Warlocke Posted July 3, 2008 Report Share Posted July 3, 2008 got an idea for a character who can make a person drunk with a touch. at first I was thinking mind control based on CON, now im thinking transform, i dont know... so I though I would see what you all though of. the idea behind the character is that he "drunks" his opponet up and then makes a fool of them. Quote Link to comment Share on other sites More sharing options...
Clonus Posted July 3, 2008 Report Share Posted July 3, 2008 Re: Alcohol touch I'd use a characteristic drain on DEX, INT, EGO, possibly PRE. Quote Link to comment Share on other sites More sharing options...
pinecone Posted July 3, 2008 Report Share Posted July 3, 2008 Re: Alcohol touch You might look at Negative levels as an attack....or a sticky one person CE...- Per roll, DCV, OCV, req Int roll to concentrate....stuff like that.... Quote Link to comment Share on other sites More sharing options...
Beast Posted July 4, 2008 Report Share Posted July 4, 2008 Re: Alcohol touch transfer Dex,Int and Ego to Pre defense it stay with the character I'd use a characteristic drain on DEX' date=' INT, EGO, possibly PRE.[/quote'] Quote Link to comment Share on other sites More sharing options...
The Weapon Posted July 5, 2008 Report Share Posted July 5, 2008 Re: Alcohol touch It should also have a mental transform, to however the person acts when drunk (this is a slight disadvantage since it is impossible to tell how someone will act -1/2?) Quote Link to comment Share on other sites More sharing options...
Warlocke Posted July 8, 2008 Author Report Share Posted July 8, 2008 Re: Alcohol touch thank you all for the ideas Quote Link to comment Share on other sites More sharing options...
gmurie Posted July 9, 2008 Report Share Posted July 9, 2008 Re: Alcohol touch I'd say it could be as simple as a drain to DEX and INT alone. Though as stated you might also want to put a cosmetic mental transform in there (acts like a drunk is nothing more than a 5 point mental limit) unless you're wanting to do something a little more serious like transform people into angry drunks (enraged at petty slights 11-, rec 11-) in which case that'd be a major transform. That would be pretty hilarious. A bunch of drunk superheroes staggering around at half or less of their starting DEX and INT going "What're YOU lookin at?" I disagree with mucking about with EGO or PRE just because drunks are, if anything, even MORE difficult to control or persuade than sober people. Quote Link to comment Share on other sites More sharing options...
SSgt Baloo Posted July 10, 2008 Report Share Posted July 10, 2008 Re: Alcohol touch got an idea for a character who can make a person drunk with a touch. at first I was thinking mind control based on CON' date=' now im thinking transform, i dont know... so I though I would see what you all though of. the idea behind the character is that he "drunks" his opponet up and then makes a fool of them.[/quote'] Been watching Invasion of the Saucer men or its horrible spawn (remake) The Eye Creatures?? Quote Link to comment Share on other sites More sharing options...
The Weapon Posted July 10, 2008 Report Share Posted July 10, 2008 Re: Alcohol touch I'd say it could be as simple as a drain to DEX and INT alone. Though as stated you might also want to put a cosmetic mental transform in there (acts like a drunk is nothing more than a 5 point mental limit) unless you're wanting to do something a little more serious like transform people into angry drunks (enraged at petty slights 11-, rec 11-) in which case that'd be a major transform. That would be pretty hilarious. A bunch of drunk superheroes staggering around at half or less of their starting DEX and INT going "What're YOU lookin at?" I disagree with mucking about with EGO or PRE just because drunks are, if anything, even MORE difficult to control or persuade than sober people. Perhaps more PRE or EGO to resist doing something that's not impulsive, less to resist doing something that is. It may seem funny now, but will it when your character wakes up and the first thing he sees is his teammates costume on the floor in a strange hotel room? or depending on attractiveness or possibly gender of teammate. Quote Link to comment Share on other sites More sharing options...
MilkmanDan Posted July 10, 2008 Report Share Posted July 10, 2008 Re: Alcohol touch Don't forget lots and lots of Followers, whether or not you want them. Quote Link to comment Share on other sites More sharing options...
AThousandYoung Posted July 13, 2008 Report Share Posted July 13, 2008 Re: Alcohol touch I, Guardian Angel, have that sort of an attack. I captured some psychic armbands in battle from a villian with a Bacchus theme and have learned to use my inborn psychic talents to harness them. They drain anyone I touch for Dex and Int. Quote Link to comment Share on other sites More sharing options...
lunaticlord Posted July 28, 2008 Report Share Posted July 28, 2008 Re: Alcohol touch I built alcoholic beverages as [Aid 1d6 PRE; only to overcome PRE attacks] with a small bonus to the maximum (so the more you drink, the braver you become), with a side effect of 'drunkenness' which I defined as [Drain 1d6 DEX and INT]. I also defined the possibility for addiction as a [minor Transform 1/2d6 "to addict"]. This gives me a nice base mechanic for these effects which I can easily modify as needed for stronger drinks/drugs. For an alcohol touch that inflicted this effect on people, I'd simply do the reverse, building it as a [Drain 1d6 DEX and INT] with the Aid as a side effect. Quote Link to comment Share on other sites More sharing options...
SSgt Baloo Posted July 28, 2008 Report Share Posted July 28, 2008 Re: Alcohol touch I also defined the possibility for addiction as a [minor Transform 1/2d6 "to addict"]. I don't think you understand addiction (or alcoholism) very well. My parents were recovered alcoholics and quit via Alcoholics Anonymous (I myself attend Alanon). I think the possibility for addiction should be a matter of role-playing. Otherwise everyone who drank a lot at some time in their life (most military folks when they're young, college students, etc.) would become alcoholics. The rest of your build is elegantly brilliant. I suggest that alcoholism, if it were neccessary to address the problem, should be handled by role-playing and not game mechanics. Edit: I forgot, but could someone rep this guy? I'm out. Quote Link to comment Share on other sites More sharing options...
Warlocke Posted July 28, 2008 Author Report Share Posted July 28, 2008 Re: Alcohol touch Been watching Invasion of the Saucer men or its horrible spawn (remake) The Eye Creatures?? Nope i havent seen those. Quote Link to comment Share on other sites More sharing options...
lunaticlord Posted July 29, 2008 Report Share Posted July 29, 2008 Re: Alcohol touch I don't think you understand addiction (or alcoholism) very well. My parents were recovered alcoholics and quit via Alcoholics Anonymous (I myself attend Alanon). I think the possibility for addiction should be a matter of role-playing. Otherwise everyone who drank a lot at some time in their life (most military folks when they're young, college students, etc.) would become alcoholics. The rest of your build is elegantly brilliant. I suggest that alcoholism, if it were neccessary to address the problem, should be handled by role-playing and not game mechanics. Edit: I forgot, but could someone rep this guy? I'm out. I agree that it should be roleplayed, but we are talking about the game mechanics to go along with it. I used the transform to addict as a way of applying the Dependence disadvantage through a slow process that can be avoided by curtailing the behavior to let the trasnform damage heal over time (I believe it's their REC every month), and the level of the addiction can be increased for more addictive substances. After that, the disadvantage would be bought off like any other, along with the roleplaying to support it (12 step program, time at a methadone clinic, detox, etc.) as no disadv should be removable without appropriate roleplaying. Quote Link to comment Share on other sites More sharing options...
gmurie Posted July 29, 2008 Report Share Posted July 29, 2008 Re: Alcohol touch Alchohol Touch: (Total: 140 Active Cost, 80 Real Cost) Minor Transform 4d6 (Normal Person into Morose, Angry, Happy/Horny, or Stupid Drunk (see text), Drained INT returing to full level), No Normal Defense (Immunity to Alcohol; +1) (80 Active Points); No Range (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (AID to victims PRE and EGO to resist attacks and persuation; -1/2) (Real Cost: 40) plus Drain 2d6, DEX and INT simultaneously (+1/2), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2), No Normal Defense (Immunity to Alcohol; +1) (60 Active Points); Linked (Transform; -1/2) (Real Cost: 40) NOTES: The type of drunk the victim of this power becomes is a judgment call of the GM's. There is not an improved results group for this because the user of the power has no control over this. Someone with enraged, berserk, or similar psych lims becomes an angry drunk. Someone who's depressive becomes a morose drunk, etc... The transform just adds a Very Common Moderate Strength Psych limit like "horndog" "convinced everybody likes him" "short tempered" "stupid". Because I simple could not let it go without statting it out. That's an expensive power! Quote Link to comment Share on other sites More sharing options...
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