tribe Posted July 14, 2007 Report Share Posted July 14, 2007 Re: Villain Campaign: need help I'd like to say thanks for the discussion here on a Villains Campaign. I'm just launching one via pbem and the insights have been fantastic. Just to promote cross-pollinating threads (and pull in some interest from potential players) here's a link to the Player Finder section: http://www.herogames.com/forums/showthread.php?p=1382450#post1382450 I'm using a Mission Impossible style of play where the villains will receive a dossier on a hero they need to neutralise for a bounty. As the game goes on they will also have to contend with other villains after the same target. Quote Link to comment Share on other sites More sharing options...
CoreBrute Posted February 21, 2009 Report Share Posted February 21, 2009 Re: Villain Campaign: need help Hey, sorry for the thread necromancy, but It's been two years and I really want to know how the campaign went. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted February 21, 2009 Report Share Posted February 21, 2009 Re: Villain Campaign: need help Use their previous Superhero Characters as the foil for them to battle. "Curses, foiled again" QM Resources Wanted http://en.wikipedia.org/wiki/Wanted_(comics) Secret Six http://en.wikipedia.org/wiki/Secret_Six_(comics) Suicide Squad http://en.wikipedia.org/wiki/Suicide_Squad More later Quote Link to comment Share on other sites More sharing options...
Vulcan Posted February 21, 2009 Report Share Posted February 21, 2009 Re: Villain Campaign: need help A main assertation by my players was a desire to have a less reactive game. This is the core of your situation. What has happened is that your players percieve the superhero genre as 'wait for the supervillians to do something and then go fight them.' They have forgotten Batman: He does not wait for the villians to act, he acts himself to go find them. Investigation is the core of a proactive superhero game. It allows the heroes to set the pace, rather than waiting for the villians to do so! Quote Link to comment Share on other sites More sharing options...
Vulcan Posted February 21, 2009 Report Share Posted February 21, 2009 Re: Villain Campaign: need help I must admit that I have shot down my 5th players idea for a character or at least shot down his power. He led with powers which I always think is a no no. He wants to play some form of paper manipulator based on a manga or anime he is familliar with. As it was explained to me this could be a paper green lantern. For some reason I am just not enthused by this idea and I asked him to work on it. I realize by writing this how totalitarian this sounds but for me to do my best I have to be interested and supportive of the characters in order to give my best to my players. Read Or Die! was the anime. I reccomend watching it to see what the player is thinking about, and it's pretty good on it's own merits as well - assuming you like anime in the first place. Quote Link to comment Share on other sites More sharing options...
CoreBrute Posted March 15, 2009 Report Share Posted March 15, 2009 Re: Villain Campaign: need help Thread Necromancy Powers Away! What happened? Did it work? Did they all die horribly? Did they resort to kill each other? Tell us! Please? Quote Link to comment Share on other sites More sharing options...
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