Truthsayer Posted July 11, 2006 Report Share Posted July 11, 2006 So I had my players over to create their characters and one of them raised a question that I couldn't figure out. When you use autofire, do you automatically use all five shots and spend all that end or can you limit it to say three shots and only spend end x 3? Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted July 11, 2006 Report Share Posted July 11, 2006 Re: Autofire question Barring GM special effects call ("It's called a three-shot burst for a reason.") or somesuch, you can fire anywhere from 1 to 5 shots with five-shot autofire, at your (in)discretion. Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted July 11, 2006 Report Share Posted July 11, 2006 Re: Autofire question Aaaa... RATATATATATATATATATATAT - there's a 40 shot autofire weapon in Gadgets & Gear... we could be here a while... Don't forget that Charges replace END - so you don't spend END to fire, say, a pistol. Quote Link to comment Share on other sites More sharing options...
Armitage Posted July 11, 2006 Report Share Posted July 11, 2006 Re: Autofire question Aaaa... RATATATATATATATATATATAT - there's a 40 shot autofire weapon in Gadgets & Gear... we could be here a while... And that's only because the amount of Autofire needed for the 16,666 shots per Segment it's actually capable of would be disgusting. Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted July 11, 2006 Report Share Posted July 11, 2006 Re: Autofire question And that's only because the amount of Autofire needed for the 16' date='666 shots per [b']Segment[/b] it's actually capable of would be disgusting. Yeah, but probably you wouldn't have to make the Autofire rating any higher than the number of rounds the clip/magazine/belt actually holds. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted July 11, 2006 Report Share Posted July 11, 2006 Re: Autofire question Yeah' date=' but probably you wouldn't have to make the Autofire rating any higher than the number of rounds the clip/magazine/belt actually holds. [/quote'] At that point, buy it to Zero END and say it's a Hollywood Never Runs Out Of Ammo brand gun. You're obviously not hurting for points. Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted July 11, 2006 Report Share Posted July 11, 2006 Re: Autofire question At that point' date=' buy it to Zero END and say it's a Hollywood Never Runs Out Of Ammo brand gun. You're obviously not hurting for points. [/quote'] Seriously this might be a case where it is best just to buy up the damage dice significantly and then possibly apply the Reduced Penetration Limitation (or something like it), since you would never realistically be able to actually spread those rounds much (if one hits, several are almost guaranteed to hit the same target at the same time, and probably very close to the same spot). Quote Link to comment Share on other sites More sharing options...
Threnody Posted July 11, 2006 Report Share Posted July 11, 2006 Re: Autofire question Aaaa... RATATATATATATATATATATAT - there's a 40 shot autofire weapon in Gadgets & Gear... we could be here a while... Don't forget that Charges replace END - so you don't spend END to fire, say, a pistol. Howdy! Suppose you had a Power with Charges and "Cost END". How do you figure the END used? AP/10 per shot, or per use? Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted July 11, 2006 Report Share Posted July 11, 2006 Re: Autofire question Seriously this might be a case where it is best just to buy up the damage dice significantly and then possibly apply the Reduced Penetration Limitation (or something like it)' date=' since you would never realistically be able to actually spread those rounds much (if one hits, several are almost guaranteed to hit the same target at the same time, and probably very close to the same spot).[/quote'] Very true. I've often built 'street sweeper' weapons like this with AE Line or Cone to simulate so much flying lead you just can't dodge it. Threnody - AP/10 per shot. Quote Link to comment Share on other sites More sharing options...
Nevenall Posted July 11, 2006 Report Share Posted July 11, 2006 Re: Autofire question And that's only because the amount of Autofire needed for the 16' date='666 shots per [b']Segment[/b] it's actually capable of would be disgusting. If you're using Blaze Away you ONLY need 16,666 shots of Autofire. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted July 11, 2006 Report Share Posted July 11, 2006 Re: Autofire question Howdy! Suppose you had a Power with Charges and "Cost END". How do you figure the END used? AP/10 per shot, or per use? I beleive it's per shot. Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted July 11, 2006 Report Share Posted July 11, 2006 Re: Autofire question Truthsayer: Yes, you can use less than 5 shots. (5ER, page 252, second paragraph, fourth sentence.) Threnody: Per shot. (5ER, page 252, fourth paragraph, first sentence.) Quote Link to comment Share on other sites More sharing options...
BeZurKur Posted July 12, 2006 Report Share Posted July 12, 2006 Re: Autofire question This is the best way I've seen of handling a burst from a high rate autofire: Seriously this might be a case where it is best just to buy up the damage dice significantly and then possibly apply the Reduced Penetration Limitation (or something like it)' date=' since you would never realistically be able to actually spread those rounds much (if one hits, several are almost guaranteed to hit the same target at the same time, and probably very close to the same spot).[/quote'] Actually, there is merit to even doing so for a burst of three. Test have shown that at the rate of fire of most personel weapons, a burst of three pattern is tight enough for most shots to hit, if not all three. It is easier than scoring a hit by a margin of 4. Hero is a cinematic game. The autofire advantage simulates a hail of bullets that usually cause more collateral damage than casualties. I think it would be a mistake to try to use it to model real life. Even in game terms, it's generally a bad idea to purchase autofire past 3 or 5. However, the above build really has me rethinking about Hero and realistic automatic weapons. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted July 12, 2006 Report Share Posted July 12, 2006 Re: Autofire question This is the best way I've seen of handling a burst from a high rate autofire: Actually, there is merit to even doing so for a burst of three. Test have shown that at the rate of fire of most personel weapons, a burst of three pattern is tight enough for most shots to hit, if not all three. It is easier than scoring a hit by a margin of 4. Hero is a cinematic game. The autofire advantage simulates a hail of bullets that usually cause more collateral damage than casualties. I think it would be a mistake to try to use it to model real life. Even in game terms, it's generally a bad idea to purchase autofire past 3 or 5. However, the above build really has me rethinking about Hero and realistic automatic weapons. On the other hand, ten or more shot autofire plus AE Radius attacks is a good way to clear a crowded battlefield of agents. Quote Link to comment Share on other sites More sharing options...
Threnody Posted July 13, 2006 Report Share Posted July 13, 2006 Re: Autofire question A big "Thankee" to CrosshairCollie, Hyper-Man, an Derek Hiemforth. Truthsayer: Yes, you can use less than 5 shots. (5ER, page 252, second paragraph, fourth sentence.) Threnody: Per shot. (5ER, page 252, fourth paragraph, first sentence.) Dja know the page in the real rulebook? (Not beans----reFred beans. ) Quote Link to comment Share on other sites More sharing options...
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