BNakagawa Posted May 10, 2006 Report Share Posted May 10, 2006 you know the drill. Share the thrill of victory and the agony of defeat that is the stun lottery. Autofire + Killing Attacks = lottery quick picks. Play early, play often. Quote Link to comment Share on other sites More sharing options...
TheRavenIs Posted May 10, 2006 Report Share Posted May 10, 2006 Re: The things I've learned playing the Stun Lottery Being on the end of a lucky roll.......IT HURTS!!!!! Quote Link to comment Share on other sites More sharing options...
Weldun Posted May 10, 2006 Report Share Posted May 10, 2006 Re: The things I've learned playing the Stun Lottery Even relatively low power KAs can win big in the lotto draw, especially if they are super-picks bought with increased stun multiplier. Quote Link to comment Share on other sites More sharing options...
GoldenAge Posted May 10, 2006 Report Share Posted May 10, 2006 Re: The things I've learned playing the Stun Lottery Live by the sword... Get knocked out by the sword! Quote Link to comment Share on other sites More sharing options...
OddHat Posted May 10, 2006 Report Share Posted May 10, 2006 Re: The things I've learned playing the Stun Lottery Debates about if/how to fix the Stun Lotto are mostly an excuse to pose and gripe. Quote Link to comment Share on other sites More sharing options...
Rapier Posted May 10, 2006 Report Share Posted May 10, 2006 Re: The things I've learned playing the Stun Lottery Debates about if/how to fix the Stun Lotto are mostly an excuse to pose and gripe. [pose] [gripe] [pose] I don't think that's true. [pose] [gripe] [pose] Quote Link to comment Share on other sites More sharing options...
Weldun Posted May 10, 2006 Report Share Posted May 10, 2006 Re: The things I've learned playing the Stun Lottery [pose] [gripe] [pose] I don't think that's true. [pose] [gripe] [pose] Repped! Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted May 10, 2006 Report Share Posted May 10, 2006 Re: The things I've learned playing the Stun Lottery There's a reason I stopped buying lottery tickets ... (Seriously ... I *never* get good StunXs, either as a player or GM.) Quote Link to comment Share on other sites More sharing options...
Rapier Posted May 10, 2006 Report Share Posted May 10, 2006 Re: The things I've learned playing the Stun Lottery Repped! What can I say? I try. Although that was pretty sweet. That hit me 50 Rep!! WOOHOO!! Quote Link to comment Share on other sites More sharing options...
jkwleisemann Posted May 10, 2006 Report Share Posted May 10, 2006 Re: The things I've learned playing the Stun Lottery If you score well enough, have the decency to stare in slack jawed amazement along with everybody else as Doctor Destroyer gets one-shotted by your 60 AP attack. If you act like you expected it, and especially if you gloat, the rest of the team will feel entitled to kill your character for the good of humanity. Quote Link to comment Share on other sites More sharing options...
Weldun Posted May 10, 2006 Report Share Posted May 10, 2006 Re: The things I've learned playing the Stun Lottery My poor Guyver will be back. A new villain for my campaign that will now be hunting the PCs for ruining his attempt to "clean up" Edge City. Quote Link to comment Share on other sites More sharing options...
AmadanNaBriona Posted May 10, 2006 Report Share Posted May 10, 2006 Re: The things I've learned playing the Stun Lottery Live by the sword... Get knocked out by the sword! And here I was gonna say "Live by the Headshot, Die by the Headshot" Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted May 10, 2006 Report Share Posted May 10, 2006 Re: The things I've learned playing the Stun Lottery And here I was gonna say "Live by the Headshot' date=' Die by the Headshot"[/quote'] I was thinking 'Live by the sword, die by the sniper rifle'. Quote Link to comment Share on other sites More sharing options...
Rapier Posted May 10, 2006 Report Share Posted May 10, 2006 Re: The things I've learned playing the Stun Lottery I was thinking 'Live by the sword' date=' die by the sniper rifle'. [/quote'] "Never bring an HKA to an RKA fight?" Quote Link to comment Share on other sites More sharing options...
BNakagawa Posted May 10, 2006 Author Report Share Posted May 10, 2006 Re: The things I've learned playing the Stun Lottery Advantage stacking can be your bestest buddy. Things like autofire, armor piercing and penetration can make you the terror of focus users, force walls, automata and people who don't have regeneration. Quote Link to comment Share on other sites More sharing options...
Roter Baron Posted May 10, 2006 Report Share Posted May 10, 2006 Re: The things I've learned playing the Stun Lottery The STUN lottery is like Nietzsche said: "Things that don't STUN you can still KILL you!" And it's the only lottery in which I can claim that I hit the jackpot several times to date! Quote Link to comment Share on other sites More sharing options...
AliceTheOwl Posted May 10, 2006 Report Share Posted May 10, 2006 Re: The things I've learned playing the Stun Lottery Nothing makes your GM headdesk faster than rolling max stun on a killing attack. Unless it's rolling max body AND stun. Making the GM headdesk is fun. Quote Link to comment Share on other sites More sharing options...
TheTemplar Posted May 10, 2006 Report Share Posted May 10, 2006 Re: The things I've learned playing the Stun Lottery Waiting for that STUN X die to stop spinning is one of the few gaming table events capable of generating a level of anticipation that surpasses the intolerable wait between new episodes of Robot Chicken. Quote Link to comment Share on other sites More sharing options...
TheRavenIs Posted May 10, 2006 Report Share Posted May 10, 2006 Re: The things I've learned playing the Stun Lottery If you want to get past FW's, real walls, put fully indirect on a killing attack, then take standard damage and many, many pluses to the stun multiple, that way you always know the damage you did. Quote Link to comment Share on other sites More sharing options...
BNakagawa Posted May 10, 2006 Author Report Share Posted May 10, 2006 Re: The things I've learned playing the Stun Lottery (this is something I learned watching somebody else doing it) It's easier to cheat by lying about your die rolls with a KA than an equivalent AP EB. (you really only have to lie about one die) Quote Link to comment Share on other sites More sharing options...
Lucius Posted May 11, 2006 Report Share Posted May 11, 2006 Re: The things I've learned playing the Stun Lottery 1. You can't win if you don't play! 2. It costs nothing to play. 3. Everyone who plays is a winner sooner or later - usually sooner. Therefore: 4. The only way to lose, is not to play! If your group is playing "by the book" with no relevant house rules, you're a sucker to take a normal attack over a killing attack (unless maybe you're a brick, and even then a killing attack you can add STR to might be useful.) If you want an attack with a high chance of stunning someone over actually hurting them, buy a killing attack with increased STUN multiplier. If you want a destructive attack that's more likely to kill or injure and less likely to knock someone out, buy a killing attack with decreased STUN multiplier. Lucius Alexander The palindromedary defines the crab cannon as a killing attack.... Quote Link to comment Share on other sites More sharing options...
GoldenAge Posted May 11, 2006 Report Share Posted May 11, 2006 Re: The things I've learned playing the Stun Lottery If your group is playing "by the book" with no relevant house rules' date=' you're a sucker to take a normal attack over a killing attack.[/quote'] Especially if you attack cosmetic is non-killing and your plan is to boldly fly in the face of the intention of the rules. I hate players like that. (Present company excluded, of course) Quote Link to comment Share on other sites More sharing options...
Lucius Posted May 11, 2006 Report Share Posted May 11, 2006 Re: The things I've learned playing the Stun Lottery Especially if you attack cosmetic is non-killing and your plan is to boldly fly in the face of the intention of the rules. I hate players like that. (Present company excluded, of course) When the rules set up a power that is clearly superior at inflicting stun than another power of comparable point cost; When the rules further allow an advantage that makes the power even better at inflicting stun; What, exactly, do you think the intention of the rules is? It is even possible if you want to define a "killing attack" as "Stun only." or to make it Attack Vs. Limited Defense and therefore Stun only. "Cosmetic" doesn't enter into it. If my character attacks with thrown boulders and I define the attack as working against Physical Defense, would you say I can't define it as an Energy Blast, because it's not an "energy" special effect? The names in game terms of the mechanical parts of the power don't matter. What matters is matching the mechanical effect you get with the power's intended effect. The game is full of "Invisibility to sound" and "Flash vs. hearing" and other constructs that wouldn't make sense if we took the rulebook names for powers as literal English. Lucius Alexander Flash vs. Palindromedary Quote Link to comment Share on other sites More sharing options...
GoldenAge Posted May 11, 2006 Report Share Posted May 11, 2006 Re: The things I've learned playing the Stun Lottery But based on your above arguments... ...you're a sucker to take a normal attack over a killing attack......I should still buy my attack as a KA even if I'm Super Clown and I throw rubber noses at people, just because I want to do allot of STUN? BTW: In my world, if you're throwing boulders on people it's an RKA. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted May 11, 2006 Report Share Posted May 11, 2006 Re: The things I've learned playing the Stun Lottery 1. You can't win if you don't play! 2. It costs nothing to play. 3. Everyone who plays is a winner sooner or later - usually sooner. Therefore: 4. The only way to lose, is not to play! If your group is playing "by the book" with no relevant house rules, you're a sucker to take a normal attack over a killing attack (unless maybe you're a brick, and even then a killing attack you can add STR to might be useful.) If you want an attack with a high chance of stunning someone over actually hurting them, buy a killing attack with increased STUN multiplier. If you want a destructive attack that's more likely to kill or injure and less likely to knock someone out, buy a killing attack with decreased STUN multiplier. Lucius Alexander The palindromedary defines the crab cannon as a killing attack.... And there's always that pesky 'Code Against Killing' thing. Quote Link to comment Share on other sites More sharing options...
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