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Rapid Autofire


kjamma4

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Under the "Rapid Autofire" skill, it says that you suffer Rapid Fire’s cumulative –2 OCV penalty for each burst of Autofire fired after the first, in addition to the standard Autofire penalties.

 

In the sidebar example (5ER p. 51), it has Magnum firing three ninjas shooting each with a three-round burst. The example states that he suffers a –4 OCV penalty.

 

I understand the –4 OCV penalty as being Rapid Fire’s cumulative –2 OCV penalty for the three targets but why isn’t there the standard Autofire penalty (which should be –3 OCV for the three hexes under the assumption that the ninjas are in their own hexes and the hexes are not separated by empty hexes?)

 

Shouldn’t the total penalty be –7 OCV?

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Re: Rapid Autofire

 

Under the "Rapid Autofire" skill, it says that you suffer Rapid Fire’s cumulative –2 OCV penalty for each burst of Autofire fired after the first, in addition to the standard Autofire penalties.

 

In the sidebar example (5ER p. 51), it has Magnum firing three ninjas shooting each with a three-round burst. The example states that he suffers a –4 OCV penalty.

 

I understand the –4 OCV penalty as being Rapid Fire’s cumulative –2 OCV penalty for the three targets but why isn’t there the standard Autofire penalty (which should be –3 OCV for the three hexes under the assumption that the ninjas are in their own hexes and the hexes are not separated by empty hexes?)

 

Shouldn’t the total penalty be –7 OCV?

 

You're confusing two different mechanisims here.

The cumulative -1 per hex penalty is for spreading a single "burst" of bullets among several targets. This is the autofire "rock and roll" mode, where one attack is waved across several targets... hence why you have to expend a bullet for each hex you spray, and why you can hit each target only once. Firing a complete AF burst against a single target doesn't take a penalty. Rapid AF is a skill that allow you to shoot with what, in the real world, would be called short controlled bursts... You rapidly select each target than discretly fire a full burst at that target before selecting a new target. This is quite a bit harder to do and usually requirtes quite a bit of training and/or experience, and hence why it's built as a seperate skill rather than a common maneuver

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Re: Rapid Autofire

 

You're confusing two different mechanisims here.

The cumulative -1 per hex penalty is for spreading a single "burst" of bullets among several targets. This is the autofire "rock and roll" mode, where one attack is waved across several targets... hence why you have to expend a bullet for each hex you spray, and why you can hit each target only once. Firing a complete AF burst against a single target doesn't take a penalty. Rapid AF is a skill that allow you to shoot with what, in the real world, would be called short controlled bursts... You rapidly select each target than discretly fire a full burst at that target before selecting a new target. This is quite a bit harder to do and usually requirtes quite a bit of training and/or experience, and hence why it's built as a seperate skill rather than a common maneuver

 

Well, my question was not so much what the maneuver or skill represents but the rules mechanic.

 

Under the skill Rapid Autofire, it states "He suffers Rapid Fire's cumulative -2 OCV penalty for each burst of Autofire fired after the first, in addition to any standard Autofire penalties."

 

The example given for Rapid Autofire only has Rapid Fire's cumulative -2 OCV penalty. Where are the standard Autofire penalties? If there are no additional Autofire penalties to Rapid Autofire, the skill should be a subset of Rapid Fire rather than a subset of Autofire.

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Re: Rapid Autofire

 

The example given for Rapid Autofire only has Rapid Fire's cumulative -2 OCV penalty. Where are the standard Autofire penalties? If there are no additional Autofire penalties to Rapid Autofire' date=' the skill should be a subset of Rapid Fire rather than a subset of Autofire.[/quote']

 

There are no penalties in the example listed. He's essentially making three separate "Autofire Against a Single Target" attacks with a -4 OCV penalty on each for Rapid Autofire.

If there had been nine ninjas in continuous hexes, then he could have made three separate "Autofire Against Multiple Targets" attacks. Then there would be a -3 OCV penalty for firing into multiple hexes and a -4 OCV penalty for Rapid Autofire, allowing him to shoot at all nine ninjas with a -7 OCV.

I think that's how the skills stack. I know multiple skill penalties stack, but I'm not sure about skill penalties and maneuver penalties. If so that would mean a -13 OCV for Rapid Autofire into nine hexes.

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