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Classic Comic Book Characters


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Martian Manhunter

 

Martian Manhunter

 

Val Char Cost

30 STR 20

18 DEX 24

20 CON 20

12 BODY 4

13 INT 3

18 EGO 16

15 PRE 5

16 COM 3

8 PD 2

6 ED 2

4 SPD 12

10 REC 0

40 END 0

40 STUN 3

Total Characteristics Cost: 114

 

Cost Skills

2 CK: Middleton 11-

3 Criminology 12-

3 Deduction 12-

2 FB: Local Police Powers

2 PS: Police Detective 11-

3 Streetwise 12-

Total Skills Cost: 15

 

Cost Powers

19 Armor +8 rPD +8 rED, Does Not Work When Surrounded by Fire (-1/4)

40 Multipower (50 Points) Does Not Work When Surrounded by Fire (-1/4)

4 u) Desolid [Not Through Fire], 1/2 END (-1/4)

3 u) EB 8d6, Variable Special Effects [Heat Vision] or [Cold Breath] (+1/4), Variable Limitations [beam Attack and No Knockback for Heat Vision] or [Must Spread Attack and Not in a Vacuum for Cold Breath] (-1/4)

3 u) Invisible to Sight, No Fringe, No END (+1/2)

4 u) Shape Shift [Hearing, Sight, Smell, and Touch]: Any Humanoid Shape, Imitation, Cost END Only to Change Shape (+1/4)

3 u) STR +30, No Figured Characteristics (-1/2), No END (+1/2)

4 u) Telepathy 10d6

1 u) Transform: Instant Change [Any Clothes]

20 Flight 10", Variable Advantages (+1/2) [Megascale, Reduced END, or Usable Underwater Only (-1/4)], Does Not Work When Surrounded by Fire (-1/4)

7 ES: N-Ray Sight [Not Through Lead], Cost END (-1/2)

3 ES: Telescopic Sight +2

10 LS: Extended Breathing [1 END/Turn], High Pressure, High Radiation, Intense Cold, Intense Heat, Low Pressure/Vacuum

Total Power Cost: 121

 

Total Cost: 250

 

150+ Disadvantages

5 DNPC: Allies of the Martian Manhunter (Slightly Less Powerful) 8-

10 DNPC: Friends of the Martian Manhunter (Normal/Useful Skills/Unaware Secret Identity) 8-

10 Hunted: Enemies of the Martian Manhunter (As Powerful) 8-

20 PsyL: Code Against Killing (Common/Total)

20 PsyL: Superhero (Very Common/Strong)

15 SocL: Secret Identity [J'Onn J'Onzz/John Jones] (Frequently/Major)

10 Suscept: Surrounded by Fire, 1d6 STUN/Turn (Uncommon)

10 Vuln: Fire, 1 1/2x STUN (Common)

Total Disadvantages Cost: 250

 

 

First Appearance: Detective Comics #225 (November 1955)

 

Occupation: Police Detective, Middleton.

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Re: Classic Comic Book Characters

 

Batgirl and Supergirl (New Version)

 

 

Batgirl

 

Cost Char Val

5 STR 15

30 DEX 20

16 CON 18

2 BODY 11

8 INT 18

8 EGO 14

10 PRE 20

4 COM 18

4 PD 7

3 ED 7

10 SPD 4

0 REC 7

0 END 36

0 STUN 28

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Acrobatics 13-

2 AK: Gotham City 11-

3 Breakfall 13-

3 Computer Programming 13-

3 Criminology 13-

3 Deduction 13-

3 Diguise 13-

5 Eidetic Memory

3 Fast Draw 13-

3 Lockpicking 13-

4 Martial Arts: Classic [DC+1]

4 1) Martial Block

4 2) Martial Dodge

4 3) Martial Strike

3 4) Martial Throw

5 5) Offensive Strike

3 Security Systems 13-

3 Shadowing 13-

10 SL: Overall +1

3 Stealth 13-

3 Streetwise 13-

Total Skills Cost: 77 Points

 

Cost Powers

16 Armor +8 rPD +8 rED, OIF: Costume (-1/2)

27 Multipower (40 Points) OIF: Utility Belt (-1/2)

1 u) EB 6d6, [16c] (-0), OAF: Batarangs (-1)

1 u) EB 3d6, NND [LS: Self Contained] (+1), [16c] (-0), OAF: Sleep Gas (-1)

1 u) Entangle 3d6, DEF 3, [16c] (-0), OAF: Bolas (-1)

1 u) Gliding 10", OIF: Cape (-1/2)

1 u) Swinging 10", OIF: Swing Line (-1/2)

8 ES: High Range Radio Perception, OIF: Cowl (-1/2)

3 ES: Nightvision, OIF: Cowl (-1/2)

2 Running +1"

12 Running +5", 8x NCM, Only on Appropriate Terrain (-1/2), No END (+1/2), OIF[bulky]: Batgirl Cycle (-1)

Total Powers Cost: 73 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 DNPC: James Gordon (Unaware Useful Normal) 8-

10 Hunted: Batgirl Enemies (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Against Killing (Common/Total)

15 PsyL: Heroic (Common/Strong)

15 PsyL: Thrillseeker (Common/Strong)

10 SocL: Secret Identity (Infrequently/Major)

Total Disadvantages Cost: 250 Points

 

 

Supergirl

 

Cost Char Val

40 STR 50

24 DEX 18

30 CON 25

4 BODY 12

3 INT 13

2 EGO 11

5 PRE 15

5 COM 20

15 PD 25

10 ED 15

12 SPD 4

0 REC 15

0 END 50

0 STUN 50

Total Characteristics Cost: 150 Points

 

Cost Skills

2 CSL: EB +1

5 CSL: HTH Combat +1

3 Streetwise 12-

Total Skills Cost: 10 Points

 

Cost Powers

10 Damage Resistance 10 rPD 10 rED

15 EC [Yellow Sun Energy]-15 Points

23 1) EB 8d6, Variable Special Effects [Heat/Cold] (+1/4), 2x END (-1/2)

12 2) Flight 10", Variable Advantages (+1/2), [Megascale, Usable Underwater, or 1/2 END Only (-1/4)]

19 ES: N-Ray Sight [Not Through Lead], Perception +1, Telescopic Hearing +2, Telescopic Sight +2

11 LS: Extended Breathing 1 END/Minute, High Pressure, High Radiation, Intense Cold, Intense Heat,

Low Pressure/Vacuum

Total Powers Cost: 90 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: Supergirl Enemies (As Powerful) 8-

20 PsyL: Code Against Killing (Common/Total)

15 PsyL: Heroic (Common/Strong)

15 PsyL: Overconfident (Common/Strong)

10 SocL: Secret Identity (Infrequently/Major)

20 Suscept: Green Kryptonite, 3d6 STUN/Turn (Uncommon)

5 Vuln: Magic, 1 1/2x STUN (Uncommon)

5 Vuln: Red Solar Radiation, 1 1/2x STUN (Uncommon)

Total Disadvantages Cost: 250 Points

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Re: Yankee Girl

 

Yankee Girl

 

Val Char Cost

50 STR 40

18 DEX 24

25 CON 30

12 BODY 4

13 INT 3

11 EGO 2

20 PRE 10

18 COM 4

20 PD 10

20 ED 15

4 SPD 12

15 REC 0

50 END 0

50 STUN 0

Total Characteristics Cost: 154

 

Cost Skills

3 Acting 13-

2 CK: New York City 11-

5 CSL: HTH Combat +1

3 Conversation 13-

3 Disguise 12-

3 High Society 13-

5 Money: Well Off

3 Seduction 13-

3 Streetwise 13-

Total Skills Cost: 30

 

Cost Powers

20 Damage Resistance 20 rPD 20 rED

24 Flight 10", Variable Advantages (+1/2) [Megascale, Reduced END, or Usable Underwater Only (-1/4)]

11 LS: Extended Breathing [1 END/Minute], High Pressure, High Radiation, Intense Cold, Intense Heat, Longevity [immortal], Low Pressure/Vacuum

6 Transform: Instant Change [One Set of Clothes], Incantations ["Karma Madre Tolon"] (-1/4)

Total Powers Cost: 66

 

Total Cost: 250

 

150+ Disadvantages

5 DNPC: Allies of Yankee Girl (Slightly Less Powerful) 8-

10 DNPC: Friends of Yankee Girl (Normal/Useful Skills/Unaware Secret Identity) 8-

15 Hunted: Enemies of Yankee Girl (As Powerful/NCI) 8-

20 PsyL: Code Against Killing (Common/Total)

20 PsyL: Superhero (Common/Total)

15 SocL: Secret Identity [Lauren Mason] (Frequently/Major)

15 Vuln: Surprise Attacks, 1 1/2x STUN (Very Common)

Total Disadvantages Cost: 250

 

 

First Appearance: Dynamic Comics #23 (November 1947)

 

Occupation: Socialite, New York City.

 

I wrote Yankee Girl years ago too. Here:

 

http://home.comcast.net/~mathewignash/csyankeegirl.html

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Re: Yankee Girl

 

FYI : virus protector says that page is a freak show.

 

I know Comcast keeps doing this. It keeps adding some virus script. I upload clean versions, then a couple days later Comcasts readds it. Very annoying, I have to complain.

 

I'll remove it AGAIN.

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Re: Classic Comic Book Characters

 

There was a also a story about how Firestar was worried that if she had a kid her microwave powers would effect the baby, since it might not be immune, and it would get fried.

 

Might just be a quick "Physical Limitation - has health issues that need special treatment" 5 points, snce doctors keep curing these problems.

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Re: Classic Comic Book Characters

 

Superman and Power Girl

 

 

Superman

 

Cost Char Val

40 STR 50

24 DEX 18

30 CON 25

4 BODY 12

3 INT 13

2 EGO 11

10 PRE 20

4 COM 18

15 PD 25

10 ED 20

12 SPD 4

0 REC 15

0 END 50

0 STUN 50

Total Characteristics Cost: 154 Points

 

Cost Skills

2 AK: Metropolis 11-

3 Converstion 13-

1 FB: Press Pass

2 PS: Daily Planet Newspaper Reporter 11-

3 Streetwise 13-

Total Skills Cost: 11 Points

 

Cost Powers

10 Damage Resistance 10 rPD 10 rED

15 EC (Kryptonian)-15 Points

23 1) EB 8d6, Variable Special Effects [Heat/Cold] (+1/4), 2x END (-1/2)

12 2) Flight 10", Variable Advantages (+1/2), Megascale or 1/2 END Only (-1/4)

16 ES: N-Ray Sight [Not Through Lead], Telescopic Hearing +2, Telescopic Sight +2

9 LS: High Pressure, High Radiation, Intense Cold, Intense Heat, Low Pressure/Vacuum

Total Powers Cost: 85 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

5 DNPC: Lois Lane (Useful Normal) 8-

10 Hunted: Lex Luthor (As Powerful) 8-

20 PsyL: Code Against Killing (Common/Total)

20 PsyL: Code of the Hero (Common/Total)

10 SocL: Secret Identity [Kal-El/Clark Kent] (Infrequently/Major)

20 Suscept: Green Kryptonite, 3d6 STUN/Turn (Uncommon)

10 Vuln: Magic, 1 1/2x STUN (Common)

5 Vuln: Red Solar Radiation, 1 1/2x STUN (Uncommon)

Total Disadvantages Cost: 250 Points

 

 

Power Girl

 

Cost Char Val

40 STR 50

30 DEX 20

30 CON 25

4 BODY 12

3 INT 13

8 EGO 14

5 PRE 15

5 COM 20

10 PD 20

10 ED 15

10 SPD 4

0 REC 0

0 END 50

0 STUN 50

Total Characteristics Cost: 155 Points

 

Cost Skills

2 AK: Gotham City 11-

3 Computer Programming 12-

3 Electronics 12-

2 PS: Software Designer 11-

Total Skills Cost: 10 Points

 

Cost Powers

10 Damage Resistance 10 rPD 10 rED

15 EC (Kryptonite)-15 Points

23 1) EB 8d6, Variable Special Effects [Heat/Cold] (+1/4), 2x END (-1/2)

12 2) Flight 10", Variable Advantages (+1/2), Megascale or 1/2 END Only (-1/4)

16 ES: N-Ray Sight [Not Through Lead], Telescopic Hearing +2, Telescopic Sight +2

9 LS: High Pressure, High Radiation, Intense Cold, Intense Heat, Low Pressure/Vacuum

Total Powers Cost: 85 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

15 Hunted: Power Girl Enemies (As Powerful/NCI) 8-

20 PsyL: Code Against Killing (Common/Total)

20 PsyL: Heroic (Common/Total)

10 SocL: Secret Identity [Kara Zor-L/Karen Starr] (Infrequently/Minor)

20 Suscept: Earth 2 Green Kryptonite, 3d6 STUN/Turn (Uncommon)

10 Vuln: Magic, 1 1/2x STUN (Common)

5 Vuln: Red Solar Radiation, 1 1/2x STUN (Uncommon)

Total Disadvantages Cost: 250 Points

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Re: Classic Comic Book Characters

 

Superman and Power Girl

 

 

Superman

 

Cost Char Val

40 STR 50

24 DEX 18

30 CON 25

4 BODY 12

3 INT 13

2 EGO 11

10 PRE 20

4 COM 18

15 PD 25

10 ED 20

12 SPD 4

0 REC 15

0 END 50

0 STUN 50

Total Characteristics Cost: 154 Points

 

Cost Skills

2 AK: Metropolis 11-

3 Converstion 13-

1 FB: Press Pass

2 PS: Daily Planet Newspaper Reporter 11-

3 Streetwise 13-

Total Skills Cost: 11 Points

 

Cost Powers

10 Damage Resistance 10 rPD 10 rED

15 EC (Kryptonian)-15 Points

23 1) EB 8d6, Variable Special Effects [Heat/Cold] (+1/4), 2x END (-1/2)

12 2) Flight 10", Variable Advantages (+1/2), Megascale or 1/2 END Only (-1/4)

16 ES: N-Ray Sight [Not Through Lead], Telescopic Hearing +2, Telescopic Sight +2

9 LS: High Pressure, High Radiation, Intense Cold, Intense Heat, Low Pressure/Vacuum

Total Powers Cost: 85 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

5 DNPC: Lois Lane (Useful Normal) 8-

10 Hunted: Lex Luthor (As Powerful) 8-

20 PsyL: Code Against Killing (Common/Total)

20 PsyL: Code of the Hero (Common/Total)

10 SocL: Secret Identity [Kal-El/Clark Kent] (Infrequently/Major)

20 Suscept: Green Kryptonite, 3d6 STUN/Turn (Uncommon)

10 Vuln: Magic, 1 1/2x STUN (Common)

5 Vuln: Red Solar Radiation, 1 1/2x STUN (Uncommon)

Total Disadvantages Cost: 250 Points

 

 

Power Girl

 

Cost Char Val

40 STR 50

30 DEX 20

30 CON 25

4 BODY 12

3 INT 13

8 EGO 14

5 PRE 15

5 COM 20

10 PD 20

10 ED 15

10 SPD 4

0 REC 0

0 END 50

0 STUN 50

Total Characteristics Cost: 155 Points

 

Cost Skills

2 AK: Gotham City 11-

3 Computer Programming 12-

3 Electronics 12-

2 PS: Software Designer 11-

Total Skills Cost: 10 Points

 

Cost Powers

10 Damage Resistance 10 rPD 10 rED

15 EC (Kryptonite)-15 Points

23 1) EB 8d6, Variable Special Effects [Heat/Cold] (+1/4), 2x END (-1/2)

12 2) Flight 10", Variable Advantages (+1/2), Megascale or 1/2 END Only (-1/4)

16 ES: N-Ray Sight [Not Through Lead], Telescopic Hearing +2, Telescopic Sight +2

9 LS: High Pressure, High Radiation, Intense Cold, Intense Heat, Low Pressure/Vacuum

Total Powers Cost: 85 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

15 Hunted: Power Girl Enemies (As Powerful/NCI) 8-

20 PsyL: Code Against Killing (Common/Total)

20 PsyL: Heroic (Common/Total)

10 SocL: Secret Identity [Kara Zor-L/Karen Starr] (Infrequently/Minor)

20 Suscept: Earth 2 Green Kryptonite, 3d6 STUN/Turn (Uncommon)

10 Vuln: Magic, 1 1/2x STUN (Common)

5 Vuln: Red Solar Radiation, 1 1/2x STUN (Uncommon)

Total Disadvantages Cost: 250 Points

 

 

The World is a Mess, and I have to Rule It!

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