Armitage Posted December 30, 2005 Report Share Posted December 30, 2005 I've been working on Hero versions of some of the weapons from GURPS Ultra-Tech. Laser weapons can be modified to fire a more powerful beam at the risk of destroying the weapon. This is obviously Boostable Charges. But military grade weapons can be safely enhanced with no risk to the weapon. I've designed it this way. Standard Weapon: Killing Attack - Ranged 2d6, 16 Charges (+0) (30 Active Points); OAF (-1). 15 Real Points Boosted Weapon: Killing Attack - Ranged 2d6, 16 Boostable Charges (+1/4) (37 Active Points); OAF (-1). 18 Real Points Military Boosted Weapon: Multipower, 50-point reserve, all slots 16 Charges (+0) (50 Active Points); all slots OAF (-1) 1u Standard Shot: Killing Attack - Ranged 2d6 (30 Active Points); OAF (-1) 1u Boosted Shot: Killing Attack - Ranged 3d6+1 (50 Active Points); Requires 5 Charges (-1 1/4), OAF (-1) 27 Real Points My question is...does anyone see a problem with allowing the second slot in the Multipower to function like normal Boostable Charges? i.e. using 1 extra Charge per extra DC added to the attack. Or would a 5-slot Multipower be required, one for each added DC, each needing a different number of Charges? Since the basic design costs 21 Active Points more just to remove the Burnout, I personally think it would be fine to allow Charge use to be based on the number of extra DC. Maybe a reduction in the value of Requires Multiple Charges? Assuming the Boostable Charge rules haven't changed in Revised. Quote Link to comment Share on other sites More sharing options...
Ockham's Spoon Posted December 30, 2005 Report Share Posted December 30, 2005 Re: Boosted Charges w/o Burnout I don't have a rulebook in front of me, but my personal thought would be to allow Boostable Charges w/o Burnout as a higher advantage (say an extra +¼ for each +3 DC without danger of Burnout or something), just to keep it simple. Just make sure you have a DC cap to keep people from abusing it. __________________________________________________________ "The fiction in her family was that she was never nice. I'd say she was very but I did not see the price." - S. Vega Quote Link to comment Share on other sites More sharing options...
Armitage Posted December 31, 2005 Author Report Share Posted December 31, 2005 Re: Boosted Charges w/o Burnout The normal rule for Boostable Charges is that you're limited to +4 DC. I thought maybe there might be a rule for removing Burnout in Revised, since I'm still working with 5E. Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted December 31, 2005 Report Share Posted December 31, 2005 Re: Boosted Charges w/o Burnout I'm still working with 5E as well, and for the effect you describe I've often used a Multipower with a bigger slot that uses extra charges (or costs extra END). I don't see anything wrong with it. Quote Link to comment Share on other sites More sharing options...
stan da ork Posted December 31, 2005 Report Share Posted December 31, 2005 Re: Boosted Charges w/o Burnout Just a note, Boostable Charges are the same in 5ER as in FREd. There's no option to remove the Burnout portion. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted January 1, 2006 Report Share Posted January 1, 2006 Re: Boosted Charges w/o Burnout My question is...does anyone see a problem with allowing the second slot in the Multipower to function like normal Boostable Charges? i.e. using 1 extra Charge per extra DC added to the attack. Or would a 5-slot Multipower be required, one for each added DC, each needing a different number of Charges? Didn't see this asnwered... If you only have two settings Low and High, then two slots is fine, I'd keep it as is. If you have the ability to adjust the power level I would build it as multiple slots, if I'm thinking correctly (and I may not be) the second slot will always take 5 Charges, even if fired at a lower level. And I would also consider using Beam on those as well, but that's me. Quote Link to comment Share on other sites More sharing options...
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