secretID Posted August 21, 2006 Author Report Share Posted August 21, 2006 Re: AIs, automatons, etc. as PCs In Fifth Edition (all iterations of) Multiform is not capped in any way, you may have a 200 Pt Character with a 900 Pt Multiform. The only restriction is that once you exceed your Base Characyer Points (say 200+150) you must come up with Disadvantages on the Multiform to cover the difference in Points. Right - that's what I said, or meant to say. The issue here is that, since I'm working with 150/100, there's no way to make a MF with more than 150 BP. I wanted a nice jet, which is very difficult with 150 BP, since there's only so many disads a vehicle can have. Quote Link to comment Share on other sites More sharing options...
secretID Posted August 21, 2006 Author Report Share Posted August 21, 2006 Re: AIs, automatons, etc. as PCs Mind control is close' date=' but even if we put on all the appropriate adjustments, it would actually make him the vehicle's AI - e.g., his ego wouldn't apply.[/quote'] I meant, "it WOULDN'T actually make him the vehicle's AI." Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted August 21, 2006 Report Share Posted August 21, 2006 Re: AIs, automatons, etc. as PCs Right - that's what I said, or meant to say. The issue here is that, since I'm working with 150/100, there's no way to make a MF with more than 150 BP. I wanted a nice jet, which is very difficult with 150 BP, since there's only so many disads a vehicle can have. presumable the Jet is still tha AI: Distinctive Features - unique jet All Psych Lims a characters has. Possibly the same Hunteds. Possibly the same DNPCs. Physical Limitations - jets can't walk in buildings. Sure some of those might be reduced in value a bit over normal. But a 100pts or more can't be too hard to come up with. Quote Link to comment Share on other sites More sharing options...
CBikle Posted August 22, 2006 Report Share Posted August 22, 2006 Re: AIs, automatons, etc. as PCs I was interested in doing something like this too for a Star Hero game I'm in, but scrapped the notion because I figured it'd be too much of a pain in the ass for me as well as the GM. Guess there's no easy way to build a Star Hero PC-version of "The Robot" from Lost In Space ? Quote Link to comment Share on other sites More sharing options...
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