Bloodstone Posted April 27, 2006 Report Share Posted April 27, 2006 Rather then discussing WWYCD, I thought I might try something different. So I'm using this post to collect the wisdom and experience of the forums on the subject of Speedsters. I only want to impose one rule: Please limit yourself to one point at a time. This is not a race to see who can say the most about Speedsters. I'll start off... Just because I can go first doesn't mean I should. Quote Link to comment Share on other sites More sharing options...
Weldun Posted April 27, 2006 Report Share Posted April 27, 2006 Re: The things I've learned playing a Speedster... Move Throughs hurt when the target has a lot of knockback resistance. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted April 27, 2006 Report Share Posted April 27, 2006 Re: The things I've learned playing a Speedster... AE Entangles are your worst enemy. Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted April 27, 2006 Report Share Posted April 27, 2006 Re: The things I've learned playing a Speedster... Just because I can go first doesn't mean I should.You took mine. Okay, I'll come up with another one. DEX is already the most cost-effective thing in the game. And for you, it's even moreso. Buy your DEX as high as your concept and GM will possibly allow. Quote Link to comment Share on other sites More sharing options...
Hermit Posted April 27, 2006 Report Share Posted April 27, 2006 Re: The things I've learned playing a Speedster... If you have a decent strength, and the brick in your group isn't too heavy, a "Battering Ram" move is almost as cool as a Fastball Special Quote Link to comment Share on other sites More sharing options...
TheRavenIs Posted April 27, 2006 Report Share Posted April 27, 2006 Re: The things I've learned playing a Speedster... When you need to cover lots of ground, you can. Quote Link to comment Share on other sites More sharing options...
David Johnston Posted April 27, 2006 Report Share Posted April 27, 2006 Re: The things I've learned playing a Speedster... Never run through a doorway at a villain who knew you were coming. Quote Link to comment Share on other sites More sharing options...
Dynamo Posted April 27, 2006 Report Share Posted April 27, 2006 Re: The things I've learned playing a Speedster... The higher my SPD, the simpler each action needs to be if I don't want to get lynched by the other players. Quote Link to comment Share on other sites More sharing options...
Hermit Posted April 27, 2006 Report Share Posted April 27, 2006 Re: The things I've learned playing a Speedster... Don't rely on just your DCV for defense... eventually you WILL get hit Quote Link to comment Share on other sites More sharing options...
Manic Typist Posted April 28, 2006 Report Share Posted April 28, 2006 Re: The things I've learned playing a Speedster... The higher my SPD' date=' the simpler each action needs to be if I don't want to get lynched by the other players.[/b'] Explain please? Quote Link to comment Share on other sites More sharing options...
TheTemplar Posted April 28, 2006 Report Share Posted April 28, 2006 Re: The things I've learned playing a Speedster... Inevitably, you will be called upon to run halfway across the globe to get your teammates their favorite foreign food of choice. Make sure you have either Bump of Direction or a few widespread languages. Oceans are very very big and look more or less the same. Quote Link to comment Share on other sites More sharing options...
Trebuchet Posted April 28, 2006 Report Share Posted April 28, 2006 Re: The things I've learned playing a Speedster... Attempting 30" Move Throughs on a bad guy in a silk gi with embroidered red dragons and a Held Action is Not A Good Idea. My PC Zl'f (called Flash Dancer in her original incarnation in another campaign) did this in the opening Phase 12 of her very first fight. The red clad MA promptly did a Martial Throw on her. She woke up in the team jet enroute back to headquarters, the Stun she took having put her at GM's Discretion. Quote Link to comment Share on other sites More sharing options...
nexus Posted April 28, 2006 Report Share Posted April 28, 2006 Re: The things I've learned playing a Speedster... When the unstoppable force hits the immovable object, the unstoppable force takes a great deal of Stun. Quote Link to comment Share on other sites More sharing options...
GoldenAge Posted April 28, 2006 Report Share Posted April 28, 2006 Re: The things I've learned playing a Speedster... Friction = Heat! Quote Link to comment Share on other sites More sharing options...
GoldenAge Posted April 28, 2006 Report Share Posted April 28, 2006 Re: The things I've learned playing a Speedster... The environment (what you can move of it) is just as fun to utilize as when playing a Brick. (Ever let something go at mach 3?) Quote Link to comment Share on other sites More sharing options...
Adventus Posted April 28, 2006 Report Share Posted April 28, 2006 Re: The things I've learned playing a Speedster... Area Effect attacks can be your downfall. Area effect with selective targeting on your martial arts can be fun.. Had a speedster with this. Hit all of the agents and none of my teammates or the hostages. Quote Link to comment Share on other sites More sharing options...
Powerhouse Posted April 28, 2006 Report Share Posted April 28, 2006 Re: The things I've learned playing a Speedster... Explosions really, REALLY hurt! Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted April 28, 2006 Report Share Posted April 28, 2006 Re: The things I've learned playing a Speedster... "The more actions you have, the simpler each should be lest you get lynched," Manic, means almost what it says. Each point of SPD one has is an action in a given round. Speedsters who don't want to really annoy the heck out of their team-mates need to focus on keeping their descriptions concise and their course of action clear, because they're going 1.5 to 2x (or more!) as often as the other PCs. My speedster note? SPEED KILLS. Sorry, someone had to say it. No, really. Speed alone will not win a fight; you must also have talent and a back-up plan. Quote Link to comment Share on other sites More sharing options...
radioKAOS Posted April 28, 2006 Report Share Posted April 28, 2006 Re: The things I've learned playing a Speedster... Terrain is your friend. Or enemy, depending. Quote Link to comment Share on other sites More sharing options...
massey Posted April 28, 2006 Report Share Posted April 28, 2006 Re: The things I've learned playing a Speedster... God gave Passing Strike to you. Quote Link to comment Share on other sites More sharing options...
AmadanNaBriona Posted April 28, 2006 Report Share Posted April 28, 2006 Re: The things I've learned playing a Speedster... God gave Passing Strike to you. yes, but remember also... God gave Set vs Charge to your enemies. Be cautious of bad guys with pointy things. Quote Link to comment Share on other sites More sharing options...
Weldun Posted April 28, 2006 Report Share Posted April 28, 2006 Re: The things I've learned playing a Speedster... Be cautious of bad guys with pointy things.Good advice to non-speedsters as well. If you have the strength, Grab-by is a valuable tool, especially if you are near a very long drop. It's a zero-phase action to let things go. Downside: You end up doing most of the clean up and most of the "rescue from the burning building" work. Quote Link to comment Share on other sites More sharing options...
Weldun Posted April 28, 2006 Report Share Posted April 28, 2006 Re: The things I've learned playing a Speedster... Running has one major advantage over Flying. No Turn Mode. Unless you buy it for your Flight. And remember, most of the time only vehicles can keep up with you, and they almost always have turn modes. And with no turn mode, passing strikes turn into ranged attacks. Quote Link to comment Share on other sites More sharing options...
DEFCON Clown Posted April 28, 2006 Report Share Posted April 28, 2006 Re: The things I've learned playing a Speedster... If you are getting creamed, run out of the combat zone at noncombat speed and take 3 recoveries and then return to the fight. Your GM will only let you do it few times before they outlaw it, don't waste it. Quote Link to comment Share on other sites More sharing options...
DEFCON Clown Posted April 28, 2006 Report Share Posted April 28, 2006 Re: The things I've learned playing a Speedster... When an enemy has been knocked down, run over them. Quote Link to comment Share on other sites More sharing options...
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