JmOz Posted February 15, 2008 Author Report Share Posted February 15, 2008 Re: Characteristics in an EC Can DEX and SPD be Nonpersistent? Yes, and it is actualy kind of undervalued. Realise that with your speed down you will have to wait for the next time your curremt (the much lower) speed comes up to recover, and you will be at 1/2 your current dcv, calculated based on Dex Quote Link to comment Share on other sites More sharing options...
Titanhoss Posted February 4, 2009 Report Share Posted February 4, 2009 Re: Characteristics in an EC I find that it's fairly reasonable to have some stats in an EC if it meets a few criteria. a) it must have a solid theme (Cybernetics, werewolf powers, Kryptonian) that folks would know the inherent weaknesses when planning to take on the character... (Hey, I got some Kryptonite on the black market, we can go ahead with our plans against Sups now) It is available on both sides of the divide... If the hero is gonna get a big bang for the point buck, they can't bitch if their opponents do too. Titanhoss Quote Link to comment Share on other sites More sharing options...
Vulcan Posted February 4, 2009 Report Share Posted February 4, 2009 Re: Characteristics in an EC That was our old GM's bylaw for character creation. "Guys, you can mak your characters as reasonable or as munckin as you like. But remember, whatever you guys do with your PC's, I get to do with the NPC's... and Mechanon has a lot more points than you do." We made a point of keeping things reasonable. Quote Link to comment Share on other sites More sharing options...
neogeo69 Posted February 4, 2009 Report Share Posted February 4, 2009 Re: Characteristics in an EC Meh, I certainly don't see anything special in Mongoose to allow for SPD and DEX in the EC. It's just another player using concept to try to bargain for more powers within the point allotment. As the previous poster said, if PC's really want to play that way, so can GM's and NPC's have a lot more points. Quote Link to comment Share on other sites More sharing options...
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