 0

40 STUN 10

Total Characteristics Cost: 106

 

Cost Skills

6 Combat Luck [+3 rPD +3 rED, Hardened]

1 FB: License to Practice Medicine

3 Paramedic 13-

3 SS[iNT]: Medicine 13-

Total Skills Cost: 13

 

Cost Powers

36 Armor +15 rPD +15 rED, OIHID (-1/4)

35 Multipower (62 Points) Restainable (-1/2), OIHID (-1/4)

3 u) EB 10d6, 1/2 END (+1/4)

3 u) EB 8d6, AE One Hex (+1/2), [16c] (-0)

2 u) Flight 10", Variable Advantages (+1/2) [Megascale or Usable Underwater Only (-1/4)], No END (+1/2)

1 u) STR +10, No Figured Characteristics (-1/2), No END (+1/2)

3 u) Teleport 5km, Megascale (+1/4), No Relative Velocity, 800kg Mass, Safe Blind Teleport (+1/4), 1/2 END (+1/4)

13 LS: Extended Breathing [1 END/Minute], High Pressure, High Radiation, Intense Cold, Intense Heat, Longevity [immortal], Low Pressure/Vacuum, OIHID (-1/4)

4 PRE +5, OIHID (-1/4)

25 STR +35, No Figured Characteristics Cost (-1/2), 1/2 END (+1/4), OIHID (-1/4)

6 Transform: Instant Change [One Set of Clothes], Gestures (-1/4)

Total Powers Cost: 131

 

Total Cost: 250

 

150+ Disadvantages

5 DNPC: Allies of Thor (Slightly Less Powerful) 8-

10 DNPC: Friends of Thor (Normal/Useful Skills/Unaware Secret Identity) 8-

10 Hunted: Enemies of Thor (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Against Killing (Common/Total)

20 PsyL: Superhero (Very Common/Strong)

15 SocL: Secret Identity [Thor Odinson/Dr. Donald Blake] (Frequently/Major)

Total Disadvantages Cost: 250

 

 

 

Iron Man

 

Val Char Cost

15 STR 5

18 DEX 24

18 CON 16

11 BODY 2

18 INT 8

11 EGO 2

15 PRE 5

16 COM 3

6 PD 3

4 ED 0

4 SPD 12

7 REC 0

36 END 0

28 STUN 0

Total Characteristics Cost: 80

 

Cost Skills

2 Bump of Direction, OIF: Powered Armor (-1/2)

3 Computer Programming 13-

3 Electronics 13-

3 High Society 12-

3 Inventor 13-

3 Mechanics 13-

15 Money: Filthy Rich

3 PS[iNT]: Corporate Chief Executive Officer 13-

3 Systems Operation 13-

Total Skills Cost: 38

 

Cost Powers

20 Armor +12 rPD +8 rED, OIF: Powered Armor (-1/2)

40 Mulitpower (60 Points) OIF: Powered Armor (-1/2)

4 u) EB 12d6, [16c] (-0)

4 u) EB 8d6, No Range Modifier (+1/2), [16c] (-0)

4 u) EB 6d6, Double Knockback (+3/4), [32c] (+1/4)

1 u) STR +20, No Figured Characteristics (-1/2), No END (+1/2)

2 u) Force Field +12 rPD +8 rED, No END (+1/2)

18 ES: High Range Radio Perception, Radar, OIF: Powered Armor (-1/2)

10 EC (Powered Armor)-15 Points, OIF: Powered Armor (-1/2)

9 1) Flight 10", Variable Advantages (+1/2) [Megascale, Reduced END, or Usable Underwater Only (-1/4)]

7 2) STR +20, No Figured Characteristics (-1/2), No END (+1/2)

13 LS: High Pressure, High Radiation, Intense Cold, Intense Heat, Low Pressure/Vacuum, Self Contained Breathing, OIF: Powered Armor (-1/2)

Total Powers Cost: 132

 

Total Cost: 250

 

150+ Disadvantages

5 DNPC: Allies of Iron Man (Slightly Less Powerful) 8-

10 DNPC: Friends of Iron Man (Normal/Useful Skills/Unaware Secret Identity) 8-

10 Hunted: Enemies of Iron Man (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Against Killing (Common/Total)

20 PsyL: Superhero (Very Common/Strong)

15 SocL: Secret Identity [Tony Stark] (Frequently/Major)

Total Disadvantages Cost: 250

 

 

 

Giant-Man

 

Val Char Cost

15 STR 5

18 DEX 24

20 CON 20

11 BODY 2

18 INT 8

11 EGO 2

15 PRE 5

16 COM 3

6 PD 3

4 ED 0

4 SPD 12

8 REC 2

40 END 0

31 STUN 2

Total Characteristics Cost: 88

 

Cost Skills

3 Computer Programming 13-

3 Electronics 13-

3 Inventor 13-

3 Mechanics 13-

3 Paramedic 13-

3 SS[iNT]: Biochemist 13-

Total Skills Cost: 18

 

Cost Powers

30 Armor +18 rPD +12 rED, Linked to Growth (-1/2)

90 Growth: Height 16m [8"], Width 8m [4"], Mass 50t, Reach +4", BODY +9, STUN +9, Knockback -9, STR +45, Persistent No END (+1)

3 PRE +5, Linked to Growth (-1/2)

11 Reduced END on 45 STR, 1/2 END (+1/4)

10 Running +5", 4x NCM, Linked to Growth (-1/2)

Total Powers Cost: 144

 

Total Cost: 250

 

150+ Disadvantages

5 DNPC: Allies of Giant-Man (Slightly Less Powerful) 8-

10 DNPC: Friends of Giant-Man (Normal/Useful Skills/Unaware Secret Identity) 8-

10 Hunted: Enemies of Giant-Man (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Against Killing (Common/Total)

20 PsyL: Superhero (Very Common/Strong)

15 SocL: Secret Identity [Dr. Hank Pym] (Frequently/Major)

Total Disadvantages Cost: 250

 

 

 

Wasp

 

Val Char Cost

10 STR 0

18 DEX 24

18 CON 16

10 BODY 0

13 INT 3

11 EGO 2

15 PRE 5

16 COM 3

7 PD 5

7 ED 3

4 SPD 12

6 REC 0

36 END 0

24 STUN 0

Total Characteristics Cost: 73

 

Cost Skills

6 Combat Luck [+3 rPD +3 rED, Hardened]

3 Deduction 12-

3 High Society 12-

15 Money: Filthy Rich

Total Skills Cost: 27

 

Cost Powers

12 Armor +5 rPD +5 rED, OIHID (-1/4)

25 EC (Shrinking)-25 Points

25 1) EB 8d6, 1/2 END (+1/4)

60 2) Shrinking .064 m, .0032kg, PER -10, DCV +10, Knockback +15, Persistent No END (+1), OIHID (-1/4)

21 Flight 10", 4x NCM, Linked to Shrinking (-1/2), No END (+1/2), OIHID (-1/4)

7 Transform: Instant Change [One Set of Clothes]

Total Powers Cost: 150

 

Total Cost: 250

 

150+ Disdvantages

5 DNPC: Allies of the Wasp (Slightly Less Powerful) 8-

10 DNPC: Friends of the Wasp (Normal/Useful Skills/Unaware Secret Identity) 8-

10 Hunted: Enemies of the Wasp (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Against Killing (Common/Total)

20 PsyL: Superhero (Very Common/Strong)

15 SocL: Secret Identity [Janet Van Dyne] (Frequently/Major)

Total Disadvantages Cost: 250

 

 

 

Hulk

 

Val Char Cost

15 STR 5

18 DEX 24

20 CON 20

12 BODY 4

18 INT 8

11 EGO 2

15 PRE 5

16 COM 3

8 PD 5

6 ED 2

4 SPD 12

10 REC 6

40 END 0

40 STUN 10

Total Characteristics Cost: 106

 

Cost Skills

6 Combat Luck [+3 rPD +3 rED, Hardened]

3 Demolitions 13-

3 Electronics 13-

3 Inventor 13-

3 Paramedic 13-

3 SS[iNT]: Physics 13-

Total Skills Cost: 21

 

Cost Powers

24 Armor +10 rPD +10 rED, OIHID (-1/4)

20 Armor +10 rPD +10 rED, Only When Enraged (-1/4), OIHID (-1/4)

12 EC (Gamma Radiation)-15 Points, OIHID (-1/4)

12 1) Leaping +15", 4x NCM, No END (+1/2)

21 2) STR +35, No Figured Characteristics (-1/2), No END (+1/2)

8 Knockback Resistance -5", OIHID (-1/4)

9 LS: Extended Breathing [1 END/Minute], High Pressure, High Radiation, Intense Cold, Intense Heat, Low Pressure/Vacuum, OIHID (-1/4)

4 PRE +5, OIHID (-1/4)

7 STR +10, No Figured Characteristics (-1/2), Only When Enraged (-1/4), No END (+1/2), OIHID (-1/4)

6 Transform: Instant Change [One Set of Clothes], Concentrate DCV 1/2 (-1/4)

Total Powers Cost: 123

 

Total Cost: 250

 

150+ Disadvantages

5 Accidental Change: When Threatened (Uncommon) 8-

5 DNPC: Allies of the Hulk (Slightly Less Powerful) 8-

10 DNPC: Friends of the Hulk (Normal/Useful Skills/Unaware Secret Identity) 8-

5 Enraged: When Attacked (Uncommon) 8-, Recover 14-

10 Hunted: Enemies of the Hulk (As Powerful) 8-

10 PhyL: No INT Based Skills When in Hero Identity (Infrequently/Greatly)

20 PsyL: Code Against Killing (Common/Total)

20 PsyL: Superhero (Very Common/Strong)

15 SocL: Secret Identity [Dr. Bruce Banner] (Frequently/Major)

Total Disadvantages Cost: 250

 

 

Captain America

 

Val Char Cost

20 STR 10

20 DEX 30

20 CON 20

12 BODY 4

18 INT 8

14 EGO 8

20 PRE 10

18 COM 4

8 PD 4

6 ED 2

4 SPD 10

10 REC 4

40 END 0

32 STUN 0

Total Characteristics Cost: 114

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

3 Bureaucratics 13-

3 Climbing 13-

6 Combat Luck [+3 rPD +3 rED, Hardened]

6 CSL: Multipower +2

3 Concealment 13-

3 Conversation 13-

4 Martial Block

4 Martial Dodge

4 Martial Strike

3 Martial Throw

5 Offensive Strike

3 Oratory 13-

3 Paramedic 13-

2 PS: Commerical Artist 11-

2 PS: U.S. Army Officer 11-

3 Shadowing 13-

10 SL: Overall +1

3 Stealth 13-

3 Streetwise 13-

3 Tactics 13-

Total Characteristics Cost: 82

 

Cost Powers

25 Multipower (50 Points) OAF: Shield (-1)

1 u) Armor +5 rPD +5 rED

1 u) CSL: DCV +2

2 u) EB 8d6, 1/2 END (+1/4)

1 u) HA +2d6, HTH Attack (-1/2), No END (+1/2)

1 u) Knockback Resistance -5"

10 Armor +5 rPD +5 rED, OIF: Costume (-1/2)

6 Running +3"

7 Running 16x NCM, OIF[bulky]: Motorcycle (-1)

Total Powers Cost: 54

 

Total Cost: 250

 

150+ Disadvantages

5 DNPC: Allies of Captain America (Slightly Less Powerful) 8-

10 DNPC: Friends of Captain America (Normal/Useful Skills/Unaware Secret Identity) 8-

10 Hunted: Enemies of Captain America (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Against Killing (Common/Total)

20 PsyL: Superhero (Very Common/Strong)

15 SocL: Secret Identity [steve Rogers] (Frequently/Major)

Total Disadvantages Cost: 250

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Legion of Doom

 

Legion of Doom [under Construction]

 

 

Injustice Gang [Lex Luthor]

 

 

Bizarro

 

Val Char Cost

30 STR 20

18 DEX 24

20 CON 20

12 BODY 4

10 INT 0

11 EGO 2

20 PRE 10

8 COM -1

16 PD 10

14 ED 10

4 SPD 12

10 REC 0

40 END 0

40 STUN 3

Total Characteristics Cost: 114

 

Cost Skills

5 CSL: HTH Combat +1

Total Skills Cost: 5

 

Cost Powers

15 Damage Resistance 16 rPD 14 rED

30 Multipower (30 Points)

3 u) EB 6d6

2 u) Flight 10", Variable Advantages (+1/2), Megascale, Reduced END, or Usable Underwater Only (-1/4)

3 u) RKA 2d6

2 u) STR +20, No Figured Characteristics (-1/2), No END (+1/2)

7 ES: N-Ray Sight [Not Through Lead], Cost END (-1/2)

9 ES: Telescopic Hearing +2, Telescopic Sight +2, Ultrasonic Hearing

10 LS: Extended Breathing [1 END/Turn], High Pressure, High Radiation, Intense Cold, Intense Heat, Low Pressure/Vacuum

Total Powers Cost: 81

 

Total Cost: 200

 

100+ Disadvantages

15 Hunted: Justice League of America (More Powerful) 8-

15 Hunted: Superman (More Powerful) 8-

20 PsyL: Supervillain (Very Common/Strong)

15 SocL: Public Identity [bizarro] (Frequently/Major)

15 Suscept: Betrays or Disobeys Lex Luthor 3d6 STUN/Instant (Uncommon)

20 Suscept: Blue Kryptonite, 1d6 STUN/Turn (Uncommon)

Total Disadvantages Cost: 200

 

 

 

Black Manta

 

Val Char Cost

15 STR 5

18 DEX 24

18 CON 16

11 BODY 2

13 INT 3

11 EGO 2

15 PRE 5

12 COM 1

6 PD 3

4 ED 0

4 SPD 12

7 REC 0

30 END 0

28 STUN 0

Total Characteristics Cost: 73

 

Cost Skills

2 AK: The Atlantic 11-

3 EM: Water

3 Streetwise 12-

Total Skills Cost: 8

 

Cost Powers

7 Armor +5 rPD +5 rED, OIF[bulky]: Black Manta's Ship (-1)

10 Armor +5 rPD +5 rED, OIF: Dive Suit (-1/2)

27 EB 8d6, [16c] (-0), OIF[bulky]: Black Manta's Ship (-1)

3 ES: UV Vision, OIF: Dive Suit (-1/2)

18 Flight 10", Variable Advantages (+1/2) [Megascale or Usable Underwater (-1/4)], No END (+1/2), OIF[bulky] Black Manta's Ship (-1)

15 HKA 1d6/2d6 w/STR, No END (+1/2), OIF: Dive Suit (-1/2)

5 LS: Breath Underwater, High Pressure, Intense Cold, OIF: Diving Helmet (-1/2)

20 RKA 2d6, [16c] (-0), OIF: Diving Helmet (-1/2)

9 STR +15, No Figured Characteristics (-1/2), No END (+1/2), OIF[bulky]: Black Manta's Ship (-1)

5 Swimming +5", 4x NCM, OIF: Dive Suit (-1/2)

Total Powers Cost: 119

 

Total Cost: 200

 

100+ Disadvantages

15 Hunted: Aquaman (More Powerful) 8-

15 Hunted: Justice League of America (More Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Supervillain (Very Common/Strong)

15 Suscept: Betrays or Disobeys Lex Luthor 3d6 STUN/Instant (Uncommon)

15 Vuln: HTH Attacks, 1 1/2x STUN (Very Common)

Total Disadvantages Cost: 200

 

 

 

Captain Cold

 

Val Char Cost

15 STR 5

18 DEX 24

18 CON 16

11 BODY 2

18 INT 8

11 EGO 2

15 PRE 5

10 COM 0

6 PD 3

4 ED 0

4 SPD 12

7 REC 0

36 END 0

28 STUN 0

Total Characteristics Cost: 77

 

Cost Skills

2 CK: Cental City 11-

3 CSL: Multipower +1

3 Electronics 13-

3 Fast Draw 13-

3 Inventor 13-

3 Lockpicking 13-

3 Mechanics 13-

3 SS[iNT]: Cryonics 13-

3 Security Systems 13-

3 Streetwise 12-

Total Skills Cost: 29

 

Cost Powers

45 Multipower (60 Points) [64c] (+1/2), OAF: Cold Gun (-1)

4 u) EB 12d6

4 u) EB 8d6, AP (+1/2)

4 u) EB 6d6, NND (LS: Intense Cold) (+1)

4 u) Entangle 6d6, DEF 6

4 u) Force Wall 12 rPD 12 rED

4 u) RKA 4d6

7 EC (Cold Gun)-15 Points, OAF: Cold Gun (-1)

10 1) Flight 10", 4x NCM, Only in Contact with a Surface (-1/4), No END (+1/2)

7 2) Force Field +10 rPD +10 rED, No END (+1/2)

1 LS: Intense Cold, OIF: Costume (-1/2)

Total Powers Cost: 94

 

Total Cost: 200

 

100+ Disadvantages

15 Hunted: Flash (More Powerful) 8-

15 Hunted: Justice League of America (More Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Supervillain (Very Common/Strong)

15 SocL: Secret Identity [Leonard Snart] (Frequently/Major)

15 Suscept: Betrays or Disobeys Lex Luthor, 3d6 STUN/Instant (Uncommon)

Total Disadvantages Cost: 200

 

 

 

Cheetah

 

Val Char Cost

15 STR 5

20 DEX 30

18 CON 16

11 BODY 2

13 INT 3

14 EGO 8

15 PRE 5

16 COM 3

7 PD 4

7 ED 3

4 SPD 10

7 REC 0

36 END 0

28 STUN 0

Total Characteristics Cost: 89

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

3 Climbing 13-

5 CSL: HTH Combat +1

3 Concealment 12-

3 High Society 12-

10 Money: Wealthy

3 Seduction 12-

3 Shadowing 12-

3 Stealth 13-

3 Streetwise 12-

Total Skills Cost: 52

 

Cost Powers

16 Armor +8 rPD +8 rED, OIF: Costume (-1/2)

20 HA +4d6, HTH Attack (-1/2), No END (+1/2)

15 Multipower (15 Points) No END (+1/2), OIF: Claws (-1/2)

1 u) HA +3d6, HTH Attack (-1/2)

1 u) HKA 1d6/2d6 w/STR

6 Running +3"

Total Powers Cost: 59

 

Total Cost: 200

 

100+ Disadvantages

15 Hunted: Justice League of America (More Powerful) 8-

15 Hunted: Wonder Woman (More Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Supervillain (Very Common/Strong)

15 SocL: Secret Identity [Priscilla Rich] (Frequently/Major)

15 Suscept: Betrays or Disobeys Lex Luthor, 3d6 STUN/Instant (Uncommon)

Total Disadvantages Cost: 200

 

 

 

Solomon Grundy

 

Val Char Cost

50 STR 40

18 DEX 24

25 CON 30

12 BODY 4

10 INT 0

11 EGO 2

20 PRE 10

8 COM -1

24 PD 14

16 ED 11

4 SPD 12

15 REC 0

50 END 0

50 STUN 0

Total Characteristics Cost: 146

 

Cost Skills

5 CSL: HTH Combat +1

Total Skills Cost: 5

 

Cost Powers

20 Damage Resistance 24 rPD 16 rED

4 Knockback Resistance -2"

15 Leaping +10", 4x NCM

10 LS: Extended Breathing [1 END/Turn], High Pressure, High Radiation, Intense Cold, Intense Heat, Low Pressure/Vacuum

Total Powers Cost: 49

 

Total Cost: 200

 

100+ Disadvantages

15 Hunted: Green Lantern (More Powerful) 8-

15 Hunted: Justice League of America (More Powerful) 8-

10 PhyL: Heavy and Large (Infrequently/Greatly)

20 PsyL: Supervillain (Very Common/Strong)

15 SocL: Public Identity [solomon Grundy] (Frequently/Major)

15 Suscept: Betrays or Disobeys Lex Luthor, 3d6 STUN/Instant (Uncommon)

10 Vuln: Nth Metal, 2x STUN (Uncommon)

Total Disadvantages Cost: 200

 

 

 

Star Sapphire

 

Val Char Cost

8 STR -2

18 DEX 24

20 CON 20

10 BODY 0

13 INT 3

11 EGO 2

15 PRE 5

16 COM 3

5 PD 3

5 ED 1

4 SPD 12

6 REC 0

40 END 0

24 STUN 0

Total Characteristics Cost: 71

 

Cost Skills

2 CK: Coast City 11-

3 High Society 12-

10 Money: Wealthy

2 PS: Aviation Company President 11-

Total Skills Cost: 17

 

Cost Powers

27 Multipower (40 Points) OIF: Star Sapphire (-1/2)

3 u) EB 8d6

3 u) Entangle 4d6, DEF 4

3 u) Force Wall 8 rPD 8 rED

2 u) Telekinesis 30 STR

3 u) Telekinesis 20 STR, Fine Manipulation

21 FTL Travel 8000 LY/Year [1 LY/Hour], Cost END Only to Activate (-1/4), OIF: Star Sapphire (-1/2)

10 EC (Star Sapphire)-15 Points, OIF: Star Sapphire (-1/2)

9 1) Flight 10", Variable Advantages (+1/2) [Megascale, Reduced END, or Usable Underwater Only (-1/4)]

10 2) Force Field +10 rPD +10 rED, No END (+1/2)

21 LS: High Pressure, High Radiation, Intense Cold, Intense Heat, Low Pressure/Vacuum, Self Contained Breathing, Cost END Only to activate (-1/4)], OIF: Star Sapphire (-1/2)

Total Powers Cost: 112

 

Total Cost: 200

 

100+ Disadvantages

15 Hunted: Green Lantern (More Powerful) 8-

15 Hunted: Justice League of America (More Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Supervillain (Very Common/Strong)

15 SocL: Secret Identity [Carol Ferris] (Frequently/Major)

15 Suscept: Betrays or Disobeys Lex Luthor, 3d6 STUN/Instant (Uncommon)

Total Disadvantagtes Cost: 200

 

 

 

Secret Society [Gorilla Grodd]

 

 

Giganta

 

Val Char Cost

15 STR 5

18 DEX 24

20 CON 20

11 BODY 2

13 INT 3

11 EGO 2

15 PRE 5

18 COM 4

5 PD 2

5 ED 1

4 SPD 12

7 REC 0

40 END 0

31 STUN 2

Total Characteristics Cost: 82

 

Cost Skills

1 FB: Medical License

3 Paramedic 12-

2 SS: Medicine 11-

Total Skills Cost: 6

 

Cost Powers

20 Armor +10 rPD +10 rED, Linked to Growth (-1/2)

90 Growth: Height 16m [8"], Width 8m [4"], Mass 50t, Reach +4", BODY +9, STUN +9, Knockback -9", STR +45, Persistent No END (+1)

2 Running +1"

Total Powers Cost: 112

 

Total Cost: 200

 

100+ Disadvantages

15 Hunted: Justice League of America (More Powerful) 8-

15 Hunted: Wonder Woman (More Powerful) 8-

20 PsyL: Supervillain (Very Common/Strong)

15 SocL: Secret Identity [Dr. Doris Zuel] (Frequently/Major)

15 Suscept: Betrays or Disobeys Gorilla Grodd, 3d6 STUN/Instant (Uncommon)

20 Vuln: Drugs and Poisons, 2x STUN (Common)

Total Disadvantages Cost: 200

 

 

 

Sinestro

 

Val Char Cost

15 STR 5

18 DEX 24

20 CON 20

12 BODY 4

13 INT 3

11 EGO 2

15 PRE 5

10 COM 0

6 PD 3

4 ED 0

4 SPD 12

7 REC 0

40 END 0

30 STUN 0

Total Characteristics Cost: 78

 

Cost Skills

2 AK: Space Sector 1417 11-

3 CSL: Multipower +1

2 PS: Green Lantern 11-

3 Tactics 12-

Total Skills Cost: 10

 

Cost Powers

27 Multipower (40 Points) OIF: Power Ring [Must be Recharged Once Every 24 Hours (-0)] (-1/2)

3 u) EB 8d6

3 u) Entangle 4d6, DEF 4

3 u) Force Wall 8 rPD 8 rED

2 u) Telekinesis 30 STR

3 u) Telekinesis 20 STR, Fine Manipulation

21 FTL Travel 8000 LY/Year [1 LY/Hour], Cost END Only to Activate (-1/4), OIF: Power Ring [Must be Recharged Once Every 24 Hours (-0)] (-1/2)

10 EC (Power Ring)-15 Points, OIF: Power Ring [Must be Recharged Once Every 24 Hours (-0)] (-1/2)

9 1) Flight 10", Variable Advantages (+1/2) [Megascale, Reduced END, or Usable Underwater Only (-1/4)], OIF: Power Ring [Must be Recharged Once Every 24 Hours (-0)] (-1/2)

10 2) Force Field +10 rPD +10 rED, No END (+1/2)

21 LS: High Pressure, High Radiation, Intense Cold, Intense Heat, Low Pressure/Vacuum, Self Contained Breathing, Usable Simultaneously with 4 Others (+1), Cost END Only to Activate (-1/4), OIF: Power Ring [Must be Recharged Once Every 24 Hours (-0)] (-1/2)

Total Powers Cost: 112

 

Total Cost: 200

 

100+ Disadvantages

15 Hunted: Green Lantern (More Powerful) 8-

15 Hunted: Justice League of America (More Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Supervillain (Very Common/Strong)

15 SocL: Public Identity [sinestro] (Frequently/Major)

15 Suscept: Betray or Disobey Gorilla Grodd, 3d6 STUN/Instant (Uncommon)

Total Disadvantages Cost: 200

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Re: Classic Comic Book Groups

 

Make Haven Walkur happy.

 

The Legion of Superheroes....

 

That's my daddy! He's the best daddy Death Tribble a girl could have. [glee]

 

Cassandra, my compliments on your efforts and perseverance; you've put a LOT of effort into building some of the most challenging characters in the mythos. Well done, and thanks for sharing your ideas on the classics.

 

And if you ever DO feel inclined to tackle the Legion of Super-Heroes, there's more Rep where this came from. ;-)

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Re: Classic Comic Book Groups

 

I hate to ask, since clearly you've got all manner of things that you're working on, but . . .

 

Any chance of seeing The Incredibles on this thread? :D

 

(True, they're not really a classic comic book group, but they have the feel of one.)

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