Escafarc Posted November 20, 2010 Report Share Posted November 20, 2010 Re: Super Transportation I think have found the Insurance Company from super transports:D http://www.youtube.com/watch?v=L3EIEeEhVfY&feature=channel Quote Link to comment Share on other sites More sharing options...
GhostDancer Posted February 27, 2011 Report Share Posted February 27, 2011 Re: Super Transportation * A little help please? I'm running out of cool supergroup names (assuming I haven't already) and I'll draw you a super-transport so your (approximate) specifications if I use your suggested name. Here are some suggestions I made for our Golden Age Detroit Game... o Northern Front o Heartland Security o Third Front o Tactical Services Squad o Terrible Swift Sword o Detroit Defense Force o All Americans (Western Hemisphere, not just yanks) o New World Order o Iron Brigade (top Civil War unit, inc. 24th Regiment Michigan) o The WATCH (Letter 'A' here is replaced with an eye over a pyramid, such as shown on a one dollar bill) o G Force (connotes motion and/or government) o Honor Guard o Ready Reserve (Capitals 'R's back-to-back in logo) o Detroit Dragons We actually settled on the Guardsmen, inspired by our Guardian Building hq, which really was commandeered by the War Department during WWII. Another team name- Troubleshooters. One villain group we are fighting are the Tokko- Japanese, Thought Police, a real organization- I added supers. As our GM, I'd love to see a long-range superteam vehicle for the Tokko. Quote Link to comment Share on other sites More sharing options...
GhostDancer Posted February 27, 2011 Report Share Posted February 27, 2011 Re: Super Transportation Would someone please tell me what the dangerous exhaust Limitation values were- I think they were from 1st edition Golden Age Champions? Quote Link to comment Share on other sites More sharing options...
Escafarc Posted February 27, 2011 Report Share Posted February 27, 2011 Re: Super Transportation Need to make sure my next supercar has this: Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted February 28, 2011 Report Share Posted February 28, 2011 Re: Super Transportation since your in Detroit... you could go with Terrible Swift Ford Quote Link to comment Share on other sites More sharing options...
Escafarc Posted February 28, 2011 Report Share Posted February 28, 2011 Re: Super Transportation since your in Detroit... you could go with Terrible Swift Ford I once had a Terrible Shifting Ford Quote Link to comment Share on other sites More sharing options...
wcw43921 Posted February 28, 2011 Report Share Posted February 28, 2011 Re: Super Transportation Need to make sure my next supercar has this-- Nice for its time, but it occurs to me that four independently-steerable wheels (perhaps each with its own motor) could accomplish the same thing. Quote Link to comment Share on other sites More sharing options...
Clonus Posted February 28, 2011 Report Share Posted February 28, 2011 Re: Super Transportation Nice for its time' date=' but it occurs to me that four independently-steerable wheels (perhaps each with its own motor) could accomplish the same thing.[/quote'] Riding Bean had that. Quote Link to comment Share on other sites More sharing options...
Escafarc Posted February 28, 2011 Report Share Posted February 28, 2011 Re: Super Transportation I'm going to have C.L.O.W.N go around in supe-uped KrazY Kars: Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted February 28, 2011 Report Share Posted February 28, 2011 Re: Super Transportation Quote Link to comment Share on other sites More sharing options...
DusterBoy Posted February 28, 2011 Report Share Posted February 28, 2011 Re: Super Transportation For this, you get bashed by the rep stick. That is teh orsum. Quote Link to comment Share on other sites More sharing options...
GhostDancer Posted March 5, 2011 Report Share Posted March 5, 2011 Re: Super Transportation Vehicle Name: Topside Courtesy Bus = TCB = Taking Care of Business (Photo below) This 33' bus, 8' wide, renders aid to distressed motorists and residents in Detroit. It features locking nuts, one on each of ten wheels (four dualies + two spares, kevlar sidewalls) and several securing skid plate. The skid plate makes it more difficult to conceal bombs or bugs under the bus, or steal the catalytic convertor for the platinum element. The kill switch for our Topside Courtesy Van is hidden. You pull out the fake cigarette lighter, and push the button inside the socket. A spare key is concealed under a reflector above the driver's side rear view mirror, well above pedestrian eye level. The engine is designed to alternately use as an emergency generator. The original engine was a 6 cylinder producing 140 hp, 40 mph top speed, replaced with a Detroit Diesel Series 60 14-liter, 575 hp and 1850 ft lb.torque, more powerful than larger express busses. In this application, it features engine stop/start and regenerative braking for enhanced fuel economy. The windows are questonite, DEF 6. The windshield is clear to visible light, with UV tint. Other windows are one-way, opaque from the outside. CHARACTERISTICS Val Char Base Points Total Roll Notes 7 SIZE 0 35 7 Length 5.04", Width 2.52", Area 12.70" Mass 12.8 ton KB -7 45 STR 45 0 45 18-HTH Damage 9d6 END [4] 10 DEX 10 0 0 11-OCV 3 DCV -12 2 SPD 2.0 0 2 Phases: 6, 12 6 DEF 2 12 6 17 BODY 17 0 17 2 SPD 2.00 0 2 15"Ground 6 18 15" Movement 65 Total Characteristics Points Base Points:130 Disad Points:30 Total Points:160 COMBAT INFORMATION OCV:3 DCV:-1 SKILLS Cost Name Laboratories, one hex each 15 1) Electronics 15- 15 2) Mechanics 15- 15 3) Paramedics 15- 45 Total Skills Cost DISADVANTAGES Cost Disadvantage 15 Distinctive Features- Futurliner: (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Watched: Homeland Security- Stimulus Funding 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) 30 Total Disadvantages Cost POWERS Cost Power END 10 Ground Movement 0" (15" total), x8 Noncombat 2 2 Winches, 24 Manacles, 5 Auto Leveling Jacks, 1 Wheelchair Lift, 1 Tow Arm: Extra Limbs (33); OIF Bulky (-1) 5 IR Webcams: Infrared Perception (Sight Group), Increased Arc Of Perception (360 Degrees); OIF Bulky (-1)Spotlights, all slots Reduced Endurance (0 END; +1/2); all slots OIF Bulky (-1) 3 1) Illuminate: Change Environment 1" radius; OIF Bulky (-1) 30 2) Sight Group Flash 6d6, Area Of Effect (One Hex; +1/2); OIF Bulky (-1) 50Total Powers Cost[ATTACH=CONFIG]38082[/ATTACH] Quote Link to comment Share on other sites More sharing options...
DusterBoy Posted March 5, 2011 Report Share Posted March 5, 2011 Re: Super Transportation That's a great looking bus, Ghost. They made some great looking vehicles back in the 40s. And you? You've obviously put a lot of thought into that write-up. So, have rep. Quote Link to comment Share on other sites More sharing options...
Pizza Man Posted March 6, 2011 Report Share Posted March 6, 2011 Re: Super Transportation All these cool vehicles. Sigh. And in City of Heroes I had to use a friggen subway. Quote Link to comment Share on other sites More sharing options...
DusterBoy Posted March 6, 2011 Report Share Posted March 6, 2011 Re: Super Transportation You had your own subway train? I'm jealous. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted June 27, 2011 Report Share Posted June 27, 2011 Re: Super Transportation Quote Link to comment Share on other sites More sharing options...
GhostDancer Posted June 27, 2011 Report Share Posted June 27, 2011 Re: Super Racer... ...complete with leaded glass canopy to screen out that pesky kryptonite radiation. Quote Link to comment Share on other sites More sharing options...
wcw43921 Posted July 17, 2011 Report Share Posted July 17, 2011 Re: Super Transportation Here's a link to my post about the new Batmobile. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted July 17, 2011 Report Share Posted July 17, 2011 Re: Super Transportation Quote Link to comment Share on other sites More sharing options...
SSgt Baloo Posted August 6, 2011 Author Report Share Posted August 6, 2011 Re: Super Transportation Flying aircraft carriers: [ATTACH=CONFIG]39592[/ATTACH] [ATTACH=CONFIG]39593[/ATTACH] [ATTACH=CONFIG]39594[/ATTACH][ATTACH=CONFIG]39595[/ATTACH][ATTACH=CONFIG]39596[/ATTACH] Quote Link to comment Share on other sites More sharing options...
SSgt Baloo Posted August 6, 2011 Author Report Share Posted August 6, 2011 Re: Super Transportation More flying aircraft carriers: Quote Link to comment Share on other sites More sharing options...
Mister Khan Posted August 7, 2011 Report Share Posted August 7, 2011 Re: Super Transportation the Phantom Corsair Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted August 7, 2011 Report Share Posted August 7, 2011 Re: Super Transportation ok, this was just too cool not to write up 1938 PHANTOM CORSAIR Val Char Cost Notes 0 Size 0 Length 2m, Width 1m, Height 1m, Volume 2m^3 Mass 100 kg, OCV +0, KB 0 10 STR 0 Lift 100.0kg; 2d6 16 DEX 0 13 BODY 0 3 SPD -10 Phases: 4, 8, 12 Total Characteristic Cost: -10 Movement: Running: 64m / 128m Swimming: 4m / 8m Leaping: 4m Cost Powers END Construction 0 1) Mixed Steel and Aluminum Construction: (Total: 0 Active Cost, 0 Real Cost) 0 9 2) Low Silhouette: Change Environment (-2 to Sight Group PER Rolls, -2 to Radar PER Rolls, Multiple Combat Effects), Reduced Endurance (0 END; +1/2) (22 Active Points); OIF Bulky (-1), No Range (-1/2) 0 Powerplant 4 1) Lycoming (Cord) L-Head V-8 4.7L: Endurance Reserve (10 END, 10 REC) Reserve: (11 Active Points); OIF Immobile (-1 1/2), Custom Modifier (Real Gear; -1/4), 4 Continuing Charges lasting 1 Hour each (-0); REC: (8 Active Points); OIF Immobile (-1 1/2), Custom Modifier (Real Gear; -1/4) Note: Supercharged to 190hp [4 cc] Mobility 25 1) Fast Wheeled Movement: (Total: 84 Active Cost, 25 Real Cost) Ground Movement +52m (64m total) (52 Active Points); OAF Bulky (4 Tires; Requires Multiple Foci or functions at reduced effectiveness; -1 1/4), Fuel Dependent (-3/4), Only On Appropriate Terrain (-1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 14) plus +2 SPD (20 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 7) plus +6 DEX (12 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 4) 0 1 2) Improved Suspension: +1 with Combat Driving (2 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4) Note: fully independent suspension and adjustable shock absorbers 1 3) Standard Tires: +3 BODY (3 Active Points); Custom Modifier (Tires Only; -2), OAF Bulky (-1 1/2) -8 4) Ground Movement Only: Custom Power (-8 Active Points) 0 Electronics Systems Personnel Systems 9 1) Covered Driving Lights: +5 PER with Sight Group (10 Active Points); OIF Bulky (-1), Custom Modifier (Only in Darkness; -1/2) Note: (x2 number of items)Derived from Stinson Aircraft landing lights 0 1 2) Dash Padding and Impact Bumpers: Resistant Protection (4 PD) (6 Active Points); Custom Modifier (only to protect occupants from damage in collisions; -2), OIF Bulky Fragile (-1 1/4) 0 2 3) Heating And Airconditioning: Life Support (Safe in Intense Cold; Safe in Intense Heat) (4 Active Points); OIF Bulky Fragile (-1 1/4) 0 Optional Equipment Talents 2 Bump Of Direction (3 Active Points); OIF Fragile (-3/4) Skills 1 +1 with Mechanics (2 Active Points); OIF Bulky (Reduces Vehicle to 1/2 DCV; -1 1/4), Custom Modifier (Real Equipment; -1/4) Total Powers & Skill Cost: 47 Total Cost: 37 200+ Disadvantages General Information 0 1) Crew Note: Seats 6 0 2) Weight in Tons Note: 2 tons 0 3) Top Speed Note: 115 0 4) Country of Origin Note: USA Actual Complications 15 1) Physical Limitation: Exposed suspension components result in it being easily damaged and harder to maintain (Infrequently; Greatly Impairing) 15 2) Physical Limitation: Gas Engine, vulnerable to fires if fuel system hit (Infrequently; Greatly Impairing) 15 3) Social Complication: One of a Kind Very Frequently, Major, Not Limiting In Some Cultures 15 4) Physical Complication: Poor Rear and Rear Side Visibility (Very Frequently; Barely Impairing) Note: split rear window, small shield shaped windows, no rear side windows 0 Experience Points Total Disadvantage Points: 37 Quote Link to comment Share on other sites More sharing options...
Mister Khan Posted August 7, 2011 Report Share Posted August 7, 2011 Re: Super Transportation Very nice write-up! Quote Link to comment Share on other sites More sharing options...
DusterBoy Posted August 7, 2011 Report Share Posted August 7, 2011 Re: Super Transportation That thing is sweet! Repped, Mr Khan! Quote Link to comment Share on other sites More sharing options...
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