Teflon Billy Posted May 30, 2008 Report Share Posted May 30, 2008 How would you build a Curse that inverted a casino's odds? No matter what the Casino did to manipulate the House's statistical advantage, as long as the game has some random probability of the player winning, they win. Change craps so that only box cars wins, and every player who rolls dice rolls box cars. No matter how the House shuffles the deck, the dealer always ends up losing in Blackjack. etc... For this discussion, the Curse is layed on a building not the Company as an entity. TB Quote Link to comment Share on other sites More sharing options...
Bloodstone Posted May 30, 2008 Report Share Posted May 30, 2008 Re: The Odds are Always Against the House Negative Gambling Skill Levels, AoE Selective Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted May 30, 2008 Report Share Posted May 30, 2008 Re: The Odds are Always Against the House Change Environment would probably do the trick. Quote Link to comment Share on other sites More sharing options...
Markdoc Posted May 30, 2008 Report Share Posted May 30, 2008 Re: The Odds are Always Against the House Probably the simplest way would be "Luck, usable as attack, area effect selective, continuous, 1 charge lasting 1 year" How many dice is up to you, you could make it last longer but the casino is likely to be out of business by then . You can then attack - selectively - anyone in the area of effect, gifting them with incredible luck. Since it's selective, you are not going to be doing the same for croupiers or house dealers. This would work even for games where skill is not an issue such as roulette and slots. cheers, Mark Quote Link to comment Share on other sites More sharing options...
JohnTaber Posted May 30, 2008 Report Share Posted May 30, 2008 Re: The Odds are Always Against the House You could use light illusions or mental illusions too depending on the special effect your are trying to get... Quote Link to comment Share on other sites More sharing options...
ideasmith Posted May 31, 2008 Report Share Posted May 31, 2008 Re: The Odds are Always Against the House Since you asked how I would do it, I'm free to use house rules: Flash, Causes Unusual Disability, Continuous, Uncontrollable, Area Effect, Selective. Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted May 31, 2008 Report Share Posted May 31, 2008 Re: The Odds are Always Against the House Drain Wealth, Gradual Effect Transform Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted May 31, 2008 Report Share Posted May 31, 2008 Re: The Odds are Always Against the House Drain Wealth, Gradual Effect ............. Very nice thinking, that man Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted May 31, 2008 Report Share Posted May 31, 2008 Re: The Odds are Always Against the House Drain Wealth' date=' Gradual Effect[/quote'] Or better yet Transfer Wealth. Very nice out of the box thinking, Rep to you sir. Quote Link to comment Share on other sites More sharing options...
薔薇語 Posted May 31, 2008 Report Share Posted May 31, 2008 Re: The Odds are Always Against the House For a luck based character I was building the 'wow just what I was looking for' power as: Just what I needed: Minor Transform 2d6, Improved Results Group (+1/4), Reduced Endurance (0 END; +1/2) (35 Active Points); All Or Nothing (-1/2) You can tack on things like 'uncontrolled, trigger (perhaps continuous) and maybe even area of effect. It transorms what ever the player rolls into box cars. Or it moves the roulette ball one more space, etc. Although it does effect reality in a major transform manner it generate low effects (well at least for the character, in combat terms) so it is your choice on if it should be a Minor or Major transform. La Rose Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted June 2, 2008 Report Share Posted June 2, 2008 Re: The Odds are Always Against the House For a luck based character I was building the 'wow just what I was looking for' power as: Just what I needed: Minor Transform 2d6, Improved Results Group (+1/4), Reduced Endurance (0 END; +1/2) (35 Active Points); All Or Nothing (-1/2) You can tack on things like 'uncontrolled, trigger (perhaps continuous) and maybe even area of effect. It transorms what ever the player rolls into box cars. Or it moves the roulette ball one more space, etc. Although it does effect reality in a major transform manner it generate low effects (well at least for the character, in combat terms) so it is your choice on if it should be a Minor or Major transform. La Rose You might want invisible effects on that, if you are planning to use it in a casino: The Gambler: ALAKAZAM! **FLASH**- Four Aces, King high! Ha Ha! The Enormous Doormen: Very good, Sir. Would you care to step this way; we have something for you. Quote Link to comment Share on other sites More sharing options...
PhilFleischmann Posted June 5, 2008 Report Share Posted June 5, 2008 Re: The Odds are Always Against the House Another perfect example of an application of treating Disadvantages as negative powers. I'd build it as a Drain (or a Transfer, if you prefer) of Luck, or more precisely, a Drain that instead of draining a positive power, inflicts a negaitve power, in this case, Unluck. (and it could use the Transfer mechanic to add Luck to the customers) Add Area Effect, Reduced fade rate, etc., to taste. Quote Link to comment Share on other sites More sharing options...
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