Basil Posted March 14, 2006 Report Share Posted March 14, 2006 Re: "Hey! Look at me!" And superheroes are known for their impeccable fashion sense. Oh man! Now that is funny!! Bookmarked and repped! Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted March 14, 2006 Report Share Posted March 14, 2006 Re: "Hey! Look at me!" 5ER. It's an "extension" of sorts of the Visible Limitation, and is described under that Limitation. Basically, wheras Visible takes something that normally wouldn't be visible and makes it visibly, Noisy makes something REALLY visible (audible, etc.) For instance, if you had an electrical character who had an energy blast which was an honest-to-goodness lightning bolt, that would probably be Noisy. When one of those puppies goes off, it'll be the most noticable thing in a half-mile radius. I'll have to check that out. Personality I don't think it's much of a Limitation, per the rules for SFX. After all, it's not an Advantage/Limitation to have the attack be unusually quiet but not in any sense invisible. Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted March 14, 2006 Report Share Posted March 14, 2006 Re: "Hey! Look at me!" I'll have to check that out. Personality I don't think it's much of a Limitation' date=' per the rules for SFX. After all, it's not an Advantage/Limitation to have the attack be unusually quiet but not in any sense invisible.[/quote'] The forest is dark as you enter. Only a few streams of light from the full moon filter through the canopy above, serving only to dazzle your eyes and make the blackness all the more impenetrable. The cool earthy smells and muted nocturnal sounds do poorly to cover that something is amiss. As your normal senses dim, the feeling that has been nagging at you for the last several hours becomes suddenly sharp. You can almost feel your hair standing on end; your fingers tingle; spots of light dance when you close your eyes. It draws you on. Somewhere out in the forest, under trees as dark as pitch, with what voices and what hidden rite of blood you can only guess, there is magic in the making. Magic that calls you, bringing tears to your eyes and pain to your heart; a silent plea for the hand of mercy. Whoever sings such magic...let them know fear. Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted March 14, 2006 Report Share Posted March 14, 2006 Re: "Hey! Look at me!" The forest is dark as you enter. Only a few streams of light from the full moon filter through the canopy above' date=' serving only to dazzle your eyes and make the blackness all the more impenetrable. The cool earthy smells and muted nocturnal sounds do poorly to cover that something is amiss. As your normal senses dim, the feeling that has been nagging at you for the last several hours becomes suddenly sharp. You can almost feel your hair standing on end; your fingers tingle; spots of light dance when you close your eyes.[/i'] It draws you on. Somewhere out in the forest, under trees as dark as pitch, with what voices and what hidden rite of blood you can only guess, there is magic in the making. Magic that calls you, bringing tears to your eyes and pain to your heart; a silent plea for the hand of mercy. Whoever sings such magic...let them know fear. Er... huh? P.S: Hey look! prestidigitator has exactly 3000 posts! Quote Link to comment Share on other sites More sharing options...
Tornado Posted March 14, 2006 Author Report Share Posted March 14, 2006 Re: "Hey! Look at me!" I think it might be a reference to the main use of the "Noisy" limitation, in that it is used to make some applications of magic highly detectable to all mages within a good distance. But even then, it's not exactly on topic. EDIT: Or sensical. Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted March 14, 2006 Report Share Posted March 14, 2006 Re: "Hey! Look at me!" Ah. Quote Link to comment Share on other sites More sharing options...
Erkenfresh Posted March 14, 2006 Report Share Posted March 14, 2006 Re: "Hey! Look at me!" Doesn't the rulebook say something about if a power has a side effect that's useful and abused often then you should pay points for it? I think this is how it should be built: Flare Gun: (Total: 90 Active Cost, 26 Real Cost) Energy Blast 4d6 (20 Active Points); OAF (-1), 8 Charges (-1/2), Linked (Images; -1/2), Beam (-1/4) (Real Cost: 6) plus Sight Group Images 1" radius, +/-20 to PER Rolls (70 Active Points); Only To Create Light (-1), OAF (-1), 8 Charges (-1/2) (Real Cost: 20) I figure at 4 km = 2000" that should be a -20 to PER roll for range to see the flare. You could alternately use MegaScale but then the range might be bigger than you really want. Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted March 15, 2006 Report Share Posted March 15, 2006 Re: "Hey! Look at me!" Er... huh? P.S: Hey look! prestidigitator has exactly 3000 posts! Almost hate to ruin it. Probably wasn't even my 3kth post, but we can call it that for simplicity. Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted March 15, 2006 Report Share Posted March 15, 2006 Re: "Hey! Look at me!" I think it might be a reference to the main use of the "Noisy" limitation, in that it is used to make some applications of magic highly detectable to all mages within a good distance. But even then, it's not exactly on topic. EDIT: Or sensical. Why thank you. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted March 15, 2006 Report Share Posted March 15, 2006 Re: "Hey! Look at me!" I think Lucius has the right idea: flash is the very thing: Sight and sound group flash (6d6) (35 points) continuing charges (1 turn sight flash only) x 8 (+0) explosion (+1/2) OAF (gun) -1 for 52 active, 26 real. Give someone a flare gun they will want to use it as a weapon eventually, but I'd be happy for it to be used as a signal device too - it simply acts as sfx in that instance - a bright light and an (instant) sound - the continuing charges don't apply to the hearing flash. Sfx: magnesium flare, no problem with that being seena long way off. The advantages of long perception range and the disadvantages of the same thing balance. Quote Link to comment Share on other sites More sharing options...
Boulder Posted March 15, 2006 Report Share Posted March 15, 2006 Re: "Hey! Look at me!" Um, another thing, don't flare guns have only one charge than you have to reload??? So wouldn't it be one charge with maybe extra clips??? Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted March 15, 2006 Report Share Posted March 15, 2006 Re: "Hey! Look at me!" Not the one I built, but yes, generally they do Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted March 15, 2006 Report Share Posted March 15, 2006 Re: "Hey! Look at me!" Um' date=' another thing, don't flare guns have only one charge than you have to reload??? So wouldn't it be one charge with maybe extra clips???[/quote'] In reality I suppose. But who want's a "real" gun in a Hero game? Quote Link to comment Share on other sites More sharing options...
Basil Posted March 15, 2006 Report Share Posted March 15, 2006 Re: "Hey! Look at me!" Doesn't the rulebook say something about if a power has a side effect that's useful and abused often then you should pay points for it? I think this is how it should be built: Flare Gun: (Total: 90 Active Cost, 26 Real Cost) Energy Blast 4d6 (20 Active Points); OAF (-1), 8 Charges (-1/2), Linked (Images; -1/2), Beam (-1/4) (Real Cost: 6) plus Sight Group Images 1" radius, +/-20 to PER Rolls (70 Active Points); Only To Create Light (-1), OAF (-1), 8 Charges (-1/2) (Real Cost: 20) I figure at 4 km = 2000" that should be a -20 to PER roll for range to see the flare. You could alternately use MegaScale but then the range might be bigger than you really want. This looks to me to be the best build yet. However, I agree with Boulder that it should be X clips of one charge each; you have to open up a flare gun and reload (at least, every flare gun I've heard about). Quote Link to comment Share on other sites More sharing options...
Erkenfresh Posted March 15, 2006 Report Share Posted March 15, 2006 Re: "Hey! Look at me!" Nahh, let's load it up with Autofire. Certainly you could link Flash into my writeup which would probably make it even more realistic. Here's the thing, has anybody here ever used a flare gun? I imagine you're supposed to not look at the gun as you fire it lest you blind yourself, but real world experience would be helpful. The bright flash would make it very difficult to use as a weapon as you are invariably going to be looking in it's direction as you fire, unless you take a huge penalty for firing blind. If that's NOT the case then perhaps Flash isn't appropriate and firing it should incur no penalties to OCV. Quote Link to comment Share on other sites More sharing options...
pinecone Posted March 16, 2006 Report Share Posted March 16, 2006 Re: "Hey! Look at me!" Nahh, let's load it up with Autofire. Certainly you could link Flash into my writeup which would probably make it even more realistic. Here's the thing, has anybody here ever used a flare gun? I imagine you're supposed to not look at the gun as you fire it lest you blind yourself, but real world experience would be helpful. The bright flash would make it very difficult to use as a weapon as you are invariably going to be looking in it's direction as you fire, unless you take a huge penalty for firing blind. If that's NOT the case then perhaps Flash isn't appropriate and firing it should incur no penalties to OCV. THe only flares I ever used did not start "flaring" right away...I always assumed it had a time fuse of 1-2 seconds for safety...but those were military flares...maybe civilians are differant (though I dought it...) Oh and the goofy build I posted a ways back did have several clips of 1x each...in theory you can build a flare gun to also fire 12 guage shell...but this is illegal since the 30's or earlier, but Vigilantes scoff at such things don't they? Quote Link to comment Share on other sites More sharing options...
Zeropoint Posted March 16, 2006 Report Share Posted March 16, 2006 Re: "Hey! Look at me!" You could cycle 12-guage flares through a normal shotgun, too. Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted March 16, 2006 Report Share Posted March 16, 2006 Re: "Hey! Look at me!" You could cycle 12-guage flares through a normal shotgun' date=' too.[/quote'] Would that count as a surprise attack? It would certainly shot the hell out of me! Maybe a PRE Attack. Quote Link to comment Share on other sites More sharing options...
Erkenfresh Posted March 16, 2006 Report Share Posted March 16, 2006 Re: "Hey! Look at me!" THe only flares I ever used did not start "flaring" right away...I always assumed it had a time fuse of 1-2 seconds for safety...but those were military flares...maybe civilians are differant (though I dought it...) Oh and the goofy build I posted a ways back did have several clips of 1x each...in theory you can build a flare gun to also fire 12 guage shell...but this is illegal since the 30's or earlier, but Vigilantes scoff at such things don't they? Alright in this case, does it make sense for the flare gun to be used as a weapon? If it doesn't flare up until a second later then that's probably after it's already hit the target. Does it come out so fast that it would physically hurt without any burning going on? Then again, you could complicate things further. Targets far away might get flared so perhaps you need some sort of "minimum range" limitation on it. Quote Link to comment Share on other sites More sharing options...
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