Tornado Posted March 27, 2008 Report Share Posted March 27, 2008 Val CHA Cost Roll Notes 8 STR -2 11- Lift: 75kg; 1 1/2d6 HTH Damage 14 DEX 12 12- OCV: 5/DCV: 5 10 CON 0 11- 11 BODY 2 11- 18 INT 8 13- PER Roll 13- 14 EGO 8 12- ECV: 5 23 PRE 16 14- PRE Attack: 4 1/2d6 14 COM 2 12- 2 PD 0 Total: 2 PD 5 ED 2 Total: 9 ED (4 rED) 4 SPD 12 Phases: 3, 6, 9, 12 6 REC 0 26 END 0 25 STUN 0 Total Characteristics Cost: 60 Movement: Running: 6"/12" Swimming: 2"/4" Cost Powers & Skills 16 Affects Physical World on STR (+2) 60 Desolidification: 0 END (+1/2), Persistent (+1/2), Invisible Power Effects (Fully Invisible; +1) (120 Active Points); Cannot Pass Through Solid Objects (-1/2), Always On (-1/2). Bypassed via Energy Magic (fire, cold, acid, etc) 6 Armor 4 rED 40 Naked Advantage: Affects Physical World (+2) on all Weapons up to 20 Active Points 45 Does Not Eat, Age, Safe in All Environments, Immune to all terrestrial diseases and biowarfare agents, immune to all lethal poisons and chemical warfare agents. 167 Total Powers Cost Perks 4 Head of Local Thieves’ Guild 4 Unofficial “Mayor” Skills 3 Acting 14- 3 AK: Local Area 13- 3 Bribery 13- 0 Climbing 8- 3 Concealment 13- 3 Contortionist 12- 3 Conversation 14- 0 CuK: Native Culture 11- 0 Deduction 8- 5 Disguise 14- 3 Forgery 13- 3 High Society 14- 3 Interrogation 14- 3 KS: Economics 13- 2 KS: Local Events 11- 0 KS: General Knowledge 11- 0 Language (native) 1 Lipreading 8- 3 Lockpicking 12- 5 Oratory 15- 3 Paramedics 13- 7 Persuasion 16- 0 PS: Farming 8- 3 PS: Leadership/Management 13- 0 PS: Perform Basic Chores And Menial Tasks 11- 3 Seduction 14- 3 Shadowing 13- 3 Stealth 12- 9 Streetwise 17- 1 Survival 8- 1 Tracking 8- 0 TF: Equines 2 WF: Blades 81 Total Skills Cost 256 Total Powers & Skills Cost 316 Total Character Cost 75+ Disadvantages 15 Distinctive Features: Immortal (Not Concealable, Causes Major Reaction, Detectable By Simple Tests) 10 Psychological Limitation: Must Be In Control (Uncommon, Strong) 15 Social Limitation: Public Identity (Frequently, Major) 201 Experience Points 316 Total Disadvantage Points Background: Born over a hundred years ago, Jens was once a street urchin, orphaned at a young age by disease and starvation. Forced to fight to survive, he managed for a time until one day he departed the city he had called home, seeking out greener pastures. As it turned out, he found one. An oasis which has never been located again, after spending over a day making his way through the desert he nearly collapsed into it. Feeling refreshed and rejuvenated almost before he fell into the water, he drank up as much as he could and began to make his way onward. He found distant farmlands and took up the trade of the locals. For over a decade, he was content to work with his hands. But when a greedy bandit lord decided he wanted one of the young girls there to be one of his concubines, the young Jens tried to stop him, only to be impaled on a sword. He fell to the ground, and the lord turned to go get the girl. The surprise was mutual when Jens got up, removed the sword from his chest and tried to strike the lord in turn. While his clumsy and inept strike only succeeded in knocking the lord of his horse, the lord’s fellow bandits were too shocked by the seemingly immortal Jens to do anything about it. Jens moved over to try again, and successfully killed the lord. The other bandits ran away, fearful of Jens’ immortality. He became a local hero and went on living in the community for another decade before he decided to move on. He wanted fortune and power, and knew he could earn it with his supernatural gift. He took to a distant city, and slowly ascended the ranks of the local “Thieves’ Guild,” a collective formed by various local street gangs. He now has huge control over the local goings-on, and is indeed the de-facto ruler of the city, and the definitive leader of the Thieves’ Guild. Quote: “Oh, and do remember to cut off his head this time. It sends a rather visceral image to other freelancers. I find it discourages them quite well.” Personality/Motivation: Jens is the leader of his city out of a desire for control. While the city undeniably blooms under his watchful hand, he doesn’t control it for that purpose. After having grown up on the bottom rungs of life and watched with distaste as others kicked him around, he become infatuated with the idea that he might one day be the one doing the kicking. Once he had killed a man of large physical and social power like that bandit lord, he knew that he could do it. Powers/Tactics: Jens’ sole “power” is is superhuman immortality. He can only be slain by magic, and he has even fortified himself quite a bit against it, learning to resist energy. Jens’ prefers the knife to other weapons, and isn’t terribly strong. He prefers to avoid straight up combat, leaving it to his lackies. Quote Link to comment Share on other sites More sharing options...
Markdoc Posted March 28, 2008 Report Share Posted March 28, 2008 Re: Jens, the Undying Head of the Thieves' Guild Couple of points - you should buy invisible power effects on his desolid, otherwise, it's obvious that he's desolid. Secondly, I wouldn't rate immortality as "not concealable" - in most cases it simply wouldn't be obvious at all, only really showing up when he takes what should be a major wound. cheers, Mark Quote Link to comment Share on other sites More sharing options...
Tornado Posted March 28, 2008 Author Report Share Posted March 28, 2008 Re: Jens, the Undying Head of the Thieves' Guild Couple of points - you should buy invisible power effects on his desolid' date=' otherwise, it's obvious that he's desolid[/quote']Thanks, forgot about that. Secondly' date=' I wouldn't rate immortality as "not concealable" - in most cases it simply wouldn't be obvious at all, only really showing up when he takes what should be a major wound.[/quote'] Which is why I added "Detectable by Simple Tests" to the DF - ie they have to do a simple test such as stab him. Quote Link to comment Share on other sites More sharing options...
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