Sir Ofeelya Posted September 23, 2006 Report Share Posted September 23, 2006 Just a question as to how you would hande combat in a shield wall. I was thinking that because there is no leaping around, dodging etc, that DCVs would be lower. However, the character would get bonuses for his own shield and those on either side. Any thoughts? Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted September 23, 2006 Report Share Posted September 23, 2006 Re: Shield Walls . . . As a knee-jerk reaction, I'd give a +1 to DCV flat-out. The lack of leaping about is more than made up for in the neighbors' shields. Quote Link to comment Share on other sites More sharing options...
Outsider Posted September 23, 2006 Report Share Posted September 23, 2006 Re: Shield Walls I think old FH used to allow a +1DCV per neighboring shield, and didnt worry about the 'no dodging around' deal. So +2 DCV for the folks in the middle of the wall, and only +1 for the guys on the end. If the guys in the wall are using nice long poking weapons (like pikes) then thwir opponents will be losing an OCV as well, for a total CV modifier of 3. All added together, its pretty effective.... DEX 10 grunts get DCV 3 to start, then add 3 DCV for their large shields, then 2 more DCV for being in a shield wall, for a total of 8 DCV (all assuming no encumbrance penalties) AND their opponents probably lose an OCV. Not enough to let basic infantrymen defeat heroic level opponents, but it makes them pretty tough against masses of poorly disciplined & low skill opponents. Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted September 23, 2006 Report Share Posted September 23, 2006 Re: Shield Walls this would also be a case where teamwork/tactics skill comes into play, big diffference between a barely trained mob, or a police riot squad, and a roman legions wall Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted September 23, 2006 Report Share Posted September 23, 2006 Re: Shield Walls . . . Speaking of Roman legions: What of the famed battle formation Testudos -- the tortoise? How to write that one out? It's an extreme version of a shield wall, granted . . . Edit: Found a WikiPedia article . . . Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted September 23, 2006 Report Share Posted September 23, 2006 Re: Shield Walls area affect armor, # of points equal to the shields def, extra time, requires a teamwork skill roll, concentration throughout Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted September 23, 2006 Report Share Posted September 23, 2006 Re: Shield Walls have to do the armor us ubo or forcewall instead Quote Link to comment Share on other sites More sharing options...
Outsider Posted September 23, 2006 Report Share Posted September 23, 2006 Re: Shield Walls The main advantage the 'tortise' formation offered over a regular shield wall was that it protected from plunging fire as well as 'same horizontal level' attacks. Just apply the extra DCV as normal, but count it against 'indirect/above' attacks also. Quote Link to comment Share on other sites More sharing options...
LordGhee Posted September 23, 2006 Report Share Posted September 23, 2006 Re: Shield Walls this is why I use shields as walls, from missle fire. what you see is some feet (every time they step foward shin), eyes and top of metal heads, my player must roll those area's or damage the sheild. Lord Ghee Quote Link to comment Share on other sites More sharing options...
Markdoc Posted September 25, 2006 Report Share Posted September 25, 2006 Re: Shield Walls I'd just apply a simple rule - a shield only offers a DCV bonus from one direction. A shield wall extends that so you have no "unshielded" flank and people can't get behind you (except for the guys on the ends!). As for the leaping around, I doubt people in combat actually leap that much, part from the Hero types - yer basic DCV includes deflection and positioning more than leaping about (IMO) - otherwise being in the midst of a warband of axe-weilders would get lethal pretty quickly. You might like to rule that in the press of combat you couldn't actually use the dodge maneuver though. As for the Tortise, it's simply a 3-D shieldwall - it stops plunging fire and people shooting at your unshielded flank as you move. Basically it gives you the +3DCV for that bg shield from all directions. It's not foolproof though - the shields are not fastened together so some missiles will slip through as the soldiers move. cheers, Mark Quote Link to comment Share on other sites More sharing options...
LordGhee Posted September 25, 2006 Report Share Posted September 25, 2006 Re: Shield Walls I fought and seen fights with shield walls. still want to get to the national SAC event (to see ) where the side have thousands on each side. a friend had gone and ended up in the middle of one. and there is aways some wag who leaps up and tries to go over the wall (and dies spectacularly ) 9 times out ten (tenth time it allows the wall to be broken, I would hazard a guest that in real life where death is the result not bruises that this would not be done that much. dose explain some writings about the Gauls and vikings tho. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.