Steve Long Posted March 1, 2008 Report Share Posted March 1, 2008 For those of you who haven't found it already, today they added some text and concept art describing Stronghold and its environs to the COMMO website. Check it out, neat stuff! Quote Link to comment Share on other sites More sharing options...
Blue Posted March 1, 2008 Report Share Posted March 1, 2008 Re: Stronghold Concept Art Coolness Quote Link to comment Share on other sites More sharing options...
rjcurrie Posted March 1, 2008 Report Share Posted March 1, 2008 Re: Stronghold Concept Art Much coolness, indeed. It's nice to see that the history stuff from the article matches up with the history from the Stronghold supplement. Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted March 1, 2008 Report Share Posted March 1, 2008 Re: Stronghold Concept Art Interesting. It doesn't look anything like I'd envisioned Stronghold... I never pictured Stronghold as being run-down looking. Nice art, though! Quote Link to comment Share on other sites More sharing options...
Steve Long Posted March 1, 2008 Author Report Share Posted March 1, 2008 Re: Stronghold Concept Art I don't picture it that way either, Derek, but Cryptic undoubtedly has a plan for the place that involves that sort of appearance. I know some of what they have in mind, and I think it could fit. But I do envision it as being much "higher tech" in appearance, clean, etc. OTOH, Cryptic's vision is probably much more "realistic." Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted March 1, 2008 Report Share Posted March 1, 2008 Re: Stronghold Concept Art Gritty might be a better word for it. Reality Warping powers activate QM Quote Link to comment Share on other sites More sharing options...
SSgt Baloo Posted March 1, 2008 Report Share Posted March 1, 2008 Re: Stronghold Concept Art For those of you who haven't found it already' date=' today they added some text and concept art describing Stronghold and its environs to the COMMO website. Check it out, neat stuff![/quote'] Link, please? Quote Link to comment Share on other sites More sharing options...
Steve Long Posted March 1, 2008 Author Report Share Posted March 1, 2008 Re: Stronghold Concept Art It's on the Champions Online website, http://www.champions-online.com Generally speaking, whenever I reference concept art for the game, it will be there unless I indicate it's somewhere else. It's where Cryptic gives fans the first peek at pretty much anything. Quote Link to comment Share on other sites More sharing options...
BigJackBrass Posted March 1, 2008 Report Share Posted March 1, 2008 Re: Stronghold Concept Art The description alongside the art seems at odds with the images. If the place had been running into the ground since the seventies (possibly the 1870s...) then the pictures would be more in tune, but it seems rather dismal and decrepit for a facility that has undergone at least one rebuild and is still in operation after a couple of major breakouts. It will be interesting to see where they take the idea and what the thinking is behind the choice of Stronghold's look. Quote Link to comment Share on other sites More sharing options...
SuperPheemy Posted March 1, 2008 Report Share Posted March 1, 2008 Re: Stronghold Concept Art What I do like about the COMMO Stronghold is that it looks to me less like a "cutting edge state of the art superprison" that their PR advertises, and more like a 30 year old warehouse for dangerous supervillains that the government can't safely contain anywhere else. It looks like it's suffered from the numerous breakouts and breakins over the years, and the definite lack of budget to thoroughly fix it. Which makes it ripe for all sorts of abuse Quote Link to comment Share on other sites More sharing options...
incrdbil Posted March 2, 2008 Report Share Posted March 2, 2008 Re: Stronghold Concept Art Yeah-a prison built in 76 is going to look a little worn by now. Cutting edge tech--yeah, where you can't see it, sure, but not a penny spared for coddling the worst villaisn of all. I can dig it. Quote Link to comment Share on other sites More sharing options...
James Gillen Posted March 2, 2008 Report Share Posted March 2, 2008 Re: Stronghold Concept Art Ah, so we actually WILL get to see OZ with superpowers. JG Quote Link to comment Share on other sites More sharing options...
Certified Posted March 2, 2008 Report Share Posted March 2, 2008 Re: Stronghold Concept Art Ah' date=' so we actually WILL get to see [i']OZ[/i] with superpowers. JG No, no, it's a MMORPG you get to live OZ with superpowers... Suddenly I don't want to play a villain anymore. Quote Link to comment Share on other sites More sharing options...
James Gillen Posted March 2, 2008 Report Share Posted March 2, 2008 Re: Stronghold Concept Art What I do like about the COMMO Stronghold is that it looks to me less like a "cutting edge state of the art superprison" that their PR advertises' date=' and more like a 30 year old warehouse for dangerous supervillains that the government can't safely contain anywhere else. It looks like it's suffered from the numerous breakouts and breakins over the years, and the definite lack of budget to thoroughly fix it. Which makes it ripe for all sorts of abuse [/quote'] Old, green, looks like an underground sewer... very CoX. JG Quote Link to comment Share on other sites More sharing options...
Logan D. Hurricanes Posted March 3, 2008 Report Share Posted March 3, 2008 Re: Stronghold Concept Art Interesting. It looks like my old high school. Quote Link to comment Share on other sites More sharing options...
Blue Posted March 3, 2008 Report Share Posted March 3, 2008 Re: Stronghold Concept Art Interesting. It looks like my old high school. Just keep your hands up where we can see 'em. Quote Link to comment Share on other sites More sharing options...
Plex Posted March 3, 2008 Report Share Posted March 3, 2008 Re: Stronghold Concept Art I thought it looked really cool, but at the same time I felt kind of creeped out by it, like I was playing Silent Hill or a creepy old place found in Myst. Quote Link to comment Share on other sites More sharing options...
Savinien Posted March 3, 2008 Report Share Posted March 3, 2008 Re: Stronghold Concept Art Ha. Liked the reference to Snake Gulch. Quote Link to comment Share on other sites More sharing options...
kridenow Posted March 3, 2008 Report Share Posted March 3, 2008 Re: Stronghold Concept Art Old' date=' green, looks like an underground sewer... very CoX. [/quote'] That was my thought too Quote Link to comment Share on other sites More sharing options...
mojo_bones Posted March 5, 2008 Report Share Posted March 5, 2008 Re: Stronghold Concept Art Anyone else wonder what those robitic bug looking things on the walls were? Quote Link to comment Share on other sites More sharing options...
James Gillen Posted March 5, 2008 Report Share Posted March 5, 2008 Re: Stronghold Concept Art Robot bug-looking things. JG Quote Link to comment Share on other sites More sharing options...
Markdoc Posted March 5, 2008 Report Share Posted March 5, 2008 Re: Stronghold Concept Art Robot bug-looking things. JG Actually I'd go further and say Robot bug-looking security things. That shoot lasers out of their frickin' eyes cheers, Mark Quote Link to comment Share on other sites More sharing options...
James Gillen Posted March 5, 2008 Report Share Posted March 5, 2008 Re: Stronghold Concept Art Well that would definitely make me more cautious about walking around in Stronghold. JG Quote Link to comment Share on other sites More sharing options...
Peregrine Posted March 6, 2008 Report Share Posted March 6, 2008 Re: Stronghold Concept Art I get an "Arkham Asylum" vibe from it, both the text and the concept art. Quote Link to comment Share on other sites More sharing options...
Agent.0.Fortune Posted March 6, 2008 Report Share Posted March 6, 2008 Re: Stronghold Concept Art It make sense to me. When the place was build, someone thought walls and towers were a good idea (maybe it was a supermax prision rather than a super-villian prison). Anyway it didnt' take long to realize that walls without a roof were not a deterant to breakouts and breakins, so they built down. Sure they could rebuild the walls every week to maintain appearance, but that money, as would tearing down the existing structure. Quote Link to comment Share on other sites More sharing options...
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