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Cougar II, Revised for PBEM


TheQuestionMan

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[b]Cougar (Human-Animal Hybrid) - [/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
25    STR     15   25      14-       HTH Damage 5d6  END [2]
29    DEX     57   29      15-       OCV 10 DCV 10
25    CON     30   25      14-
15    BODY    10   15      12-
13    INT     3   13      12-       PER Roll 16-
11    EGO     2   11      11-       ECV: 4
15    PRE     5   15/35      12- / 16-       PRE Attack: 3d6 / 7d6
12    COM     1   12      11-
12    PD      7   12             12 PD (6 rPD)
12    ED      7   12             12 ED (6 rED)
6    SPD     21   6                 Phases:  2, 4, 6, 8, 10, 12
10    REC     0   10
50    END     0   50
40    STUN    -1   40
16    RUN      20   16"                END [3]
2    SWIM     0   2"                END [1]
10    LEAP     5   10"/20"                10"/20" forward, 5"/10" upward

[b]CHA Cost: 182[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
25     [b][i]Claws of the Cat[/i][/b]: Multipower, 25-point reserve - END=
1u     1)  [b][i]Claws[/i][/b]: Clinging (normal STR) (10 Active Points); Requires A Climbing Skill Roll (-1/2) - END=0
2u     2)  [b][i]Paws of Fury[/i][/b]: Hand-To-Hand Attack +5d6 (25 Active Points); Hand-To-Hand Attack (-1/2) - END=2
2u     3)  [b][i]Claws and Fangs[/i][/b]: Killing Attack - Hand-To-Hand 2d6-1 (3d6+1 w/STR) (25 Active Points); Reduced Penetration (-1/4) - END=2
      - END=
6     [b][i]Tough Hide[/i][/b]: Damage Resistance (6 PD/6 ED) - END=0
12     [b][i]Animal Senses[/i][/b]: +4 PER with all Sense Groups - END=0
2     [b][i]Purring[/i][/b]: Healing BODY 1d6 (10 Active Points); Extra Time (1 Hour, -3), Concentration (0 DCV; -1/2), Requires A Meditation Skill Roll (Meditation; -1/2), Incantations (-1/4) - END=1
10     [b][i]Feline Stealth[/i][/b]: Invisibility to Sight and Hearing Groups  (25 Active Points); Requires A Stealth Roll  (Active Point penalty to Skill Roll is -1 per 5 Active Points; -1), Increased Endurance Cost (x2 END; -1/2) - END=4
3     [b][i]Cat Fall[/i][/b]: Leaping +10" (10"/20" forward, 5"/10" upward) (10 Active Points); Increased Endurance Cost (x4 END; -1 1/2), Requires A DEX Roll  (-1/2) - END=4
2     [b][i]Fur[/i][/b]: Life Support  (Safe in Intense Cold) - END=0
5     [b][i]Nine Lives[/i][/b]: Luck 1d6 - END=0
3     [b][i]Feline Independence[/i][/b]: Mental Defense (5 points total) - END=0
5     [b][i]Cat's Eyes[/i][/b]: Nightvision - END=0
4     [b][i]Predator's Gaze[/i][/b]: +10 PRE, Only to causes Target to Delay Action in Combat (+0) (10 Active Points); Only for Fear based PRE Attacks (-1), Must make Eye Contact (-1/4) - END=
4     [b][i]Primal Scream[/i][/b]: +10 PRE (10 Active Points); Attack Only (-1), Incantations (-1/4) - END=
10     [b][i]Hunter's Scent[/i][/b]: Tracking with Smell/Taste Group - END=0

[b]POWERS Cost: 96[/b]


[b][u]Cost[/u]   [u]SKILLS[/u][/b]
3      Acrobatics 15-
0      Acting 8-
0      AK: Campaign City 8-
3      Breakfall 15-
3      Climbing 15-
0      Concealment 8-
3      Contortionist 15-
0      Conversation 8-
3      Criminology 12-
0      Deduction 8-
3      Interrogation 12- (16-)
0      High Society 8-
0      Language:  English (Idiomatic, native accent; literate) (5 Active Points)
2      Navigation (Land) 12-
0      Paramedics 8-
0      Persuasion 8-
2      PS: Hunter 11-
2      PS: VIPER Agent 11-
3      Scholar
1      1)  KS: International Law And Law Enforcement (2 Active Points) 11-
1      2)  KS: The Local Underworld (2 Active Points) 11-
1      3)  KS: The Military/Mercenary/Terrorist World (2 Active Points) 11-
1      4)  KS: The Superhuman World (2 Active Points) 11-
1      5)  KS: UNTIL (2 Active Points) 11-
1      6)  KS: VIPER (2 Active Points) 11-
3      Shadowing 12-
3      Stealth 15-
3      Streetwise 12- (16-)
4      Survival (Temperate/Subtropical, Mountain) 12-
1      Tactics 8-
1      Teamwork 8-
3      Tracking 12-
0      TF: Small Motorized Ground Vehicles 
3      WF:  Small Arms, Blades, Clubs, Fist-Loads, Thrown Rocks, Unarmed Combat

[b]SKILLS Cost: 54[/b]

[b][u]Cost[/u]   [u]PERKS[/u][/b]
2      Reputation:  Beastman Hero (A large group) 11-, +1/+1d6

[b]PERKS Cost: 2[/b]

[b][u]Cost[/u]   [u]TALENTS[/u][/b]
4      Feline Flexability: Double Jointed
12      Combat Luck (6 PD/6 ED)

[b]TALENTS Cost: 16[/b]
[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
15     Distinctive Features:  Beast Man (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
0     Hunted:  Dr. Phillipe Moreau 8- (Mo Pow, Harshly Punish, Custom Adder)
0     Hunted:  UNTIL 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching, Custom Adder)
20     Hunted:  VIPER 8- (Mo Pow, NCI, Harshly Punish)
0     Hunted:  GMO 11- (As Pow, Harshly Punish, Custom Adder)
0     Physical Limitation:  Inconvientent Size (Infrequently, Slightly Impairing, Custom Adder)
0     Physical Limitation:  Limited Manipulation (Infrequently, Slightly Impairing, Custom Adder)
0     Psychological Limitation:  Hungry for acceptance (Common, Moderate, Custom Adder)
0     Psychological Limitation:  Protective of Innocents (Common, Strong, Custom Adder)
0     Psychological Limitation:  Honourable (Common, Strong, Custom Adder)
15     Social Limitation:  Public ID (John "Cougar" Smith) (Frequently, Major)

[b]DISADVANTAGES Points: 50[/b]

Base Pts: 300
Exp Required: 2
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 350



 

 

Background/History: My name is Cougar, I have no memory of my past before being transformed by the infamous criminal geneticist Dr. Philippe Moreau.

 

Using a series of experiments including radiation, genetic manipulation, and mysterious chemical baths that transformed me into a human animal hybrid. Pain and torture were my first memories, but a strong conviction that I was originally human.

 

The experiment was a complete success and then I was handed over to VIPER. They began my physical training and mental conditioning, but before they could complete the indoctrination process the facility was attacked by UNTIL Defenders, RCMP SERTs, and the mystic superhero Ravenspeaker defeating both the VIPER Agents and Dr. Moreau's Animal-Men.

 

When my control collar deactivated I fled in the confusion. An hour later the facility self destructed, fortunately warning klaxon's got everyone to safety.

 

I survived in the wilderness for a time. Scarring hunters, hikers, and poachers alike. Eventually Ravenspeaker tracked me down. His mystical senses recognized that I was not like Dr. Moreau's Animal-Men, but originally human. He talked me into returning to civilization to which I reluctantly agreed.

 

Ravenspeaker took me to the UNTIL Base in Vancouver, where he convinced the Agent Commander to help me. She agreed. First they tried to discover my true identity, but UNTIL's Scientists could not decipher anything in my DNA, Psionic Specialists discovered only memories after my transformation.

 

Interviews with the VIPER Agents captured at Moreau's facility claimed I was just some unlucky street kid they kidnapped of the street like the rest of Moreau's experimental test subjects. They guessed that I was somewhere in my early teens.

 

The Agent Commander Patti gave me some new cloths tailored to my physique. Much better than my VIPER issued gear for in public wear.

 

They finally let me out in public several months later, but only with an escort. The UNTIL staff were good to me. Some reacted with hostility and some with curiosity, but the people on the street reacted with fear and prejudice. I quickly realized that my escort was as much bodyguard as diplomat.

 

Someone called the Police and the SPCA. Finally I couldn't take it anymore and fled back to UNTIL Headquarters and my room where I broke down in tears. I then realized that no one would ever accept me.

 

When the alert sounded I reacted instantly as VIPER had painfully trained me too. Donning my tailored and modified VIPER Body Armour and Utility Belt and sprinted for the Grav Sled bay before the UNTIL Defenders and in the storage locker.

 

The UNTIL Defender ready unit boarded seconds after I closed the hatch. The Grav Sled rocketed out of the bay and minutes later began to descend, I could here the sounds of battle as they deployed into a war zone.

 

Sensing the transport lifting off I scrambled out of my hiding place and jumped into the middle of a war zone. Using Smoke Pellets and my Animal Senses I quickly found cover. Scanning the battleground I recognized the UNTIL Defender unit and RCMP SERT in desperate struggle with men dressed in high tech armour and equipped with an arsenal of SOTA weaponry. I recognized them as Shadow Soldiers agents of the Warlord from VIPER's training files.

 

There were also several civilians trapped in the crossfire hampering UNTIL's and the RCMP's efforts. I acted using more smoke pellets, navigating by scent, and using my leaping ability to rescue the civilians from the battlefield and get them to safety.

 

While I was recovering the last civilian to safety I was hit by a loud concussive force and slammed into the ground. I quickly leaped to my feet, a little unsteadily, and sought out my attacker. I saw a black man dressed in Shadow Soldier combat fatigues and recognized him as War Cry of the Warlord's War Machine.

 

VIPER's training was instinctive and I leaped to attack and only at the last moment pulled by strike from crushing his throat. While he tried to recover I struck again, knocking him into a squad of Shadow Soldiers. I turned and grabbed the last civilian and moved us to safety.

 

With the civilians out of the way the battle turned. War Bird sensing the tide had turned ordered a withdrawal and we had to let them go under the guns of their transports.

 

With the battle over and the wounded being attended Patti stalked over to me, chasing off a couple of Defenders and SERT's congratulating me, and proceeded to ream me out for endangering myself and others with my reckless stunts.

 

At first I was embarrassed, ears back, and shuffling my feet, but as she continued I felt my embarrassment turn to anger and rage. Finally I vented a scream at the sky. Both Defenders and SERT's startled raised their weapons at me. I could smell their confusion, fear, but mostly I could smell Patty's concern.

 

She waited patiently for me to calm down. I looked down to meet her eyes, bowed my head contritely, and ears down. She gave me the look "Wait until I get you home young man" and then ordered me to wait right there. I sat down glumly and waited.

 

A while later I sensed two people approaching from behind. I recognized their scents as that of a mother and her little girl I rescued from the battlefield. They waited until I turned to look at her. The little girl stepped forward and in a small cute voice said "Thank you mister sooperhero ". I restrained a toothy grin and said "Your welcome" .

 

Later it was the RCMP SERT Commander who came up and offered his thanks. I was surprised when he shook my hand. I said It's an honour to serve" . He smiled genuinely at that. "Not bad kid, not bad at all. Keep it up and you'll go far"

 

By the time the UNTIL Transport arrived I was feeling better. I also realized that fear and prejudice can be countered by the respect and acceptance that comes with being a superhero. And I am going to try my best to become one.

 

 

Personality/Motivation: After what Dr. Moreau and VIPER did him. He'll do everything he can to prevent what happened to him from happening to anyone else. That and being a Superhero is the only way this lonely young man will ever find the acceptance he seeks.

 

 

Quotes: "The Laws of the Wild do not apply to the Laws of the Street, but heh I'm adaptable"" .

 

 

Powers/Tactics: Cougar's superhuman and animal abilities give him a huge advantage over Normals, Criminals, and most Agents. He now has to rely on his natural abilities and look foreword too getting some advanced training and equipment. He hasn't developed any specific tactics, but learned the hard way the scream and leap doesn't always work. He tries to clear the battleground of innocent bystanders before leaping into the fray.

 

Cougar's superhuman-animal abilities also make him a natural detective and with more training may develop into a living crime lab.

 

 

Campaign Use/Plot Seeds: Dr. Philippe Moreau, VIPER, and UNTIL. Ravenspeaker, Crimes against Nature, and Vancouver Super Crime.

 

 

Appearance: An anthropomorphized Cougar (Were Cougar), wearing specially tailored and stylized Jumpsuit, Boots, and Gloves.

 

 

Designer's Notes: Please keep in mind that he is a scientifically mutated Human

 

 

PBEM game: Viper based

http://www.herogames.com/forums/showthread.php?t=66256

 

 

[Champions] A Thousand Venoms

http://www.rpol.net/game.cgi?gi=31548&date=1213891458

 

 

Cheers

 

 

QM

 

 

P.S.: echoes of Project Mongoose (CH:NotW 23)

 

Nighthawk (CH:NotW 23) - Martial Artist/Gadgeteer/Detective.

 

Duke Steel (CH:NotW 26) - Brick [body of Metal].

 

Scarlet Archer II (CH:NotW 28) - Weapon Specialist [Archer]/Martial Artist.

 

Signal Ghost (MC 124) - Gadgeteer/Thief (Phase [Matter Manipulation] Suit).

 

Juryrig (VB 81) - Gadgeteer/Inventor.

 

Microman (CKC 145) - Gadgeteer/Inventor .

 

Hazard (MC 120) - Weapons Master/Energy Blaster/Assassin [Luck]

 

Lady Blue (CH:NotW 116) - Inventor/Battlesuit [Force Field Manipulation]

 

 

Cheers

 

 

QM

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Re: Cougar II, Revised for PBEM

 

Not so quick really... The original character was part of a character concept I had been working on and tweaked off and on ever since. Balancing the Powers and Skills just so was the hard part. The Characteristics were almost secondary. I asked for help from forum members and got it in spades. Thanks Guys and Gals. Hmmm...

 

 

Just turn 38 today too... Feeling it too..

 

 

QM

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