dbsousa Posted April 28, 2006 Report Share Posted April 28, 2006 Re: The things I've learned playing a Speedster... Change Environments and Cosmetic Transforms are excellent ways to simulate speed tricks, like alphabetizing a file cabinet in a snap, or moving every obstacle in a room out of the way... Quote Link to comment Share on other sites More sharing options...
Alibear Posted April 28, 2006 Report Share Posted April 28, 2006 Re: The things I've learned playing a Speedster... Everybody else goes on phase 12 too. Always wait and watch phase 12. Quote Link to comment Share on other sites More sharing options...
Zed-F Posted April 28, 2006 Report Share Posted April 28, 2006 Re: The things I've learned playing a Speedster... You will almost always have the initiative. Force the enemy to react to you, when possible, rather than the converse. If you miss but force them to abort, that's a good thing. You have many more phases to burn than they do. This is especially important when working in a group -- if you force their mentalist or AoE specialist to abort, not only is that good for you, but your teammates will thank you as well. Quote Link to comment Share on other sites More sharing options...
Zed-F Posted April 28, 2006 Report Share Posted April 28, 2006 Re: The things I've learned playing a Speedster... Don't outrun the ability of your teammates to support you. Quote Link to comment Share on other sites More sharing options...
TheTemplar Posted April 28, 2006 Report Share Posted April 28, 2006 Re: The things I've learned playing a Speedster... No matter how fast you are, you cannot outrun an Instant Power. Quote Link to comment Share on other sites More sharing options...
FenrisUlf Posted April 28, 2006 Report Share Posted April 28, 2006 Re: The things I've learned playing a Speedster... No matter how fast you are, you cannot outrun an Ego Blast or Mental Entangle Quote Link to comment Share on other sites More sharing options...
Dino Posted April 28, 2006 Report Share Posted April 28, 2006 Re: The things I've learned playing a Speedster... The higher my speed, the less likely I'll ever get to go to the bathroom during the combat. Quote Link to comment Share on other sites More sharing options...
McManus Posted April 28, 2006 Report Share Posted April 28, 2006 Re: The things I've learned playing a Speedster... The higher my speed' date=' the less likely I'll ever get to go to the bathroom during the combat.[/b'] But what about the venerable Marvel speedster - The Whizzer? Multiple Move-bys are your friends. Take CSLs to make thenm feel more welcome. Quote Link to comment Share on other sites More sharing options...
Paladine Posted April 28, 2006 Report Share Posted April 28, 2006 Re: The things I've learned playing a Speedster... Tire iron: found in any parked car Mailbox: found on most street corners in major cities Having a 30 Str with Autofire when facing Grond: Priceless Grond gets real distracted when you shove a mailbox over his head and beat it with a tire iron. Nuf said. Paladine Quote Link to comment Share on other sites More sharing options...
Silbeg Posted April 28, 2006 Report Share Posted April 28, 2006 Re: The things I've learned playing a Speedster... Invisible Force Walls really hurt! quickly followed by All Force Walls are invisible when they are around the corner... (sorry... these two are linked) Quote Link to comment Share on other sites More sharing options...
Weldun Posted April 28, 2006 Report Share Posted April 28, 2006 Re: The things I've learned playing a Speedster... Teamwork is your friend. With your high dex, spd and movement, you can coordinate attacks with ease, and increase the chance of your move-through target suffering knockback. Just make sure you come in from an adjacent hex, if only to give a passing nod in the direction of "the laws of physics." And for those who are too stingy to cough up 3 measly points, help them last. It may seem petty, but it drives the point home that those who refuse to take the skill are not team players, and thusly, it's actually good roleplaying. But don't overdo it. If they genuinely need you help, give it. It may be the roleplaying reason they need to buy the skill. Side Note: It is always important to respect the roleplaying concerns of your fellow players. They often have a clearer idea of who their character is in their head, than that which they can put into words. Quote Link to comment Share on other sites More sharing options...
McCoy Posted April 29, 2006 Report Share Posted April 29, 2006 Re: The things I've learned playing a Speedster... Attempting 30" Move Throughs on a bad guy in a silk gi with embroidered red dragons and a Held Action is Not A Good Idea. A silk gi with a held action? Now I want to build a martial artist who's clothing can act independently. Quote Link to comment Share on other sites More sharing options...
David Johnston Posted April 29, 2006 Report Share Posted April 29, 2006 Re: The things I've learned playing a Speedster... A silk gi with a held action? Now I want to build a martial artist who's clothing can act independently. There was a storyline in Ranma 1/2 where Akane "becomes a better martial artist than Ranma" because she's wearing a martial arts costume that can do that. Quote Link to comment Share on other sites More sharing options...
GoldenAge Posted April 29, 2006 Report Share Posted April 29, 2006 Re: The things I've learned playing a Speedster... There was a storyline in Ranma 1/2 where Akane "becomes a better martial artist than Ranma" because she's wearing a martial arts costume that can do that. Wasn't Jackie Chan in that? Quote Link to comment Share on other sites More sharing options...
TheRavenIs Posted April 29, 2006 Report Share Posted April 29, 2006 Re: The things I've learned playing a Speedster... As a speedster, you have a built in way of making others wonder just what are you up to. If you do as said by other's, hold actions, move on off phases, and never become someone that can be pridictiable, you can pull all off all kinds of suprise manueavers. Quote Link to comment Share on other sites More sharing options...
casualplayer Posted April 30, 2006 Report Share Posted April 30, 2006 Re: The things I've learned playing a Speedster... Without enough END, you're a sprinter not a marathoner. Running out of END while crossing the Atlantic is embarrassing. Quote Link to comment Share on other sites More sharing options...
Manic Typist Posted April 30, 2006 Report Share Posted April 30, 2006 Re: The things I've learned playing a Speedster... Without enough END' date=' you're a sprinter not a marathoner.[/b'] Running out of END while crossing the Atlantic is embarrassing. Personal experience? Quote Link to comment Share on other sites More sharing options...
Lucius Posted April 30, 2006 Report Share Posted April 30, 2006 Re: The things I've learned playing a Speedster... Without enough END' date=' you're a sprinter not a marathoner.[/b'] Running out of END while crossing the Atlantic is embarrassing. Sounds fatal. Lucius Alexander "Or at least inconvenient" observes the palindromedary Quote Link to comment Share on other sites More sharing options...
David Johnston Posted May 1, 2006 Report Share Posted May 1, 2006 Re: The things I've learned playing a Speedster... Endurance is for Sprinters. Recovery is for Marathoners Quote Link to comment Share on other sites More sharing options...
jkwleisemann Posted May 1, 2006 Report Share Posted May 1, 2006 Re: The things I've learned playing a Speedster... Improving your acceleration is cheap. Read that however you want. Only needing 1-hex to get up to full speed can be very, very useful in congested city streets. Quote Link to comment Share on other sites More sharing options...
Roter Baron Posted May 1, 2006 Report Share Posted May 1, 2006 Re: The things I've learned playing a Speedster... Once used a villain with SPD 12 and Dex 50 in my campaign (usual limits of Dex 33, SPD 7). I think he made it till segment 4 - then someone just area-attaked the hex he was in with some Big Thing and punched him out. So, dear Speed-Monsters: HOLD YOUR ACTIONS once in a while! Quote Link to comment Share on other sites More sharing options...
Weldun Posted May 1, 2006 Report Share Posted May 1, 2006 Re: The things I've learned playing a Speedster... Just because you can act, doesn't mean you should. I know this has been said a couple of times already, including the previous post, but we cannot stress this enough. If you cannot do something effective, do nothing, and wait for better opportunities, they will come. Either an opponent will be stunned, or they will reduce their own DCV to pull off an attack. One of the most effective things you can do is screw up people's haymakers. Either you hit them hard enough to screw it up, or if it's a melee haymaker, you grab-by their intended target. Now they're the one who's wasted an action, and they've dropped their DCV for your teammates to gang up on them. Quote Link to comment Share on other sites More sharing options...
Weldun Posted May 1, 2006 Report Share Posted May 1, 2006 Re: The things I've learned playing a Speedster... With a small amount of STR (20 will do nicely, except with heavies) you can act as battle taxi, ensuring that your teammates are where they need to be. Quote Link to comment Share on other sites More sharing options...
casualplayer Posted May 1, 2006 Report Share Posted May 1, 2006 Re: The things I've learned playing a Speedster... Without enough END' date=' you're a sprinter not a marathoner.[/b'] Running out of END while crossing the Atlantic is embarrassing. Personal experience? Player of mine. He bought END Aid peppy pills after that. Quote Link to comment Share on other sites More sharing options...
Alibear Posted May 2, 2006 Report Share Posted May 2, 2006 Re: The things I've learned playing a Speedster... You need a good excuse if a Speedster doesn't have a Speedster Martial Art. Quote Link to comment Share on other sites More sharing options...
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