Kaeto Posted May 8, 2006 Report Share Posted May 8, 2006 Re: The things I've learned playing a munchkin Don't pick up stray wandering cats you find in a dungeon. (I got a fireball in the face because of this.) Quote Link to comment Share on other sites More sharing options...
Susano Posted May 8, 2006 Report Share Posted May 8, 2006 Re: The things I've learned playing a munchkin Don't pick up stray wandering cats you find in a dungeon. Especially if the cat's name is "Jones." Quote Link to comment Share on other sites More sharing options...
keithcurtis Posted May 8, 2006 Author Report Share Posted May 8, 2006 Re: The things I've learned playing a munchkin Cons are the best place to game. Anonymity is your friend. Reputation is your enemy. Keith "We represe-e-nt, the RPGA Guild, the RPGA Guild, the RPGA Guild" Curtis Quote Link to comment Share on other sites More sharing options...
AliceTheOwl Posted May 8, 2006 Report Share Posted May 8, 2006 Re: The things I've learned playing a munchkin When playing any system that involves rolling to generate a character, if your spouse won't lie for you, find a friend who WILL. That way, when you say, with a straight face, "Seriously, I really DID roll all 17s and 18s" your friend and/or spouse can nod and say, "That's right; I watched him". Quote Link to comment Share on other sites More sharing options...
Pogo Posted May 8, 2006 Report Share Posted May 8, 2006 Re: The things I've learned playing a munchkin Limitations which don't actually limit are the best policy Quote Link to comment Share on other sites More sharing options...
The Main Man Posted May 8, 2006 Report Share Posted May 8, 2006 Re: The things I've learned playing a munchkin A smart GM sets campaign limits. A smart Munchkin sets themself under the bar and buys 0 END Succors. Quote Link to comment Share on other sites More sharing options...
gamerz123 Posted May 8, 2006 Report Share Posted May 8, 2006 Re: The things I've learned playing a munchkin Don't allow people to use items such as: The Spatula O' Doom! (HKA 100d6, 10xArmor-Piercing, OIF) Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted May 8, 2006 Report Share Posted May 8, 2006 Re: The things I've learned playing a munchkin "Yep. Bought everything at quadruple END. Yes, I also bought an END Reserve that I can never drain no matter how hard I try... in a Multipower Framework drowing in limits that will never actually apply to me... why do you ask?" Quote Link to comment Share on other sites More sharing options...
Kensei27 Posted May 9, 2006 Report Share Posted May 9, 2006 Re: The things I've learned playing a munchkin Actually, it's loot before pillage, sack before burn, according to the Famous Adventurer's Correspondence Course. Rep for whoever tells me where I stole that from. Hm, wild stab time... Would that be the Quest for Glory games, by Sierra Entertainment? Quote Link to comment Share on other sites More sharing options...
Basil Posted May 9, 2006 Report Share Posted May 9, 2006 Re: The things I've learned playing a munchkin Actually, it's loot before pillage, sack before burn, according to the Famous Adventurer's Correspondence Course. Rep for whoever tells me where I stole that from. Sourcery by Terry Prattchet. Quote Link to comment Share on other sites More sharing options...
Alibear Posted May 9, 2006 Report Share Posted May 9, 2006 Re: The things I've learned playing a munchkin Sell back your movement powers, running, leaping, swimming and buy them back in a Multipower. Actually tried by one sneaky player. Quote Link to comment Share on other sites More sharing options...
Robyn Posted May 9, 2006 Report Share Posted May 9, 2006 Re: The things I've learned playing a munchkin If it has statistics, it can be killed. Avoid games like Call of Cthulhu; where the Horrors are defined by their nature. Play games like HERO, where anything can be done if you throw enough points at the enemy. Quote Link to comment Share on other sites More sharing options...
Lethosos Posted May 9, 2006 Report Share Posted May 9, 2006 Re: The things I've learned playing a munchkin Sell back your movement powers' date=' running, leaping, swimming and buy them back in a Multipower.[/b'] That's actually not unusual--if you have a character who, if in base form has little to no movement thematically, then it makes sense for their Movement be brough back in some form or another. Read Dinosaur's page on the Uberworld site, it's in there. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted May 10, 2006 Report Share Posted May 10, 2006 Re: The things I've learned playing a munchkin Hm, wild stab time... Would that be the Quest for Glory games, by Sierra Entertainment? We have a winnah. (Never read the book Basil said, so while that may be correct, I did say 'where I got it from'. ) Quote Link to comment Share on other sites More sharing options...
Kensei27 Posted May 10, 2006 Report Share Posted May 10, 2006 Re: The things I've learned playing a munchkin Thanks. I knew those countless hours spent during high school would pay off some day. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted May 10, 2006 Report Share Posted May 10, 2006 Re: The things I've learned playing a munchkin Cross-system ... Few DMs are prepared for a D&D character with a 45 AC at 16th level ... who THEN cast Shield. Quote Link to comment Share on other sites More sharing options...
tkdguy Posted May 10, 2006 Report Share Posted May 10, 2006 Re: The things I've learned playing a munchkin Cross-system ... Few DMs are prepared for a D&D character with a 45 AC at 16th level ... who THEN cast Shield. I remember a topic about a 2nd Edition AD&D character having Stoneskin cast on himself multiple times and the problems it caused. Quote Link to comment Share on other sites More sharing options...
Kaeto Posted May 10, 2006 Report Share Posted May 10, 2006 Re: The things I've learned playing a munchkin Don't allow people to use items such as: The Spatula O' Doom! (HKA 100d6, 10xArmor-Piercing, OIF) Which they bought at Spatula City! Quote Link to comment Share on other sites More sharing options...
Bloodstone Posted May 10, 2006 Report Share Posted May 10, 2006 Re: The things I've learned playing a munchkin I don't like grouping the terms munchkin and min/maxing together honestly. I associate the term "munchkin" with immature powergamers, rules rapists and outright cheaters. Min/maxers can easily work within the boundaries of the system without needing to break them. It's an artform! In any event: Always offer to help everyone else make thier characters. Nothing makes a well min/maxed character stand out more then being accompanied by a group of non optimised pasies with no synergy that have made oodles of poor character design decisions. "Wait, you bought over 30 different INT based Skills up to 18-? You couldn't have just bought a few Intellect Skill levles or maybe even a higher base INT characteristic? Yes it saves points and is mechanically quite similar. How many points? Skads of them. Um...sure, I guess you could put them into an assortment of even more obscure knowledge skills. No, I'm sure the GM will love finding a way to make KS: 1930's Pinup Girls useful every once in a while. I'm sure he's giddy as a school girl that somone finally took KS: Phrenology. Yes, I can see the wheels turning now as he googles the definition of the word... " Quote Link to comment Share on other sites More sharing options...
AmadanNaBriona Posted May 10, 2006 Report Share Posted May 10, 2006 Re: The things I've learned playing a munchkin I don't like grouping the terms munchkin and min/maxing together honestly. I associate the term "munchkin" with immature powergamers, rules rapists and outright cheaters. Min/maxers can easily work within the boundaries of the system without needing to break them. It's an artform! In any event: Always offer to help everyone else make thier characters. Nothing makes a well min/maxed character stand out more then being accompanied by a group of non optimised pasies with no synergy that have made oodles of poor character design decisions. "Wait, you bought over 30 different INT based Skills up to 18-? You couldn't have just bought a few Intellect Skill levles or maybe even a higher base INT characteristic? Yes it saves points and is mechanically quite similar. How many points? Skads of them. Um...sure, I guess you could put them into an assortment of even more obscure knowledge skills. No, I'm sure the GM will love finding a way to make KS: 1930's Pinup Girls useful every once in a while. I'm sure he's giddy as a school girl that somone finally took KS: Phrenology. Yes, I can see the wheels turning now as he googles the definition of the word... " Good point that one. I helped optimise a friends FH wizard from a 3 trick pony into an actual mighty mage, while keeping everything he wanted for the character.... it was all a matter of strategic min maxing. And I want to buy PS: Retro-phrenology Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted May 10, 2006 Report Share Posted May 10, 2006 Re: The things I've learned playing a munchkin I don't like grouping the terms munchkin and min/maxing together honestly. I associate the term "munchkin" with immature powergamers' date=' rules rapists and outright cheaters. [/quote'] Pretty much my take on it (and that 45 AC was PERFECTLY LEGAL! I didn't even STRETCH a rule!). Quote Link to comment Share on other sites More sharing options...
Basil Posted May 12, 2006 Report Share Posted May 12, 2006 Re: The things I've learned playing a munchkin We have a winnah. (Never read the book Basil said, so while that may be correct, I did say 'where I got it from'. ) OK, you were looking for "The Famous Adventurer's Correspondence Course." I thought that might be the one in Sourcery. Turns out I mis-remembered. It was actually "Inne Just 7 Dayes I wille make You a Barbearian Hero!" By Cohen the Barbarian. Excuse me, Cohen the Barbarean. Quote Link to comment Share on other sites More sharing options...
Robyn Posted May 12, 2006 Report Share Posted May 12, 2006 Re: The things I've learned playing a munchkin I want to buy PS: Retro-phrenology Darn, you beat me to it Quote Link to comment Share on other sites More sharing options...
Lucius Posted May 12, 2006 Report Share Posted May 12, 2006 Re: The things I've learned playing a munchkin Be good to your scarecrow. In between plowing, harvesting, etc. find time to just go out to the field and visit. Tell him what an important job he's doing and how good you think he is at scaring crows. That way, whether he stays stuck up on the pole, or finds his way down and wanders off to become ruler of a great city, you can claim to have a highly-placed friend - in one sense or the other. Lucius Alexander The palindromedary wonders if Lucius is ever going to run out of Munchkin jokes - "Watch for falling houses" indeed..... PPS (post palindromedary stuff) - I kind of liked Nimmie Aimee. Oh, and have you read Wicked? Quote Link to comment Share on other sites More sharing options...
Darkness Posted May 12, 2006 Report Share Posted May 12, 2006 Re: The things I've learned playing a munchkin Use a DM shield as a player. If the others can't see your dice, it dosen't matter how bad your character is [Not me, I knew someone who actually did this. Sigh] Speaking of cheating... If you're going to cheat, it's helpful to start by pretending to botch a relatively unimportant roll; your subsequent "luck" will be more believable if you don't appear to be "lucky" all the time. Quote Link to comment Share on other sites More sharing options...
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