BobGreenwade Posted March 23, 2008 Report Share Posted March 23, 2008 If I have a character who just doesn't get scars, or at worst only gets minor ones, no matter how badly he's cut up, how would you write that up in game terms? Or would you just hadwave it? Quote Link to comment Share on other sites More sharing options...
Bloodstone Posted March 23, 2008 Report Share Posted March 23, 2008 Re: No scarring Really minor Regen or handwavium. Quote Link to comment Share on other sites More sharing options...
Vondy Posted March 23, 2008 Report Share Posted March 23, 2008 Re: No scarring I'd say handwavium. If you wanted to model it, however, I would build it as a 1 pip cosmetic transform with 0 End, Persistant, Self-Only, Extra-Time (Day). Or some such. Quote Link to comment Share on other sites More sharing options...
Comic Posted March 23, 2008 Report Share Posted March 23, 2008 Re: No scarring Distinctive Feature? Detectible only with medical, etc., or something. Quote Link to comment Share on other sites More sharing options...
McCoy Posted March 23, 2008 Report Share Posted March 23, 2008 Re: No scarring Handwave. If you insists on stating it out, a single pip of regen useable once a month or so, "only to prevent scaring." Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted March 23, 2008 Report Share Posted March 23, 2008 Re: No scarring I'm with the handwave crowd. If your game involves a lot of scarring with detrimental effects, how about a regen-like construct that Heals comeliness instead of BOD? Quote Link to comment Share on other sites More sharing options...
Trebuchet Posted March 24, 2008 Report Share Posted March 24, 2008 Re: No scarring While I'd go with handwaving as has been suggested, a small cosmetic Transform; Self Only would be pretty inexpensive - no more than 2 or 3 points - if it takes a bit of time (say 24 hours) if you want to actually build it. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted March 24, 2008 Report Share Posted March 24, 2008 Re: No scarring There is no game mechanism for "scarring", so technically by the letter of the rules NO character scars up. If you choose to describe a character as scarred its either just fluff or if extreme a DF. The absence of either fluff or DF effectively means no scars. If you are in a game with (odd) house rules on scarring and its an important enough part of the campaign that not scarring would be advantageous, then its at most a 1 point "quirk" unless something really outre is afoot. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted March 24, 2008 Report Share Posted March 24, 2008 Re: No scarring Yeah, what they said. Quote Link to comment Share on other sites More sharing options...
Trebuchet Posted March 24, 2008 Report Share Posted March 24, 2008 Re: No scarring When I recently asked about building a similar ability for my immortal martial artist Zl'f, who also has Regeneration, I was advised that with her 20 COM unless I bought down her COM it was reasonable to assume that she healed without scarring since a 20 COM would seem to preclude someone with scars. Seemed reasonable to me. Quote Link to comment Share on other sites More sharing options...
BobGreenwade Posted March 24, 2008 Author Report Share Posted March 24, 2008 Re: No scarring There is no game mechanism for "scarring"' date=' so technically by the letter of the rules NO character scars up. If you choose to describe a character as scarred its either just fluff or if extreme a DF. The absence of either fluff or DF effectively means no scars.[/quote']I've generally been of a mind that the COM loss in the Impairing/Disable rules works as scarring. But, overwhelmingly, it does seem like a "handwave" effect. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted March 24, 2008 Report Share Posted March 24, 2008 Re: No scarring I've generally been of a mind that the COM loss in the Impairing/Disable rules works as scarring. But, overwhelmingly, it does seem like a "handwave" effect. Sure, if you are using the Disabling rules and you get a COM ding scarring and/or disfigurement is a reasonable assumption -- but the chart only takes COM on a head shot IIRC which is inconsistent w/ the fact that in reality a person can be scarred their body over. Impairing not so much -- its very nature is to be temporary and IIRC the write up doesnt give hit specific effects like Disabling does. Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 24, 2008 Report Share Posted March 24, 2008 Re: No scarring Handwave most likely BUT, and follow this thread of thought To scar someone you would need to use a cosmetic transform, so to protect from it you would need Power Defence, probably with a -1 1/2 lim Quote Link to comment Share on other sites More sharing options...
Doc Samson Posted March 24, 2008 Report Share Posted March 24, 2008 Re: No scarring Here are the only systems for scars I was able to find in 5ER. pg. 444 Damage from chemicals may result in scars and disfi gurement (permanent reduction of COM). Consider this a Transform whose results can only be reversed via plastic surgery, some types of healing magic, or similar methods. pg. 445 Radiation burns can cause minor damage (perhaps ½d6 NND Killing Damage to several diff erent locations on the body), but this damage takes a very long time to heal (triple the normal healing time, at best). It may also cause scars (resulting in loss of COM). Based on the likelihood that the only time you may risk getting a scar is from a Chemical or Radiation based villain or deathtrap built using a Transform, I would buy scar immunity as Power Defense, COM Transforms only (-2), only to prevent scars (-2). Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted March 24, 2008 Report Share Posted March 24, 2008 Re: No scarring Given that: - the only references in the book are to environmental damage - scarring could be caused by something other than an adjustment power (eg. a sword blow to the face with a disabling wound) - the intent is to be immune to any but the most minor scarring I suggest we make this a Life Support immunity. It's a minor effect, applies primarily to environmental damage and is an absolute immunity. With this in mind, Life Support seems the most appropriate mechanic. Quote Link to comment Share on other sites More sharing options...
BobGreenwade Posted March 24, 2008 Author Report Share Posted March 24, 2008 Re: No scarring Given that: - the only references in the book are to environmental damage - scarring could be caused by something other than an adjustment power (eg. a sword blow to the face with a disabling wound) - the intent is to be immune to any but the most minor scarring I suggest we make this a Life Support immunity. It's a minor effect, applies primarily to environmental damage and is an absolute immunity. With this in mind, Life Support seems the most appropriate mechanic. This is extremely logical. Now it's just a matter of assigning a point value. Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted March 24, 2008 Report Share Posted March 24, 2008 Re: No scarring This is extremely logical. Now it's just a matter of assigning a point value. I'd say 3 points at most. It's no more useful, in most games, than the ability to survive a high radiation or extreme temperature environment. I could be persuaded to go less, but now we're getting into "no real impact so just handwave it as SFX" territory. Quote Link to comment Share on other sites More sharing options...
Vondy Posted March 24, 2008 Report Share Posted March 24, 2008 Re: No scarring Talent: Does Not Scar. 1 Point. Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted March 24, 2008 Report Share Posted March 24, 2008 Re: No scarring Talent: Does Not Scar. 1 Point. Built by stretching the rules slightly... 0d6 Healing, Regrowth, Self Only (-1/2), Only For Preventing Scarring (-2) Real Cost: 1 (1.43 actually which rounds down) Regrow Limbs explicitly protects from impairing and disabling wounds. Quote Link to comment Share on other sites More sharing options...
Kenn Posted March 24, 2008 Report Share Posted March 24, 2008 Re: No scarring scarring could be caused by something other than an adjustment power (eg. a sword blow to the face with a disabling wound). Scarring would be the least of my concerns from a Disabling sword blow to the face. Quote Link to comment Share on other sites More sharing options...
archermoo Posted March 24, 2008 Report Share Posted March 24, 2008 Re: No scarring Talent: Does Not Scar. 1 Point. Much agreementness. Either a Talent or a Perk. Quote Link to comment Share on other sites More sharing options...
nexus Posted March 24, 2008 Report Share Posted March 24, 2008 Re: No scarring Could be a Life Support since it lets the character avoid a sfx. Quote Link to comment Share on other sites More sharing options...
Alibear Posted March 25, 2008 Report Share Posted March 25, 2008 Re: No scarring Basically any body from an killing attack is going to scar. You can limit the scarring with medical attention. I haven't played in a game where a character accrued scars unless he had a Distinctive Features or the player wanted to track them as 'trophy wounds'. Handwavium or Distinctive Features for me. Quote Link to comment Share on other sites More sharing options...
Doc Samson Posted March 25, 2008 Report Share Posted March 25, 2008 Re: No scarring I've generally been of a mind that the COM loss in the Impairing/Disable rules works as scarring. But, overwhelmingly, it does seem like a "handwave" effect. IMHO a Disabling Head Wound (even one that only lowers COM) is a bit more severe then a scar. "Hey, anyone seen my nose?" Quote Link to comment Share on other sites More sharing options...
Sociotard Posted March 27, 2008 Report Share Posted March 27, 2008 Re: No scarring The only case I can think of is if an enemy (a sadistic enemy) had an "ugly them up" ability, probably bought as a transform. you could use a few levels of Power Defense, only vs scarring attacks (+2). But the other methods mentioned work too, especially the handwaving. Quote Link to comment Share on other sites More sharing options...
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