L. Marcus Posted December 13, 2009 Report Share Posted December 13, 2009 Re: Cool Guns for your Games "Wonderful we can do nowadays!" Quote Link to comment Share on other sites More sharing options...
AmadanNaBriona Posted December 13, 2009 Report Share Posted December 13, 2009 Re: Cool Guns for your Games "There's an app for that..." The Economist, Dec 10, 2009 wow... just... wow Quote Link to comment Share on other sites More sharing options...
LordGhee Posted December 14, 2009 Report Share Posted December 14, 2009 Re: Cool Guns for your Games And there is a neat I phine holder that goes on your M-16 so your hands are free to shoot see http://www.wired.com/images_blogs/dangerroom/2009/07/gun_accessories_2a.jpg Lord Ghee Quote Link to comment Share on other sites More sharing options...
LordGhee Posted December 14, 2009 Report Share Posted December 14, 2009 Re: Cool Guns for your Games NOw add a bule tooth camera and an app and ;you have look around corners gun HUmm how many apps would that sell to the 1 million or so soldiers and cops !!! copy righted Lord Ghee El Paso TX Lord Ghee Quote Link to comment Share on other sites More sharing options...
Sundog Posted December 14, 2009 Report Share Posted December 14, 2009 Re: Cool Guns for your Games It's been done before... for real. M65 Davy Crockett "Nuclear Bazooka" 0.1kt warhead, 3 mile range, 3 mile area effect (oops) Repeats a number of errors I've heard about this weapon for years. They don't mention that the Crockett's warhead could be dialled back in yield for precision work, or that the whole reason for mounting it on a jeep was so that the firer could drive away from the fallout should it be coming towards him. Far from a "weapon of last resort" it was a very effective response to the legions of tanks the SOviets were deploying to the borders of Eastern Europe at the time. Quote Link to comment Share on other sites More sharing options...
DusterBoy Posted December 14, 2009 Report Share Posted December 14, 2009 Re: Cool Guns for your Games And there is a neat I phine holder that goes on your M-16 so your hands are free to shoot see http://www.wired.com/images_blogs/dangerroom/2009/07/gun_accessories_2a.jpg Lord Ghee "I'm going to have to call you back. I'm in a firefight right now." Quote Link to comment Share on other sites More sharing options...
LordGhee Posted December 14, 2009 Report Share Posted December 14, 2009 Re: Cool Guns for your Games At least with the cell phones you can take a pic and prove that why you where late. LOL YOu got rep Lord Ghee Quote Link to comment Share on other sites More sharing options...
Markdoc Posted December 14, 2009 Report Share Posted December 14, 2009 Re: Cool Guns for your Games Repeats a number of errors I've heard about this weapon for years. They don't mention that the Crockett's warhead could be dialled back in yield for precision work, or that the whole reason for mounting it on a jeep was so that the firer could drive away from the fallout should it be coming towards him. Far from a "weapon of last resort" it was a very effective response to the legions of tanks the SOviets were deploying to the borders of Eastern Europe at the time. It's not entirely wrong - although the lowest yield put the users outside the hot zone, it also decreased the effect against armour dramatically. To be effective in its planned role as a massed anti-armor weapon, it would have needed to have been used at maximum yield - in which case the radiation dose taken by the users would almost certainly have been fatal - not in days or hours as it would have been to people within a few hundred yards, but probably within months. You can't outrun the radiation in a jeep (and practically, if the wind was blowing your way, you probably couldn't outrun the fallout, either). That probably wasn't appreciated when the weapon was first deployed, but it was certainly common knowledge by the 80's. I talked to US soldiers stationed in Germany back in the 80's and the general opinion - among the troops who deployed it - was that the Davy Crockett was suicide weapon. Not to mention the fact that it would likely have been used in a heavily populated region, so civilian casualties from use would also have been significant. Basically it was a desperation weapon for what would have been a desperate struggle, if war had erupted. cheers, Mark Quote Link to comment Share on other sites More sharing options...
megaplayboy Posted December 14, 2009 Report Share Posted December 14, 2009 Re: Cool Guns for your Games Reminds me of the tac-nuke round for the cone rifle in Paranoia--the blast radius exceeded the maximum range. Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted December 14, 2009 Report Share Posted December 14, 2009 Re: Cool Guns for your Games Reminds me of the tac-nuke round for the cone rifle in Paranoia--the blast radius exceeded the maximum range. Of course, it was also possible for your clone to survive getting hit by a nuke. Quote Link to comment Share on other sites More sharing options...
wcw43921 Posted December 14, 2009 Report Share Posted December 14, 2009 Re: Cool Guns for your Games "There's an app for that..." An iPhone app called Bullet Flight enables snipers to calculate range and trajectory for their shots, and built-in satellite-positioning allows local weather conditions to be taken into account. The basic version costs $3.99 and the full military one—which even calculates how the Coriolis effect from the rotation of the Earth will influence a bullet’s flight—costs $29.99. The Economist, Dec 10, 2009 I could see that being popular with hunters--just the thing to help you take down the animal on the first shot. I can hear the old-timers now grousing about the new technology and the death of Kentucky Windage-- Quote Link to comment Share on other sites More sharing options...
SSgt Baloo Posted December 15, 2009 Report Share Posted December 15, 2009 Re: Cool Guns for your Games Of course' date=' it was also possible for your clone to [i']survive[/i] getting hit by a nuke. ...But only if it was funny! Quote Link to comment Share on other sites More sharing options...
wcw43921 Posted December 15, 2009 Report Share Posted December 15, 2009 Re: Cool Guns for your Games Of course' date=' it was also possible for your clone to [i']survive[/i] getting hit by a nuke. It was also possible to survive a nuke in Villains & Vigilantes--that game listed the damage for a large nuclear warhead as 4d100. Which made it possible--albeit unlikely--for it to inflict only four points of damage. Granted, anything is possible in the superhero genre, but how believable would that be? I always thought that the damage for a large nuke should have been d4 x 100--that would have been more believable, and much easier to calculate. ("Everyone in the blast radius takes 400 points damage. Guess you should have cut the blue wire, eh?") The legendary gamer comic Murphy's Rules made note of this as well--their punchline for the entry was, "You'd get one heck of a suntan, though--" Quote Link to comment Share on other sites More sharing options...
SSgt Baloo Posted December 15, 2009 Report Share Posted December 15, 2009 Re: Cool Guns for your Games These guns should make it through security: Steampunk Nerf Guns: Cool-looking pPaintball guns: Quote Link to comment Share on other sites More sharing options...
SSgt Baloo Posted December 15, 2009 Report Share Posted December 15, 2009 Re: Cool Guns for your Games ...And now an example of what can happen when you don't have a clear idea of when enough is enough: [ATTACH=CONFIG]34460[/ATTACH] Quote Link to comment Share on other sites More sharing options...
Wolf Posted December 16, 2009 Report Share Posted December 16, 2009 Re: Cool Guns for your Games ...And now an example of what can happen when you don't have a clear idea of when enough is enough: [ATTACH=CONFIG]34460[/ATTACH] I think I had a character who used something like that (before I went into the service)... During my last road march the last week of basic, my buddy (who I joined with, and was my best friend since pre-highschool, IE was in my gaming group) handed me the 60 and asked me to think of what I did to Said character's back. I now probably under equip my characters, that was brutal. Quote Link to comment Share on other sites More sharing options...
Tom Posted December 17, 2009 Report Share Posted December 17, 2009 Re: Cool Guns for your Games ...And now an example of what can happen when you don't have a clear idea of when enough is enough: [ATTACH=CONFIG]34460[/ATTACH] Geez -- but the WTF???? moment has got to be worth a few extra d6 on the PRE attack... Quote Link to comment Share on other sites More sharing options...
Markdoc Posted December 17, 2009 Report Share Posted December 17, 2009 Re: Cool Guns for your Games ...And now an example of what can happen when you don't have a clear idea of when enough is enough: [ATTACH=CONFIG]34460[/ATTACH] Actually, if you look at it reeeeal careful you can spot that there's still gun in there cheers, Mark Quote Link to comment Share on other sites More sharing options...
gewing Posted December 18, 2009 Report Share Posted December 18, 2009 Re: Cool Guns for your Games It's not entirely wrong - although the lowest yield put the users outside the hot zone' date=' it also decreased the effect against armour dramatically. To be effective in its planned role as a massed anti-armor weapon, it would have needed to have been used at maximum yield - in which case the radiation dose taken by the users would almost certainly have been fatal - not in days or hours as it would have been to people within a few hundred yards, but probably within months. You can't outrun the radiation in a jeep (and practically, if the wind was blowing your way, you probably couldn't outrun the fallout, either). That probably wasn't appreciated when the weapon was first deployed, but it was certainly common knowledge by the 80's. I talked to US soldiers stationed in Germany back in the 80's and the general opinion - [b']among the troops who deployed it[/b] - was that the Davy Crockett was suicide weapon. Not to mention the fact that it would likely have been used in a heavily populated region, so civilian casualties from use would also have been significant. Basically it was a desperation weapon for what would have been a desperate struggle, if war had erupted. cheers, Mark I would have to go back through the references, but as I recall off the top of my head, the short range of the gun was why the 120mm version was phased out for the 155mm version. I seem to recall that they intended it to be mostly used from fortified positions, and trenches would have limited the radiation somewhat. FIrst effectively "enhanced radiation" weapon. at any range over 1500 yards or so, I suspect it would have been fairly high angle fire, even if they could see the target. So, get a good sized brick or concrete building between you and the target, then lob it away... Actually, I just remembered something, I think the projectile was so unstable in flight that accuracy was abominable. Now, I strongly suspect it could have been developed further, but... I understand that the powers that be suddenly realized that they had built a weapon that would have involved a second lieutenant and a sargent driving around in a jeep with a nuclear weapon. They decided that might not have been such a good idea... Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted December 18, 2009 Report Share Posted December 18, 2009 Re: Cool Guns for your Games I understand that the powers that be suddenly realized that they had built a weapon that would have involved a second lieutenant and a sargent driving around in a jeep with a nuclear weapon. They decided that might not have been such a good idea... Bing Crosby and Bob Hope in The Road to Armageddon. Quote Link to comment Share on other sites More sharing options...
DusterBoy Posted December 18, 2009 Report Share Posted December 18, 2009 Re: Cool Guns for your Games Does anybody else remember the infantry-deployed tactical nuclear rockets from Starship Troopers? And I keep thinking of a nuclear-equipped round for the RPG7, only without all the problems of the Davy Crockett. Quote Link to comment Share on other sites More sharing options...
Kristopher Posted December 18, 2009 Report Share Posted December 18, 2009 Re: Cool Guns for your Games Does anybody else remember the infantry-deployed tactical nuclear rockets from Starship Troopers? And I keep thinking of a nuclear-equipped round for the RPG7' date=' only without all the problems of the Davy Crockett.[/quote'] With the RPG, avoiding an ourright suicide weapon would require a yield so low that you'd probably be better off avoiding nuclear drawbacks and using the thermobaric round. Quote Link to comment Share on other sites More sharing options...
Remjin Posted December 23, 2009 Author Report Share Posted December 23, 2009 Re: Cool Guns for your Games "There's an app for that..." The Economist, Dec 10, 2009 Wow, now that's a sweet app... even if I have no idea of how to make use of it. =) Quote Link to comment Share on other sites More sharing options...
Remjin Posted December 23, 2009 Author Report Share Posted December 23, 2009 Re: Cool Guns for your Games ...And now an example of what can happen when you don't have a clear idea of when enough is enough: [ATTACH=CONFIG]34460[/ATTACH] I'm thinking that was more an exercise in "how much crap can I attach to this thing...?" than anyone actually using that monstrosity. =) At least, that's my hope. It looks like it'd weigh a ton... and note, at least it isn't cheap crap on there. I saw several pieces of expensive stuff on there, including several Surefire parts and one of those expensive ACOG or whatever style sights on top of the huge scope. =) Quote Link to comment Share on other sites More sharing options...
SSgt Baloo Posted December 23, 2009 Report Share Posted December 23, 2009 Re: Cool Guns for your Games I'm thinking that was more an exercise in "how much crap can I attach to this thing...?" than anyone actually using that monstrosity. =) At least' date=' that's my hope. It looks like it'd weigh a ton... and note, at least it isn't cheap crap on there. I saw several pieces of expensive stuff on there, including several Surefire parts and one of those expensive ACOG or whatever style sights on top of the huge scope. =)[/quote'] I'm pretty sure the picture was just an exercise in how much expensive crap one could attach to a rifle* without regard to the actual utility of such a monstrosity (I'm assuming it's an M-4 carbine, but really, who can tell?) *i.e.: It's a joke, son! Quote Link to comment Share on other sites More sharing options...
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