steph Posted February 21, 2008 Report Share Posted February 21, 2008 it gonna be like WOW (world of war craft) but for champion?? stef Quote Link to comment Share on other sites More sharing options...
VR Dragon Posted February 21, 2008 Report Share Posted February 21, 2008 Re: Champion?? I sure hope they drop the cookie cutter crap they force everyone into in City of Heroes. Quote Link to comment Share on other sites More sharing options...
James Gillen Posted February 21, 2008 Report Share Posted February 21, 2008 Re: Champion?? it gonna be like WOW (world of war craft) but for champion?? stef Sort of, except that there will be no Draenei and you won't have to harvest 24 Netherdrake Scales to get materials for your character's new set of power armor. I think. JG Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted February 21, 2008 Report Share Posted February 21, 2008 Re: Champion?? I sure hope they drop the cookie cutter crap they force everyone into in City of Heroes. I doubt it. It's not like there's gonna be a live GM to approve character write-ups. Of course, I'm expecting a LOT of variety and flexibility in character design. At least more than is currently available in CoH. Quote Link to comment Share on other sites More sharing options...
Lord Mhoram Posted February 21, 2008 Report Share Posted February 21, 2008 Re: Champion?? From the game informer magazine article it appears that every character can get every ability in the game, but the costs of those abilities are different depending on which class you take. So particular archtypes will be encourage by the class/cost thing, but not forced. That is a really cool idea. Quote Link to comment Share on other sites More sharing options...
Chronosnight Posted February 21, 2008 Report Share Posted February 21, 2008 Re: Champion?? From the game informer magazine article it appears that every character can get every ability in the game, but the costs of those abilities are different depending on which class you take. So particular archtypes will be encourage by the class/cost thing, but not forced. That is a really cool idea. ::Shutter::, I was really hoping there would not be archtypes... Quote Link to comment Share on other sites More sharing options...
mayapuppies Posted February 21, 2008 Report Share Posted February 21, 2008 Re: Champion?? From the game informer magazine article it appears that every character can get every ability in the game, but the costs of those abilities are different depending on which class you take. So particular archtypes will be encourage by the class/cost thing, but not forced. That is a really cool idea. Rolemaster did this with Skills and Classes. If you're doing a class/level system it's a darn good way to do it. Just a shame that they had to do a class/level system. Quote Link to comment Share on other sites More sharing options...
Dynamo Posted February 21, 2008 Report Share Posted February 21, 2008 Re: Champion?? I sure hope they drop the cookie cutter crap they force everyone into in City of Heroes.According to the article in this month's Game Informer, every power will be available to every character, but the cost of each will vary according to your chosen "class." The same paragraph in the article goes on with the example that any class can "tank" but each class will do it differently. Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted February 22, 2008 Report Share Posted February 22, 2008 Re: Champion?? Sounds cool to me. Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted February 22, 2008 Report Share Posted February 22, 2008 Re: Champion?? ::Shutter::' date=' I was really hoping there would not be archtypes...[/quote'] How would it work without archetypes? The environment the players interact with has to to compatible with each and every character a player may design. Since the game can't come up with tailored villains, the only alternative is to use archetypes predictable (from a balance point of view) game play. Quote Link to comment Share on other sites More sharing options...
Bloodstone Posted February 22, 2008 Report Share Posted February 22, 2008 Re: Champion?? I like the idea of anyone being able to get any power but... Depending on the cost of taking something not associated with your class, this can very easily lead to problems. The divide between people that pick powers for strictly RP/concept reasons and those that min/max along the class specialties could potentially create vast imbalances. We see this sort of thing in other MMO's including CoX, but clearly defined class lines tend to limit it. Of course, there will always be people that just don't know enough about the game to make good choices or deliberately gimp their characters. Of course, if it's too free form then the tankmage issue crops up. Regardless, hopefully characters will be able to switch powers and class easily in case they find the character developing differently than expected. Quote Link to comment Share on other sites More sharing options...
kridenow Posted February 22, 2008 Report Share Posted February 22, 2008 Re: Champion?? I believe that if they are coupling a template system to the full creation system, it should be ok. It would end in "either pick a template from a list, either create your own detailed hero (we hope you know what you do)" On a more personnal note, I don't mind about balance between playing styles. When I start a MMOG, sincerely, I know that as a roleplayer, I'm not the primary target. And then if I do things purely for concept reasons that don't work well within the game, it's me not following, consciously, the rules and the expected choices. See... one of my characters on CoH was a Trick Arrow/Archery defender without travel powers... not exactly the best game combination back then. And the lack of travel powers was simply handicapping me. I mean here I never expected that my concept choices should be balanced, comparatively to "regular builds". Quote Link to comment Share on other sites More sharing options...
Bloodstone Posted February 22, 2008 Report Share Posted February 22, 2008 Re: Champion?? I actually have a lvl 50 TA/Archery Defender without a travel power and he does fine. That's not really gimping your character all that badly in the grand scheme of things... Quote Link to comment Share on other sites More sharing options...
kridenow Posted February 22, 2008 Report Share Posted February 22, 2008 Re: Champion?? Yes but Trick Arrows wasn't the best set back then and even know many would say it "sucks". Also, the lack of travel power is certainly a handicap you call on yourself. I'm not saying the combination isn't playable, just when you drift from the expectations of the game system, you can't expect to always have a balanced character. Quote Link to comment Share on other sites More sharing options...
JmOz Posted February 23, 2008 Report Share Posted February 23, 2008 Re: Champion?? I actually have a lvl 50 TA/Archery Defender without a travel power and he does fine. That's not really gimping your character all that badly in the grand scheme of things... So do I, unless you count Invisibility or various Fitness powers as travel powers Quote Link to comment Share on other sites More sharing options...
Checkmate Posted February 24, 2008 Report Share Posted February 24, 2008 Re: Champion?? I like the idea of anyone being able to get any power but... Depending on the cost of taking something not associated with your class, this can very easily lead to problems. The divide between people that pick powers for strictly RP/concept reasons and those that min/max along the class specialties could potentially create vast imbalances. We see this sort of thing in other MMO's including CoX, but clearly defined class lines tend to limit it. Of course, there will always be people that just don't know enough about the game to make good choices or deliberately gimp their characters. Of course, if it's too free form then the tankmage issue crops up. Regardless, hopefully characters will be able to switch powers and class easily in case they find the character developing differently than expected. A lot of people worry about this, and my response is always the same: "So?" If you have fun with your RP set up character, does it matter that a min/maxer has a more efficient build? You'll both be heroes so it's doubtful that PvP will be an issue. When I play MMO's I have to like my character in an RP sense. If I can't picture that particular race being that particular class, I won't do it regardless of the min/max potential. If I can't see my character using a particular weapon from an RP perspective, I won't use it, no matter how much better it is than my current weapon. Quote Link to comment Share on other sites More sharing options...
memnoch Posted February 24, 2008 Report Share Posted February 24, 2008 Re: Champion?? So what is champions? is it a upgrade from COH? or more like WOW? Quote Link to comment Share on other sites More sharing options...
Tim Posted February 24, 2008 Report Share Posted February 24, 2008 Re: Champion?? It's a brand new game. Still in development. Based on the CU. Quote Link to comment Share on other sites More sharing options...
gojira Posted February 24, 2008 Report Share Posted February 24, 2008 Re: Champion?? "Champions" is the pen and paper game, like DnD. "Champions Online" is a new MMO that'll be released in 2009. We're calling Champions Online COMMO ("Champions Online MMO") here, although that hasn't been made official by the folks at Cryptic. Quote Link to comment Share on other sites More sharing options...
Checkmate Posted February 24, 2008 Report Share Posted February 24, 2008 Re: Champion?? "Champions" is the pen and paper game' date=' like DnD. "Champions Online" is a new MMO that'll be released in 2009. We're calling Champions Online COMMO ("Champions Online MMO") here, although that hasn't been made official by the folks at Cryptic.[/quote'] Yeah because we need "officials" before something gets a nickname Quote Link to comment Share on other sites More sharing options...
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