Lord Fyre Posted June 18, 2007 Report Share Posted June 18, 2007 Here is a strange question - especially from a player of champions since 3rd Edition. How would you model ordinary rope in Champions? It is a problem that can be avoided in a heroic game, but if a player wanted to include it amoung his/her equipment, what would be the best power or combination of powers to simulate all the many things a good rope can be used for? Quote Link to comment Share on other sites More sharing options...
Bloodstone Posted June 18, 2007 Report Share Posted June 18, 2007 Re: Rope How good is the character with the rope? For a character that knows how to use a lasso, you might have something like: Stretching, with various limitations (like No non combat stretching and cannot do damage) Entangle (probably with decent BODY/DEF if you don't want normals busting out with STR, but take vulnerability or non resistance defense limits so it can still be cut or burned through easily) EB, Continuous, NND, Limited Range (strangle someone by throwing it around neck) Swinging (possibly with limitations the allow it to only be used with a proper attachment point, depending on how strict the GM is about such things) Quote Link to comment Share on other sites More sharing options...
Lord Fyre Posted June 18, 2007 Author Report Share Posted June 18, 2007 Re: Rope Sounds like I should look at a Multipower with all of these abilities in it. Otherwise, if only one was available (like someone putting it into a utility belt MP), I think that the stretching would work. Quote Link to comment Share on other sites More sharing options...
Maccabe Posted June 18, 2007 Report Share Posted June 18, 2007 Re: Rope Don't forget SKILL: POWER- Rope. Quote Link to comment Share on other sites More sharing options...
jkwleisemann Posted June 18, 2007 Report Share Posted June 18, 2007 Re: Rope Stretching... swinging... entangle.... Bonus Reputation perk, small group (Bondage Enthusiasts)...? Quote Link to comment Share on other sites More sharing options...
Remjin Posted June 18, 2007 Report Share Posted June 18, 2007 Re: Rope Let's not forget the simple bonus to climbing... Quote Link to comment Share on other sites More sharing options...
Nekkidcarpenter Posted June 18, 2007 Report Share Posted June 18, 2007 Re: Rope Stretching... swinging... entangle.... Bonus Reputation perk, small group (Bondage Enthusiasts)...? That reminds me, I've got to call Sara............. Quote Link to comment Share on other sites More sharing options...
Bloodstone Posted June 18, 2007 Report Share Posted June 18, 2007 Re: Rope Let's not forget the simple bonus to climbing... :eek: THAT WAY LIES MADNESS!!!! Quote Link to comment Share on other sites More sharing options...
Captain Obvious Posted June 18, 2007 Report Share Posted June 18, 2007 Re: Rope Connor MacManus: Well, "Name one thing you're gonna need this stupid f***ing rope for." Quote Link to comment Share on other sites More sharing options...
Bloodstone Posted June 18, 2007 Report Share Posted June 18, 2007 Re: Rope Is that right, Rambo? Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted June 18, 2007 Report Share Posted June 18, 2007 Re: Rope Connor MacManus: Well' date=' "Name one thing you're gonna need this stupid f***ing rope for."[/quote'] Boondock Saints Rocks! Quote Link to comment Share on other sites More sharing options...
GoldenAge Posted June 18, 2007 Report Share Posted June 18, 2007 Re: Rope Make sure that anything you do with rope is accompanied by the appropriate skill rolls and powers. Rope alone isn't good for anything, but if you know how to tie solid knots, fasten belays, use a whip, fashion and throw a lariat, hogtie a pig, etc. it becomes quite powerful. Rope is kind of like flour to a pastry chef. The flour alone isn't all that edible, but with a little skill you can have chocolate cake! Quote Link to comment Share on other sites More sharing options...
Comic Posted June 19, 2007 Report Share Posted June 19, 2007 Re: Rope Rope is a special effect. Rope burn will stay with you forever. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted June 19, 2007 Report Share Posted June 19, 2007 Re: Rope VPP: Only Powers That Can Simulate Rope "I'm strangely comfortable with it." Quote Link to comment Share on other sites More sharing options...
mattingly Posted June 19, 2007 Report Share Posted June 19, 2007 Re: Rope 1 Perk: Carries Rope Quote Link to comment Share on other sites More sharing options...
Captain Obvious Posted June 19, 2007 Report Share Posted June 19, 2007 Re: Rope 1 Perk: Carries Rope Munchkin Quote Link to comment Share on other sites More sharing options...
mattingly Posted June 19, 2007 Report Share Posted June 19, 2007 Re: Rope Okay, then. 2 points. Quote Link to comment Share on other sites More sharing options...
BoloOfEarth Posted June 19, 2007 Report Share Posted June 19, 2007 Re: Rope Soap on a Rope: Cosmetic Transform: Dirty to Clean, OIF. Quote Link to comment Share on other sites More sharing options...
GoldenAge Posted June 19, 2007 Report Share Posted June 19, 2007 Re: Rope Soap on a Rope: Cosmetic Transform: Dirty to Clean' date=' OIF.[/quote'] Advantage: Eliminates "Don't Drop the Soap" Limitation (Sticky) Quote Link to comment Share on other sites More sharing options...
JmOz Posted June 19, 2007 Report Share Posted June 19, 2007 Re: Rope I would call it stretching with limits, most of the rest can be covered with the f/x rules imo. Quote Link to comment Share on other sites More sharing options...
Pariah Posted June 20, 2007 Report Share Posted June 20, 2007 Re: Rope Soap on a Rope: Cosmetic Transform: Dirty to Clean' date=' OIF.[/quote'] Do you get Special Effects bonuses against infernal creatures if it's Pope Soap on a Rope? Just wondering.... Quote Link to comment Share on other sites More sharing options...
braincraft Posted June 20, 2007 Report Share Posted June 20, 2007 You dope Do you get Special Effects bonuses against infernal creatures if it's Pope Soap on a Rope? Just wondering.... Nope (I hope). Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted June 20, 2007 Report Share Posted June 20, 2007 Re: Rope For our next trick we'll argue on how to model a set of flatware, all eight (or eleven, I forget how many pieces you can fit into a place setting...) pieces. Quote Link to comment Share on other sites More sharing options...
Loxly Posted June 20, 2007 Report Share Posted June 20, 2007 Re: Rope For our next trick we'll argue on how to model a set of flatware' date=' all eight (or eleven, I forget how many pieces you can fit into a place setting...) pieces.[/quote'] How ever many it is, the small pistols go to the left of the place setting. or ... Spoons would have higher DCs "because they hurt more." Quote Link to comment Share on other sites More sharing options...
Balabanto Posted June 20, 2007 Report Share Posted June 20, 2007 Re: Rope No, actually, it's worth about 1 point, Dave's right. Remember, it's not nearly as useful without the other one point perk. 1 point: Perk. Carries Grappling Hook. Quote Link to comment Share on other sites More sharing options...
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