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Help with a name


JmOz

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OK, the character is a nerdy scientist who has developed a suit that is similar to the Venom Symbiote in ability but not temperment, the suit is technicaly alive but has the intelegence of a plant, it can respond to stimuli but there is no real thinking involved

 

The suit gives extra speed/strength and some metamorphic powers

 

here is the character right up

 

 

 

Player:

 

Val Char Cost

10/30/45 STR 0

8/24/31 DEX -6

10/20/20 CON 0

9 BODY -2

28 INT 18

12 EGO 4

13 PRE 3

14 COM 2

 

2/10 PD 0

2/10 ED 0

4/6 SPD 6

4/10 REC 0

20/40 END 0

20/35 STUN 1

 

6" RUN 0

2" SWIM 0

2"/6" LEAP 0

Characteristics Cost: 26

 

Cost Power

6 Team Communicator: HRRP (Radio Group) (12 Active Points); Sense Affected As Sight, Hearing, & Radio (-1/2), OIF (-1/2)

1 Suit: Damage Resistance (1 PD/1 ED); IIF (-1/4)

Suit, all slots OIF (-1/2)

2 1) Armor (1 PD/1 ED) (3 Active Points)

20 2) +20 STR, Reduced Endurance (0 END; +1/2) (30 Active Points)

32 3) +16 DEX (48 Active Points)

13 4) +10 CON (20 Active Points)

1 5) +2 ED (2 Active Points)

9 6) +2 SPD (14 Active Points)

7 7) Clinging (normal STR) (10 Active Points)

3 8) Endurance Reserve (40 END, 1 REC) (5 Active Points)

3 9) IR Perception (Sight Group) (5 Active Points)

4 10) Combat Luck: Armor (3 PD/3 ED) (9 Active Points); Combat Luck Based (-3/4)

30 Multipower, 45-point reserve, (45 Active Points); all slots OIF (-1/2)

3u 1) Tar Blast: EB 9d6 (vs. PD) (45 Active Points) (uses END Reserve)

3u 2) Tar on your Face: Entangle 2d6, 3 DEF (Stops A Given Sense Group Hearing Group, Stops A Given Sense Group Sight Group) (45 Active Points) (uses END Reserve)

3u 3) Tarred Up: Entangle 3d6, 6 DEF (45 Active Points) (uses END Reserve)

1u 4) Speed of Tar: +7 DEX (21 Active Points); No Figured Characteristics (-1/2)

1u 5) Tar Blades: HKA 1d6 (1 1/2d6 / 2d6 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2) (22 Active Points)

1u 6) Tar Lines: Swinging 15", Reduced Endurance (0 END; +1/2) (22 Active Points)

1u 7) Tar Reach: Stretching 3", Reduced Endurance (0 END; +1/2) (22 Active Points)

1u 8) Tar Regeneration: (Total: 23 Active Cost, 8 Real Cost) Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) (Real Cost: 6) plus Endurance Reserve: +3 REC (4 Total) (3 Active Points) (Real Cost: 3)

1u 9) Tar Strength Boost: +15 STR, Reduced Endurance (0 END; +1/2) (22 Active Points); No Figured Characteristics (-1/2)

Powers Cost: 146

 

 

Cost Skill

3 Acrobatics 14- (15-)

1 Acting 8-

3 Breakfall 14- (15-)

1 Climbing 8-

1 Combat Driving 8-

3 Computer Programming 15-

3 Concealment 15-

1 Conversation 8-

3 Cryptography 15-

3 Traveler

2 1) CK: Home City (INT-based) (3 Active Points) 15-

2 2) CuK: Medical Community (INT-based) (3 Active Points) 15-

2 3) CuK: Scientific Community (INT-based) (3 Active Points) 15-

2 4) CuK: Super Human Community Community (INT-based) (3 Active Points) 15-

1 Deduction 8-

3 Forensic Medicine 15-

3 Inventor 15-

4 Language: Native (idiomatic)

3 PS: Genetisist (INT-based) 15-

3 Paramedics 15-

1 Persuasion 8-

3 Scholar

2 1) KS: Common Knowledge (INT-based) (3 Active Points) 15-

1 2) KS: Criminal Law & Procedures (2 Active Points) 11-

2 3) KS: Sci Fi (INT-based) (3 Active Points) 15-

2 4) KS: Super Human Powers (INT-based) (3 Active Points) 15-

1 5) KS: Supervillains (2 Active Points) 11-

3 Scientist

5 1) SS: Biology (INT-based) 18- (6 Active Points)

2 2) SS: Chemistry (INT-based) 15- (3 Active Points)

2 3) SS: Engineering (INT-based) 15- (3 Active Points)

4 4) SS: Health Sciences (INT-based) 17- (5 Active Points)

2 5) SS: Mathamatics (INT-based) 15- (3 Active Points)

2 6) SS: Physics (INT-based) 15- (3 Active Points)

3 Shadowing 15-

3 Stealth 14- (15-)

1 TF: Common Motorized Ground Vehicles

3 Tar Manipulation (INT-based) 15-

3 Teamwork 14- (15-)

Skills Cost: 92

 

Cost Perk

5 Contact: Detective Simon Queen. Police Liason (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources) 11-

6 Fringe Benefit: License to practice Medicine, Local Police Powers, Membership

Perks Cost: 11

 

 

Total Character Cost: 275

 

Pts. Disadvantage

5 DNPC: Significant Other 8- (Normal; Useful Noncombat Position or Skills)

20 Hunted: VIPER 8- (Mo Pow, NCI, Harshly Punish)

15 Psych. Lim.: Curiosity (Very Common, Moderate)

20 Psych. Lim.: Heroic (Very Common, Strong)

15 Soc. Lim.: Secret ID (Frequently, Major)

15 Susceptibility: Cold, 3d6 damage per Minute (Uncommon)

10 Hunted: Local Police Department 8- (Mo Pow, NCI, Watching)

Disadvantage Points: 100

Base Points: 175

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

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Re: Help with a name

 

If he were a Brit with an interest in seafaring, I'd suggest Jack Tar.

 

Maybe something like Symbiote or Organism?

 

Tar is actualy my working name for him (Why you will see it mentioned in some placed on the character sheet)

 

Jack Tar sounds like a winner imo; maybe he was a fan of pirate stories as a boy.

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Re: Help with a name

 

Well, if he's especially nerdy, he might call himself Ozymandias...

 

However, if he's got a tarry theme, he might go for Mozart (who of course wrote Twinkle Twinkle Little Star.. and you can't get nerdier than obscure, poorly formed wordplay).

 

PAH (Polycyclic Aromatic Hydrocarbon) would be a chemistry nerd term.

 

Creosote would be nerdy with an effort to speak in layman's terms.

 

If he's really uber-nerdy, he might call himself "Bob", as is the ultra-helpful, extremely useful, and incredibly popular paperclip, everyone's favorite hero.. ;)

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Re: Help with a name

 

Dr. Exomuscle?

 

Professor Prehensile?

 

He's a nerd who genetically engineered a living muscle suit.. Some archaic names for what the suit simulate are 'Thews' and 'Sinews', but I expect those wouldn't be nerd names.

 

Vascular, however, might be?

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