bubba smith Posted October 3, 2008 Report Share Posted October 3, 2008 Re: dealing with unconscious villains The area you're in prevents it many times. Heroes can be in many places' date=' not just cities or suburbs: in the mountains, underwater villain base, volcano, etc.[/quote'] point taken Quote Link to comment Share on other sites More sharing options...
Vulcan Posted October 3, 2008 Report Share Posted October 3, 2008 Re: dealing with unconscious villains Punch them into negatives? Tie them up? Never! - "Hanging's too good for them. Burning's too good for them. They should be chopped into little pieces and buried alive.... Kill!" - First person to identify this quote gets rep if I can. I'm not sure if it's word for word' date=' but I could identify it. [/quote'] "Stern.... STERN!" And it properly ends, "Stern? I'll KILL HIM!" But that might have given it away too easily. Heavy Metal, of course. "...And one moving violation." edit: I see someone beat me to it. Quote Link to comment Share on other sites More sharing options...
tesuji Posted October 3, 2008 Report Share Posted October 3, 2008 Re: dealing with unconscious villains In my last supers game we had a genre comvention rule - Koed villains would not wake up and attack the heroes if left alone... however, a Koed villain left alone for much more than a split second could escape freely. this way i did not have a game where "pop the guy while he is down" became a hero-standard-tactic to overcome a fairly easy "meant for pcs" recovery ruleset AND I did not have to count hexes and cover and per rolls when my villains tried to get away after a drubbing. Quote Link to comment Share on other sites More sharing options...
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