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[Character] The American Samurai


OctoberRaven

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Re: [Character] The American Samurai

 

"Float away' date=' little butterfly. Just flutter away. I got a gig in Vegas. And the wastelands ain't no place for kids."[/quote']

 

The Six-String Samurai is on my list of characters to write-up in HERO.

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Re: [Character] The American Samurai

 

My take

[b]American Samurai - [/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
15    STR     5   15      12-       HTH Damage 3d6  END [1]
18    DEX     24   18      13-       OCV 6 DCV 6
18    CON     16   18      13-
15    BODY    10   15      12-
15    INT     5   15      12-       PER Roll 12-
15    EGO     10   15      12-       ECV: 5
18    PRE     8   18      13-       PRE Attack: 3 1/2d6
8    COM     -1   8      11-
10    PD      7   10/20             10/20 PD (0/10 rPD)
10    ED      6   10/20             10/20 ED (0/10 rED)
4    SPD     12   4                 Phases:  3, 6, 9, 12
7    REC     0   7
36    END     0   36
32    STUN    0   32
6    RUN      0   6"                END [1]
2    SWIM     0   2"                END [1]
3    LEAP     0   3"                3" forward, 1 1/2" upward

[b]CHA Cost: 102[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
21     [b][i]Katana[/i][/b]: Multipower, 43-point reserve,  (43 Active Points); all slots OAF (Katana; -1) - END=
2u     1)  [b][i]Blade[/i][/b]: (Total: 43 Active Cost, 17 Real Cost) Killing Attack - Hand-To-Hand 1 1/2d6 (2 1/2d6 w/STR), Reduced Endurance (0 END; +1/2) (37 Active Points); OAF (Katana) (-1), Required Hands One-And-A-Half-Handed (-1/4), Real Weapon (-1/4) (Real Cost: 15) [b]plus[/b] Naked Modifier: Range Based On STR (+1/4) for up to 25 Active Points (6 Active Points); 1 Recoverable Charge (-1 1/4), OAF (Katana; -1), Lockout (Cannot Use HKA Untl Charge Is Recovered; -1/2) (Real Cost: 2) - END=[1 rc]
1u     2)  [b][i]Flat Side Strike[/i][/b]: Hand-To-Hand Attack +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); OAF (Katana; -1), Hand-To-Hand Attack (-1/2), Required Hands One-And-A-Half-Handed (-1/4) - END=0
2     +1 OCV with Katana (5 Active Points); OAF (Katana) (-1) - END=
7     [b][i]Empty Mind[/i][/b]: Mental Defense (10 points total) - END=0
16     [b][i]Defense Mastery[/i][/b]: Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points); OAF (Katana; -1), Must Be Aware Of The Attack (-1/4) - END=0
3     [b][i]Fortune Found In Zen[/i][/b]: Luck 2d6 (10 Active Points); Extra Time (1 Hour, Only to Activate, Character May Take No Other Actions, -1 3/4), Concentration (0 DCV; -1/2), Restrainable (Only by means other than Grabs and Entangles; Power Must Be Re-Activated If Character Falls Asleep; -1/4) - END=0

[b]POWERS Cost: 52[/b]

[b][u]Cost[/u]   [u]MARTIAL ARTS[/u][/b]
     Kendo
4      1)  Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4      2)  Counterstrike:  1/2 Phase, +2 OCV, +2 DCV, Weapon +2 DC Strike, Must Follow Block
4      3)  Disarm:  1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm roll
4      4)  Lightning Stroke:  1/2 Phase, +2 OCV, +0 DCV, Weapon +2 DC Strike
3      5)  Legsweep/Legstrike:  1/2 Phase, +2 OCV, -1 DCV, 4d6 Strike, Target Falls
1      6)  Weapon Element:  Default Element (Blades), Empty Hand

[b]MARTIAL ARTS Cost: 20[/b]

[b][u]Cost[/u]   [u]SKILLS[/u][/b]
10      +2 with HTH Combat
8      Penalty Skill Levels:  +4 vs. Sweep OCV with Kenjutsu

0      Acting 8-
2      AK: The United States 11-
3      Breakfall 13-
0      Climbing 8-
7      Concealment 14-
0      Conversation 8-
4      CuK: Bushido (INT) 13-
3      Scholar
1      1)  KS: Bonsai 11-
1      2)  KS: Calligraphy 11-
1      3)  KS: Haiku 11-
1      4)  KS: Ikebana (Floral Arranging) 11-
2      5)  KS: Kenjutsu (INT) 12-
4      6)  KS: Samurai Legends (INT) 14-
1      7)  KS: The Martial World 11-
1      8)  KS: Ukio-E (Ukio-E) 11-
1      9)  KS: Zen 11-
0      Deduction 8-
1      Disguise 8-
1      Electronics 8-
3      Fast Draw (Iaijutsu) 13-
0      Language:  English (idiomatic; literate)
4      Language:  Japanese (completely fluent; literate)
1      Mechanics 8-
6      Navigation (Land) 14-
0      Paramedics 8-
0      Persuasion 8-
2      PS: Carpenter 11-
2      PS: General Handyman 11-
3      Power:  Meditation (EGO) 12-
5      Rapid Attack (HTH) 
0      Shadowing 8-
0      Stealth 8-
8      Survival (Temperate/Subtropical, Desert, Mountain, Urban) 12-
0      TF:  Small Motorized Ground Vehicles
3      WF:  Blades, Bows, Thrown Sword

[b]SKILLS Cost: 89[/b]

[b][u]Cost[/u]   [u]PERKS[/u][/b]
4      Reputation:  Incredible Swordsman (The United States) 11-, +2/+2d6

[b]PERKS Cost: 4[/b]

[b][u]Cost[/u]   [u]TALENTS[/u][/b]
8      Lightning Reflexes: +8 DEX to act first with All Actions (12 Active Points); OIF (Any Katana; -1/2)
15      Combat Sense 12-

[b]TALENTS Cost: 23[/b]
[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
15     Hunted:  PRIMUS 11- (Mo Pow, NCI, Watching)
5     Hunted:  Rival Swordsman 8- (As Pow, Defeat In Combat)
15     Hunted:  UNTL 11- (Mo Pow, NCI, Watching)
10     Money:  Destitute
20     Psychological Limitation:  Follows Code Of Bushido (The Sevenfold Path) (Common, Total)
10     Social Limitation:  Nomad (Frequently, Minor)
15     Social Limitation:  Public Identity (Frequently, Major)

[b]DISADVANTAGES Points: 90[/b]

Base Pts: 200
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 290



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