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Flying Dodge


Tonio

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Re: Flying Dodge

 

Not entirely immune' date=' but able to avoid it frequently.[/quote']

 

No, not immune, only in danger the phase he acts.

 

Is it any wonder no-one thinks it's balanced? I'll be sticking to my initial gut feeling.

 

Thanks to all for helping me to see what's what here ;)

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Re: Flying Dodge

 

Characters with high Movement values (and especially if they also have a high SPD) can remain nearly unreachable in combat against foes who lack ranged attacks. They can attack and retreat with near-impunity.

 

Technically, so can any character with a Ranged attack, and chances are they spent about as much on their EB (or whatever) and the martial artist did on Passing Strike and Running (or whatever).

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Re: Flying Dodge

 

"I'll abort to Flying Dodge and make my 25" half move to there" seems rife with potential for abuse.

So does anyone with a 25" half move. That's a 50" full move (a 100 active point power for Running, Teleport and Flight) and who knows how much NCM the character has...

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Re: Flying Dodge

 

Technically' date=' so can any character with a Ranged attack, and chances are they spent about as much on their EB (or whatever) and the martial artist did on Passing Strike and Running (or whatever).[/quote']But the Ranged Attack's only use is in attacking at range. The Movement is useful for other things in addition to attacking.
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Re: Flying Dodge

 

You're mistaken. :) Per the rules FAQ' date=' you still get a Full Move worth of Movement with a Flying Dodge, even if you Abort to it.[/quote']

 

Look at it like this, DR:

 

Normally, you abort to [Defensive Action]. As part of your Abort, you've taken up your entire next Phase (you abort on 6 to 8, frex). Instead of now just having "+3 DCV" (everyman Dodge) or "+5 DCV" (martial dodge) as part of the abort, you also get the movement you would have gotten in that phase. You've still aborted, you still don't get to go on 8 (you must wait until 12), but part of the maneuver is to give you the movement you would have otherwise lost.

 

Make more sense that way?

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Re: Flying Dodge

 

So does anyone with a 25" half move. That's a 50" full move (a 100 active point power for Running' date=' Teleport and Flight) and who knows how much NCM the character has...[/quote']

 

You're mistaken. :) Per the rules FAQ' date=' you still get a Full Move worth of Movement with a Flying Dodge, even if you Abort to it.[/quote']

 

Oh, I only need a 25" full move (=19" running for a 38 point power). Sounds good.

 

Say, why don't I make a ranged attacker and toss +30" running, or 30" Flight, in my Multipower? I don't need my EB in phases when I Flying Dodge.

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Re: Flying Dodge

 

Are you and I reading the same FAQ entry' date=' or am I just misunderstanding you? [/quote']

 

No, I just phrased my response extremely poorly. "Looks like that's true for melee, but not for ranged" was referring to the end result of a flying dodge: it takes you out of HtH combat, but doesn't take you out of ranged combat.

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Re: Flying Dodge

 

Hm... I think it's because shifting a multipower is a 0-phase action' date=' and as such you can't abort to it along with a Flying Dodge.[/quote']

 

The rules for Aborting specifically allow for the shifting of points in Power Frameworks. The rules also specifically allow for the performance of more than one Defensive Action during an Abort, as long as they are not mutually exclusive.

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Re: Flying Dodge

 

The rules for Aborting specifically allow for the shifting of points in Power Frameworks. The rules also specifically allow for the performance of more than one Defensive Action during an Abort' date=' as long as they are not mutually exclusive.[/quote']

 

So I can Dodge AND raise a Force Field?

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Re: Flying Dodge

 

Yes.

 

Darren has voiced the opinion that you could even abort to throw a force wall between an attacker and his target, on the basis that it's a defensive action.

 

Certainly if that target is you. It requires Ref permission if the target is someone else, as by default you are only allowed to protect yourself with an Abort.

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Re: Flying Dodge

 

Certainly if that target is you. It requires Ref permission if the target is someone else' date=' as by default you are only allowed to protect yourself with an Abort.[/quote']

 

I thought you could officially Abort to a Dive for Cover to interpose yourself between an attacker and his target?

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Re: Flying Dodge

 

I thought you could officially Abort to a Dive for Cover to interpose yourself between an attacker and his target?

 

According to 5ER p362 last paragraph of the first column, that is only true if you have Ref's permission. That is even one of the specific examples of things that you could do if the Ref gives the okay to Abort to protect others.

 

Of course the last paragraph of the Abort section also specifically spells out that exactly what someone can do when Aborting (or even whether they are allowed to do so) is always at the Ref's descretion. :)

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Re: Flying Dodge

 

According to 5ER p362 last paragraph of the first column, that is only true if you have Ref's permission. That is even one of the specific examples of things that you could do if the Ref gives the okay to Abort to protect others.

 

Of course the last paragraph of the Abort section also specifically spells out that exactly what someone can do when Aborting (or even whether they are allowed to do so) is always at the Ref's descretion. :)

 

That sneaky With the GM's Permission clause; Darn Steve for expecting gamers to take the responsibility of tailoring the rules to their personal tastes. ;)

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