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A DC Animated-style HeroMachine


Theron

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The Ultimate Soldier battlesuit, Mk.III:

 

 

post-10891-0-34628600-1431934090_thumb.jpg

 

 

The most advanced version yet of a battlesuit originally created during WWII, the Ultimate Soldier Mk.III

bears only a faint resemblance to its predecessors. Where the original and Mk.II versions relied mostly

upon larger hand-held versions of autocannons or single-shot light artillery pieces which were used

much like submachineguns or rifles (and, in the case of the Mk.II, shoulder-mounted rocket launchers),

the Mk.III makes use of palm-mounted plasma projectors. The projectors' plasma bolts can be set for

any power level required by the suit's operator, from a non-lethal stun blast (at minimum power) to a

bolt capable of destroying a Main Battle Tank (at maximum power); these can also be used against

metahuman opponents.

 

The suit's secondary weapons are the twin shoulder-mounted missile launchers, which hold a total of

four missiles each in a ready-fire mode; an additional four missiles per launcher are carried and can

be loaded and ready to fire within a short time, once the first set of missiles have been fired. Each of

the missiles carries an antiarmor warhead equal to that of a TOW missile, and rely upon laser guidance

either from the suit's operator or a soldier with a laser designator.

 

Another weapon used by the Mk.III is a hand-held, multi-round rocket launcher with a total of 50 rockets;

these rockets can be fired in salvos of ten rockets each, and represents the suit's primary long-range

offensive capability. The laser designator which is used to "paint" targets for the antiarmor missiles is

mounted on the rocket launcher.

 

The Mk.III also has an impressive set of both active and passive defenses, of which the primary active

defense is its ECM suite, which scrambles enemy targeting systems, making it difficult to hit the suit

with guided weapons. Its passive defenses include its ceramic/metal armored shell, as well as a pair

of "hot smoke" generator/projectors mounted in the suit's legs. These projectors work by surrounding

the suit with a cloud of smoke, in which burning white phosphorous is suspended; the heat generated

by the white phosphorous creates a zone of heat around the suit that prevents IR-sensitive visual gear

from detecting it by its own thermal signature.

 

The suit also has enhanced sensory capabilities, allowing the operator to see in infrared and ultraviolet

light, as well as having low-light vision; ultra-sensitive auditory sensors allow the operator to hear even

the faintest sounds.

 

Its life-support system is capable of functioning for six hours before needing to be replenished, and is

NBC (Nuclear, Biological, and Chemical) environment-capable.

 

A built-in flight pack allows the suit to bypass terrain that would otherwise be impossible for it to traverse,

even with the great strength that the suit's actuators provide it (enough to lift 50 tons under optimal con-

ditions).

 

 

(Original DCAU-type pic created by Sgt. Baloo)

 

 

Major Tom 2009 :dyn

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A new look for Egyptian World's first superheroine, Sekhmet:

 

 

post-10891-0-79274100-1432050468_thumb.jpg

 

 

Not only is her appearance a little more leonine, there's not as much of an outfit on her

as there was in the original pic (there's still a little bit more of one than a certain feline

superheroine had originally -- or has she gone back to the two-piece swimsuit look?).

 

 

Major Tom 2009 :cool:

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Speaking of Egyptian World, here's the newest superhero for that alternate Earth -- Bennu:

 

 

post-10891-0-19348800-1432054604_thumb.jpg

 

 

Like Sekhmet, Bennu is a victim of one of the Black Pharoah's twisted genetic experiments --

in this case, to create an anti-Sekhmet weapon -- but the psychological conditioning which

was supposed to make him completely loyal to his creator failed, instead making him yet

another enemy of the Black Pharoah.

 

In addition to flight and the ability to project flame-like energy blasts from his hands, Bennu

has one other power which was completely unexpected by his creator -- the ability to heal

any injury to himself nearly instantaneously, even if that injury results in his death. That in

itself makes him a subject of great interest to the Black Pharoah, who still seeks to reclaim

both of his creations.

 

Major Tom 2009 :cool:

 

 

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Here's another superhero of Egyptian World, one that the people of that alternate Earth don't

even know exists -- Doctor Ptah:

 

 

post-10891-0-98291900-1432064230_thumb.jpg

 

 

Possessed of extraordinary mental gifts -- both mundane and psionic -- Doctor Ptah is the reason

that both Sekhmet and Bennu are not only free, but still alive as well (the Black Pharoah had put

self-destruct devices in both of them which could be remotely triggered; Doctor Ptah was able to

remove them using his powers, as well as to undo their psychological conditioning). He is also the

secret mentor of those superheroes who oppose the Black Pharoah and his schemes for world

domination, as well as being a master of the sciences.

 

His archenemy is an evil extradimensional being who is the secret power behind the Black Pharoah,

a being that has taken the appearance of one of the ancient Egyptian gods -- a being who calls

himself Lord Set. It is because of Lord Set's presence on Egyptian World that Doctor Ptah has kept

his existence a secret from its people; as long as neither Lord Set or his "client" know of his exist-

ence, they can't take steps to counter his activities against them (there's also the fact that his small

physical stature isn't really suited for physical combat, and wouldn't last very long in a fight if his

psionic abilities were unable to stop an adversary).

 

 

Major Tom 2009 :cool:

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And here's the aforementioned evil extradimensional being from the previous post -- Lord Set:

 

 

post-10891-0-39766400-1432065909_thumb.jpg

 

 

While the full range of his powers is unknown, what is known is that, like his namesake, Lord Set is

able to control the weather to a limited extent, and can use storms as a weapon. Those who face

him in battle tend to find themselves being buffeted by near hurricane-force winds. It is also believed

that he can wield sorcerous powers as well.

 

 

Major Tom 2009 :eg:

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Tempest, a time- and dimension-travelling hero:

 

 

post-10891-0-56808200-1432277901_thumb.jpg

 

 

His suit not only gives him the ability to travel through time, but also to other universes as well. It also

has built-in offensive and defensive weapons, as well as advanced life-support technology and aug-

mented sensory capabilities. An anti-gravity system enables him to fly at just under supersonic speed.

 

Tempest has a "partner" of sorts -- an advanced AI called Herbert. Herbert's database not only has

complete, up-to-date information on the primary timeline of the Champions Universe, it also has in-

formation acquired in Tempest's visits to other universes as well. This information insures that he

doesn't accidentally change the past in some fashion.

 

 

Major Tom 2009 :dyn

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A creepy-looking superhero for Champions and Dark Champions campaigns -- the Dhamphir:

 

 

post-10891-0-64023400-1432530674_thumb.jpg

 

 

Like a certain other "daywalker", Dhamphir has all of the powers of a vampire, but none of the

weaknesses -- which makes it even easier to scare the bejesus out of the criminal element of

his home city.

 

And he's one of the good guys... :fear:

 

 

Major Tom 2009 :shock:

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A femme fatale who can either be a supervillainess for Champions or Dark Champions campaigns,

or a criminal mastermind for Pulp Hero campaigns -- the Spider Queen:

 

 

post-10891-0-90443400-1432973444_thumb.jpg

 

 

(There was a previous version of a character with the same name here on the boards -- I'm not sure

of which post it was here on this thread -- and I just thought that I'd post my take on the character.)

 

 

Major Tom 2009 :eg:

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The Home Guard, a superhero team for the UK of the Champions Universe:

 

 

post-10891-0-97408400-1433134168_thumb.jpgpost-10891-0-37894000-1433134206_thumb.jpgpost-10891-0-03533000-1433134241_thumb.jpgpost-10891-0-89519100-1433134273_thumb.jpgpost-10891-0-19557800-1433134291_thumb.jpg

 

 

From left to right, the membership of the Home Guard is as follows:

 

John Bull, the leader of the team and a mystical embodiment of the British Isles; Lady Brittania, a woman possessing

superhuman strength, speed, and the power of flight; Paladin, a technological genius who wears a power-armor battle-

suit of his own design and wields a sword capable of generating an energy-field around itself; Harrier, a young woman

possessing the power of winged flight and retractable claws of an unknown alloy that can slice through virtually any

known substance; and, finally, Arcanis, a master of the mystic arts and occult lore of the British Isles.

 

The Home Guard also has a counterpart which exists on the alternate Earth known as British World.

 

 

Major Tom 2009 :cool:

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It sure did; the funny thing about doing his outfit was that I'd thought that the vest bottom was going to be

the hard part about it. Fortunately, there was the right option available in the Camisa menu to get it right.

 

Now, if only the figure templates had included a "Stout" body form...

 

 

Major Tom 2009 :rolleyes:

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