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A question of power level


Atomic Ray

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Re: A question of power level

 

All the characters I've created are 250/150. Most supervillains are at 150 because they don't generally have a lot of background skills. Superheroes are at 250, and crimefighters are at 150. I've created a few templates that help me along the way.

 

Superhero (Martial Artist)

 

Val Char Cost

20 STR 10

18 DEX 24

20 CON 20

12 BODY 4

18 INT 8

11 EGO 2

20 PRE 10

14 COM 2

8 PD 4

6 ED 2

4 SPD 12

8 REC 0

40 END 0

32 STUN 0

Total Characteristics Cost: 98

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

3 Criminology 13-

3 Deduction 13-

3 Disguise 13-

3 Lockpicking 13-

4 Martial Block

4 Martial Dodge

4 Martial Strike

3 Martial Throw

5 Offensive Strike

3 Security Systems 13-

3 Shadowing 13-

3 Stealth 13-

3 Streetwise 13-

Total Skills Cost: 50

 

Cost Powers

2 Running +1"

 

Total Cost: 150

 

Crimefighter (Martial Artist)

 

Val Char Cost

15 STR 5

18 DEX 24

15 CON 10

12 BODY 4

13 INT 3

11 EGO 2

15 PRE 5

12 COM 1

6 PD 3

4 ED 1

4 SPD 12

6 REC 0

30 END 0

28 STUN 0

Total Characteristics Cost: 70

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

3 Criminology 12-

4 Martial Dodge

4 Martial Strike

5 Offensive Strike

3 Stealth 13-

3 Streetwise 12-

Total Skills Cost: 28

 

Cost Powers

2 Running +1"

Total Powers Cost: 2

 

 

 

Batman, for example would be a superhero with the superhero template, and the following additions

 

Val Char

20 DEX

14 EGO

16 COM

Total Characteristics Cost: 12

 

Cost Skills

2 CK: Gotham City 11-

2 Contact: Commissioner Gordon 11-

3 Contortionist 13-

3 Fast Draw 13-

3 High Society 13-

3 Interrogation 13-

15 Money: Flithy Rich

10 SL: Overall +1

Total Skills Cost: 41

 

Cost Powers

16 Armor +8 PD +8 ED, OIF: Costume (-1/2)

20 Multipower (30 Points) OIF: Ultility Belt (-1/2)

1 u) Darkness to Sight, AE 3"r, [8c w/1 Turn Duration] (-0),

OAF: Smoke Grenades (-1)

1 u) EB 6d6, [16c] (-0), OAF: Batarangs (-1)

1 u) EB 3d6, NND (LS: Self Contained) (+1), [16c] (-0),

OAF: Tear Gas (-1)

1 u) Entangle 3d6, DEF 3, [16c], (-0), OAF: Bolos (-1)

1 u) Flash to Sight 3d6, [16c], (-0), OAF: Flash Grenades (-1)

1 u) SL: Overall +3, OAF: Various Kits (-1)

1 u) Swinging 15", 4x NCM, No END (+1/2), OAF: Batline (-1)

4 ES: UV Vision, IIF: Cowl (-1/4)

Total Powers Cost: 47

 

Total Cost: 100

 

 

 

Batgirl would be a Crimefighter

 

Val Cost

18 COM

Total Characteristics Cost: 3

 

Cost Skills

2 CK: Gotham City 11-

3 CSL: Martial Arts +1

3 Computer Programming 12-

5 Eidetic Memory

Total Skills Cost: 13

 

Cost Powers

10 Armor +6 PD +4 ED, OIF: Costume (-1/2)

20 Multipower (30 Points) OIF: Utility Belt (-1/2)

1 u) EB 6d6, [16c], OAF: Batarangs

1 u) EB 3d6, NND (LS: Self Contained), [16c], OAF: Tear Gas

1 u) Entangle 3d6, [16c], OAF: Bolos

1 u) Swinging 15", 4x NCM, No END, OAF: Swing Line

Total Powers Cost: 34

 

 

 

Hope this helps.

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Re: A question of power level

 

All the characters I've created are 250/150. Most supervillains are at 150 because they don't generally have a lot of background skills. Superheroes are at 250, and crimefighters are at 150. I've created a few templates that help me along the way.

 

Superhero (Martial Artist)

 

Val Char Cost

20 STR 10

18 DEX 24

20 CON 20

12 BODY 4

18 INT 8

11 EGO 2

20 PRE 10

14 COM 2

8 PD 4

6 ED 2

4 SPD 12

8 REC 0

40 END 0

32 STUN 0

Total Characteristics Cost: 98

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

3 Criminology 13-

3 Deduction 13-

3 Disguise 13-

3 Lockpicking 13-

4 Martial Block

4 Martial Dodge

4 Martial Strike

3 Martial Throw

5 Offensive Strike

3 Security Systems 13-

3 Shadowing 13-

3 Stealth 13-

3 Streetwise 13-

Total Skills Cost: 50

 

Cost Powers

2 Running +1"

 

Total Cost: 150

 

Crimefighter (Martial Artist)

 

Val Char Cost

15 STR 5

18 DEX 24

15 CON 10

12 BODY 4

13 INT 3

11 EGO 2

15 PRE 5

12 COM 1

6 PD 3

4 ED 1

4 SPD 12

6 REC 0

30 END 0

28 STUN 0

Total Characteristics Cost: 70

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

3 Criminology 12-

4 Martial Dodge

4 Martial Strike

5 Offensive Strike

3 Stealth 13-

3 Streetwise 12-

Total Skills Cost: 28

 

Cost Powers

2 Running +1"

Total Powers Cost: 2

 

 

 

Batman, for example would be a superhero with the superhero template, and the following additions

 

Val Char

20 DEX

14 EGO

16 COM

Total Characteristics Cost: 12

 

Cost Skills

2 CK: Gotham City 11-

2 Contact: Commissioner Gordon 11-

3 Contortionist 13-

3 Fast Draw 13-

3 High Society 13-

3 Interrogation 13-

15 Money: Flithy Rich

10 SL: Overall +1

Total Skills Cost: 41

 

Cost Powers

16 Armor +8 PD +8 ED, OIF: Costume (-1/2)

20 Multipower (30 Points) OIF: Ultility Belt (-1/2)

1 u) Darkness to Sight, AE 3"r, [8c w/1 Turn Duration] (-0),

OAF: Smoke Grenades (-1)

1 u) EB 6d6, [16c] (-0), OAF: Batarangs (-1)

1 u) EB 3d6, NND (LS: Self Contained) (+1), [16c] (-0),

OAF: Tear Gas (-1)

1 u) Entangle 3d6, DEF 3, [16c], (-0), OAF: Bolos (-1)

1 u) Flash to Sight 3d6, [16c], (-0), OAF: Flash Grenades (-1)

1 u) SL: Overall +3, OAF: Various Kits (-1)

1 u) Swinging 15", 4x NCM, No END (+1/2), OAF: Batline (-1)

4 ES: UV Vision, IIF: Cowl (-1/4)

Total Powers Cost: 47

 

Total Cost: 100

 

 

 

Batgirl would be a Crimefighter

 

Val Cost

18 COM

Total Characteristics Cost: 3

 

Cost Skills

2 CK: Gotham City 11-

3 CSL: Martial Arts +1

3 Computer Programming 12-

5 Eidetic Memory

Total Skills Cost: 13

 

Cost Powers

10 Armor +6 PD +4 ED, OIF: Costume (-1/2)

20 Multipower (30 Points) OIF: Utility Belt (-1/2)

1 u) EB 6d6, [16c], OAF: Batarangs

1 u) EB 3d6, NND (LS: Self Contained), [16c], OAF: Tear Gas

1 u) Entangle 3d6, [16c], OAF: Bolos

1 u) Swinging 15", 4x NCM, No END, OAF: Swing Line

Total Powers Cost: 34

 

 

 

Hope this helps.

 

"History is made at night. Character is what you are in the dark." Dr. Emilio Lizardo

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