Omnigames Posted August 13, 2008 Report Share Posted August 13, 2008 [...] Quote Link to comment Share on other sites More sharing options...
pinecone Posted August 15, 2008 Report Share Posted August 15, 2008 Re: core "modes" of gameplay [...] I agree! Quote Link to comment Share on other sites More sharing options...
aylwin13 Posted August 15, 2008 Report Share Posted August 15, 2008 Re: core "modes" of gameplay [...] I have nothing else to contribute to this discussion. Quote Link to comment Share on other sites More sharing options...
SteveZilla Posted August 16, 2008 Report Share Posted August 16, 2008 Re: core "modes" of gameplay [...] I agree! I disagree! Quote Link to comment Share on other sites More sharing options...
Doc Democracy Posted August 16, 2008 Report Share Posted August 16, 2008 Re: core "modes" of gameplay We could save this as a classic example of board discourse. Quote Link to comment Share on other sites More sharing options...
SteveZilla Posted August 16, 2008 Report Share Posted August 16, 2008 Re: core "modes" of gameplay ... Or bored discourse. Quote Link to comment Share on other sites More sharing options...
pinecone Posted August 16, 2008 Report Share Posted August 16, 2008 Re: core "modes" of gameplay I disagree! Oh yeah, any who disagree are a bunch of big Doofusi! Quote Link to comment Share on other sites More sharing options...
Captain Obvious Posted August 16, 2008 Report Share Posted August 16, 2008 Re: core "modes" of gameplay Oh yeah' date=' any who disagree are a bunch of big Doofusi![/quote'] The bands you like all suck! Quote Link to comment Share on other sites More sharing options...
schir1964 Posted August 16, 2008 Report Share Posted August 16, 2008 Re: core "modes" of gameplay I think there is room in the tent for both sides of this discussion. What was the original question again? - Christopher Mullins Quote Link to comment Share on other sites More sharing options...
Psybolt Posted August 16, 2008 Report Share Posted August 16, 2008 Re: core "modes" of gameplay I think the original question was [...] Quote Link to comment Share on other sites More sharing options...
Doc Democracy Posted August 16, 2008 Report Share Posted August 16, 2008 Re: core "modes" of gameplay I think the original question was [...] Well put. Repped. Quote Link to comment Share on other sites More sharing options...
BobGreenwade Posted August 17, 2008 Report Share Posted August 17, 2008 Re: core "modes" of gameplay I think this entire thread is time, well, spent. Quote Link to comment Share on other sites More sharing options...
The Monster Posted August 17, 2008 Report Share Posted August 17, 2008 Re: core "modes" of gameplay I think it depends on the situation. Sometimes [...] is sufficient, but there are times and places where it's just not enough. There's no real rules about this; it's something that pretty much has to be gleaned from experience. The people involved have to communicate: preferences and desires, as well as overall goals, need to be taken into account when deciding whether [...] is useful or not - how much [...] is appropriate, how it is best applied, or even if it's useful at all. I know in my experience there have been times when I ignored [...] entirely (not always on purpose!), and people still enjoyed themselves, so it is possible. All in all, however, it's usually easier to keep the [...] - people usually expect it and might be put off if they don't have enough [...]. That's my $0.01985117169 anyway. Quote Link to comment Share on other sites More sharing options...
Kdansky Posted August 18, 2008 Report Share Posted August 18, 2008 Re: core "modes" of gameplay Certainly. Quote Link to comment Share on other sites More sharing options...
aylwin13 Posted August 18, 2008 Report Share Posted August 18, 2008 Re: core "modes" of gameplay I think it depends on the situation. Sometimes [...] is sufficient' date=' but there are times and places where it's just not enough. There's no real rules about this; it's something that pretty much has to be gleaned from experience. The people involved have to communicate: preferences and desires, as well as overall goals, need to be taken into account when deciding whether [...'] is useful or not - how much [...] is appropriate, how it is best applied, or even if it's useful at all. I know in my experience there have been times when I ignored [...] entirely (not always on purpose!), and people still enjoyed themselves, so it is possible. All in all, however, it's usually easier to keep the [...] - people usually expect it and might be put off if they don't have enough [...]. That's my $0.01985117169 anyway. I'm curious at to how [!?!] would interact with [...]. Quote Link to comment Share on other sites More sharing options...
Tech Posted August 18, 2008 Report Share Posted August 18, 2008 Re: core "modes" of gameplay I agree! I disagree and think [....]. Much more thought out. Quote Link to comment Share on other sites More sharing options...
Cancer Posted August 18, 2008 Report Share Posted August 18, 2008 Re: core "modes" of gameplay But [....] implies a note of finality that the OP clearly intended to exclude! Quote Link to comment Share on other sites More sharing options...
The Main Man Posted August 18, 2008 Report Share Posted August 18, 2008 Re: core "modes" of gameplay But now the ball is in my court, and I disagree! Quote Link to comment Share on other sites More sharing options...
Tonio Posted August 18, 2008 Report Share Posted August 18, 2008 Re: core "modes" of gameplay But that's how does it, so it won't work. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted August 18, 2008 Report Share Posted August 18, 2008 Re: core "modes" of gameplay But that's how does it' date=' so it won't work.[/quote'] ...and where would Sir like this other RPG inserted? Quote Link to comment Share on other sites More sharing options...
SteveZilla Posted August 20, 2008 Report Share Posted August 20, 2008 Re: core "modes" of gameplay I think discussion about [...] has become equal to Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.