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Balancing Duplication


Doc Samson

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Re: Balancing Duplication

 

While we never developed a mathmatical solution to the question, we decided in our "no banned powers" game that a character with duplication should be balanced against other single characters in the group the same way the whole group is balanced against a single arch-villain.

a) In other words, when I create an arch-villain, I usually test him by doing a few mock battles in my head or on paper against the whole team to make sure the battle seems fun and doesn't run too long or too short. The GM should do this with the duplicating character against a few members of the team to make sure the character is not too effective or too weak.

B) This was necessary in our games because of the frequency in which my players solved conflicts in the "old school" way. In other words, disagreements between my players usally resulted in PC vs. PC combat.

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