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Help with Psych Lim


L.Craig

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I am writing a hero who was kidnapped by mobsters and injected with a experimental street drug. The drug ended up giving the guy the ability to create illusions. Anyways as a side affect the drugs warped his personality, making him kind of an oddball. He is just weird and gives people the creeps. He means well but he is just a weirdo. He does weird stuff and gos off on weird tangents when you talk to him.How would you write a psych lim to represent this personality. Any suggestions.

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Re: Help with Psych Lim

 

Social Limitation: Weird. Then add text to include examples or some explanation of what makes him odd.

 

For example, my character Ranger Gord has

 

Social Limitation: Doesn't Get Out of the Woods and Into Town Much. (Gord spends so much time in the forest and NOT around other Humans, sometimes he forgets how to act around people, and his behavior seems "odd" or "off" to them. Other rangers and druids don't notice this so much - "Not limiting in some cultures.")

 

Lucius Alexander

 

Distinctive Features: Accompanied by a palindromedary

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Re: Help with Psych Lim

 

Some possibilities from The Master List of Limitations

http://www.globalguardians.com/masterlists/masterlistindex.php

 

Mad As A Hatter

Very Common, Total: 25 Points

 

Type: Psychological Limitation

Description: This is the classic "Joker" Disadvantage, and represents a character who is not only insane, but is fucking bonkers on top of it. A character with this Disadvantage does random and possibly odd things for any reason or for no reason at all. His mind is so disconnected from reality that he sees no reasons behind anything, and wants none. He is capable of killing or sparing, on a whim, and often engages in seemingly random actions for inconceivable reasons. He speaks nonsense and non sequitur, and prefers it that way. The character cannot act in a rational manner, even when world-threatening circumstance requires it. Player Characters should not be allowed to take this Disadvantage.

 

 

Certifiably Insane

Infrequently, Minor: 5 Points

Frequently, Minor: 10 Points | Frequently, Major: 15 Points

Very Frequently, Severe: 20 Points

 

Type: Social Limitation

Description: It is a matter of public record that the character was institutionalized for insanity. How well this is known is indicated by the frequency. At the minor level, the character is "much better now" and allowed to walk around freely. However, those who find insanity unpleasant to think about will avoid the character, some employers will not hire him, and any "crazy-sounding" statements will be viewed with extreme suspicion. At the major level, the character is still considered insane, and will be locked up and/or drugged if he does not escape. At the severe level, the treatment the character will receive is lobotomy or euthanasia.

 

It is not necessary for the character to be insane to take this Disadvantage, or indeed to take any Psychological Limitations whatsoever. After all, just because you aren't delusional doesn't mean they won't lock you up for screaming about robot assassins sent from the future. Just ask Sarah Connor.

 

 

Creepy

Very Frequently, Minor: 15 Points | Very Frequently, Major: 20 Points

 

Type: Social Limitation

Description: Something about the character makes people's hackles rise, and raises goosebumps. They feel very uncomfortable around the character, no matter how personable he may be. At the minor level, this merely makes people avoid the afflicted person. He will find it difficult to be invited to social gatherings unless his presence is mandatory, and seldom has good luck with romance. At the major level, people will actively attempt to drive him off, by force if necessary.

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