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dealing with unconscious villains


secretID

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Re: dealing with unconscious villains

 

Punch them into negatives? Tie them up? Never! - "Hanging's too good for them. Burning's too good for them. They should be chopped into little pieces and buried alive.... Kill!" - First person to identify this quote gets rep if I can. I'm not sure if it's word for word' date=' but I could identify it. [/quote']

 

"Stern.... STERN!" And it properly ends, "Stern? I'll KILL HIM!"

 

But that might have given it away too easily. Heavy Metal, of course.

 

"...And one moving violation."

 

 

edit: I see someone beat me to it.

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Re: dealing with unconscious villains

 

In my last supers game we had a genre comvention rule -

 

Koed villains would not wake up and attack the heroes if left alone...

however, a Koed villain left alone for much more than a split second could escape freely.

 

this way i did not have a game where "pop the guy while he is down" became a hero-standard-tactic to overcome a fairly easy "meant for pcs" recovery ruleset AND I did not have to count hexes and cover and per rolls when my villains tried to get away after a drubbing.

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