CorPse Posted November 6, 2007 Author Report Share Posted November 6, 2007 Re: What rule don't people know? Grab is virtually broken if your Casual STR outclasses the Grabbed person's STR. Last time I gamed I did a Grab By (half Run' date=' Grab By, half Leap) to scoop up a wounded teammate (-1 BODY) and get him out of the line of fire and then later Grabbed the normal STR but huge OCV w/ weapons villainess by the weapon arm, taking her pretty much out of the fight. Then the guy she sniped to -1 BODY pasted her while she was at 1/2 DCV, because of the Grab, but that's not exactly a shining, heroic moment because she was pretty much in custody at the time. [/quote'] Hey, if you're not going to make the villains pay for using weapons built through Foci then who will? Quote Link to comment Share on other sites More sharing options...
CorPse Posted November 20, 2007 Author Report Share Posted November 20, 2007 Re: What rule don't people know? Got a new one... unless someone posted it above. DCV can only be halved once. I've had that argument many a time and oft. Quote Link to comment Share on other sites More sharing options...
Blue Jogger Posted November 20, 2007 Report Share Posted November 20, 2007 Re: What rule don't people know? DCV can only be halved once. I can't tell you how many characters our group designed based on this rule. It makes for very funky bricks. This stopped when the GM finally had enough and started using five-shot autofire (+1/2). Quote Link to comment Share on other sites More sharing options...
CorPse Posted November 20, 2007 Author Report Share Posted November 20, 2007 Re: What rule don't people know? I can't tell you how many characters our group designed based on this rule. It makes for very funky bricks. This stopped when the GM finally had enough and started using five-shot autofire (+1/2). Nice... Quote Link to comment Share on other sites More sharing options...
CTaylor Posted November 20, 2007 Report Share Posted November 20, 2007 Re: What rule don't people know? I don't really see it being a problem with a game if someone who is vastly strong can hold on to someone who isn't. I would think that's a rather appropriate feature, not a bug. Quote Link to comment Share on other sites More sharing options...
CorPse Posted November 20, 2007 Author Report Share Posted November 20, 2007 Re: What rule don't people know? I don't really see it being a problem with a game if someone who is vastly strong can hold on to someone who isn't. I would think that's a rather appropriate feature' date=' not a bug.[/quote'] I think there's a caveat somewhere in the Grab rules that expresses as much. (ie if you're silly-much stronger than someone else your DCV doesn't necessarily get halved.) Quote Link to comment Share on other sites More sharing options...
SteveZilla Posted November 21, 2007 Report Share Posted November 21, 2007 Re: What rule don't people know? A house rule that makes it a ratio of some sort (say 1/2 DCV, then +1 for every 10 STR you have over the target of the grab, limited to no penalty.) might not be a bad idea... So if you have an 8 DCV, but are +40 STR stronger than your opponent, you don't suffer any DCV penalty. I would think that if the target were also extra heavy, that could hinder the grabber in a similar fashion as the target being stronger. But I also think the converse isn't true past a certain point. That point being that which 0 STR could lift. One problem with this is how do you count the STR of a Martial Artist? Just their Base STR, or their Base STR + STR from Martial Art DCs, or Base + Martial DCs + Escape Maneuver? Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted November 21, 2007 Report Share Posted November 21, 2007 Re: What rule don't people know? Gave me a good chuckle. I mean are we talking something beyond grab, breakout roll, etc? That's all pretty straightforward in Hero, right. Right? Grab (looks up the modifiers for grab) Succeeds Casual strength contest roll immediately Fails Looks up the penalties for being in a grab Looks up what you can do with someone in a grab (if you damage them does that eman you have to let go?) Grabees phase makes a full strength contest roll Fails Looks up what you can do when you are grabbed and attacks the grabber at a penalty Grabber's next phase realises he needs to roll to hit again, despite the grab still being in place to cause damage this phase... It is not that straightforward... Quote Link to comment Share on other sites More sharing options...
CorPse Posted November 22, 2007 Author Report Share Posted November 22, 2007 Re: What rule don't people know? Certainly the last part (needing to reroll) is dang hard to remember. I think that was added in 5th? Or did I just never notice it in fourth? Wouldn't be the first time... Quote Link to comment Share on other sites More sharing options...
Markdoc Posted November 22, 2007 Report Share Posted November 22, 2007 Re: What rule don't people know? Certainly the last part (needing to reroll) is dang hard to remember. I think that was added in 5th? Or did I just never notice it in fourth? Wouldn't be the first time... Added in 5th (presumably on the grounds that you would otherwise need continous on your STR). We houseruled that one out of existence as it makes no sense and the penalties for grabbing someone do not make it a killer tactic (in fact, grabs are not used that frequently in most games I've played in though as a GM, I make fairly frequent use of them) cheers, Mark Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted November 22, 2007 Report Share Posted November 22, 2007 Re: What rule don't people know? Strength isn't continuous? That explains why I have to keep putting this aircraft carrier down between phases. Quote Link to comment Share on other sites More sharing options...
SteveZilla Posted November 22, 2007 Report Share Posted November 22, 2007 Re: What rule don't people know? Grabber's next phase realises he needs to roll to hit again' date=' despite the grab still being in place to cause damage this phase...[/quote'] If the attack roll for the Squeeze fails, the victim takes no damage but remains grabbed. If the attack roll for the Throw fails, the victim suffers no effects of a Throw, and is no longer grabbed. (5ER, p 387). It's there in black & white. But I do believe it is a change from prior editions. Quote Link to comment Share on other sites More sharing options...
SteveZilla Posted December 15, 2007 Report Share Posted December 15, 2007 Re: What rule don't people know? I didn't realize that Presence Attacks could be Haymakered. I also didn't realize that if you Haymaker an attack (of almost any kind), it it foiled if the target moves 1" or more. Even ECV powers and Presence Attacks. Which sounds kinda strange to me -- a Presence Attack "missing" it's "target", but I can see the game balance reasons for it. EDIT: I knew about the 1" target move foiling a Hamaker in relation to HtH attacks and ranged CV attacks. Quote Link to comment Share on other sites More sharing options...
CTaylor Posted February 25, 2008 Report Share Posted February 25, 2008 Re: What rule don't people know? Just thought of a new one: Extra Time doesn't stop you from doing other things before the time is up, it just makes the effect take that long to be applied. You can run around, use other powers, etc while the Extra Time is ticking down. If you want to have the extra time prevent you from taking other actions, that's an additional +1/4 limitation. Quote Link to comment Share on other sites More sharing options...
CorPse Posted February 25, 2008 Author Report Share Posted February 25, 2008 Re: What rule don't people know? Just thought of a new one: Extra Time doesn't stop you from doing other things before the time is up, it just makes the effect take that long to be applied. You can run around, use other powers, etc while the Extra Time is ticking down. If you want to have the extra time prevent you from taking other actions, that's an additional +1/4 limitation. Good one. I've recently discovered the rule for non-Combat Teleporting, basically: Takes an extra-phase to do it, and you are 0 OCV, and 1/2 DCV while you are getting ready to go. Makes perfect sense if you think about it... Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted February 26, 2008 Report Share Posted February 26, 2008 Re: What rule don't people know? Good one. I've recently discovered the rule for non-Combat Teleporting, basically: Takes an extra-phase to do it, and you are 0 OCV, and 1/2 DCV while you are getting ready to go. Makes perfect sense if you think about it... Isn't that rule for all Non-Combat Movement? Quote Link to comment Share on other sites More sharing options...
SteveZilla Posted February 26, 2008 Report Share Posted February 26, 2008 Re: What rule don't people know? Just thought of a new one: Extra Time doesn't stop you from doing other things before the time is up, it just makes the effect take that long to be applied. You can run around, use other powers, etc while the Extra Time is ticking down. If you want to have the extra time prevent you from taking other actions, that's an additional +1/4 limitation. IIRC, if the Extra Time power is an Attack Power, it restricts you to not making any other attacks until it goes off. You can stop the preparation to do a quicker attack, but all of the time spent so far is lost and would have to be re-done for the next use. Quote Link to comment Share on other sites More sharing options...
CorPse Posted February 26, 2008 Author Report Share Posted February 26, 2008 Re: What rule don't people know? Isn't that rule for all Non-Combat Movement? Yes, but it doesn't take you an extra phase for other forms of movement. That's the surprising part... but it makes perfect sense within the system. Quote Link to comment Share on other sites More sharing options...
CTaylor Posted February 26, 2008 Report Share Posted February 26, 2008 Re: What rule don't people know? IIRC, if the Extra Time power is an Attack Power, it restricts you to not making any other attacks until it goes off. That's what the book says, although it also allows exceptions for some attacks such as poisons that take time to affect the target. I make it a special effects judgement call: if the special effect is "it takes time for the meteor to fall from orbit" then other attacks can be launched. If the special effect is "it takes time for me to power up the attack" then they cannot. Probably an additional limitation would be proper for this. Quote Link to comment Share on other sites More sharing options...
Kenn Posted February 29, 2008 Report Share Posted February 29, 2008 Re: What rule don't people know? "If it isn't broke, don't fix it." - Unknown in the offices of some RPG companies. Quote Link to comment Share on other sites More sharing options...
CorPse Posted February 29, 2008 Author Report Share Posted February 29, 2008 Re: What rule don't people know? We had to go there? *CorPse shakes his head in sadness.* Quote Link to comment Share on other sites More sharing options...
CTaylor Posted February 29, 2008 Report Share Posted February 29, 2008 Re: What rule don't people know? This is my favorite thread on this board. If I could I'd post a cat picture declaring it. Quote Link to comment Share on other sites More sharing options...
CorPse Posted February 29, 2008 Author Report Share Posted February 29, 2008 Re: What rule don't people know? Hmmm... a cat dancing. The image alone is enough to cheer me up. *CorPse dances like a cat.* Quote Link to comment Share on other sites More sharing options...
CTaylor Posted March 1, 2008 Report Share Posted March 1, 2008 Re: What rule don't people know? I was thinking more along this line, but if you wanna dancing cat, here you go. /lolcat Quote Link to comment Share on other sites More sharing options...
CorPse Posted March 1, 2008 Author Report Share Posted March 1, 2008 Re: What rule don't people know? Ah... very nice. Quote Link to comment Share on other sites More sharing options...
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