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Combat Skill Levels


mayapuppies

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Re: Combat Skill Levels

 

I thought DC's were subject to the advantages of the power being used. It works that way with strength I know. So a sword loaded up with +20 in advantages would require 105 STR per DC!

Not quite. That's only for Killing Attacks. It works differently on Hand Attacks (see 5ER pg.408).

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Re: Combat Skill Levels

 

Ahhh. It seems like normal hand attacks get a lot of perks doesn't it? Why does HA have an inherent -1/2 limitation (hand attack) and HKA does not?

 

Because of the STR problem. STR is very cheap and gives you essentially 1d6HA, plus benefits. If HA cost 5 points, making HA/EB the equivalent of HKA/RKA, then who'd buy it? STR (no figured CHA, -1/2)* would do everything HA does, plus a little bit extra and still cost less.

 

So HA is costed as though it was STR (no figured CHA or other benefits, still only -1/2) - which is why it behaves slightly differently from HKA.

 

Cheers, Mark

 

 

*Actually far worse is STR (sell back 1 point of STUN and 1" of leap) which gives you STR at 3 points per d6 - 1 point per d6 if you include the cost of the PD and REC you get for free.:ugly:

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Re: Combat Skill Levels

 

You're forgetting about the NCM. ;) But still' date=' your argument is valid. Why then are HKA's not 10 points per d6? I'm sure that raises some issues too.[/quote']

So you can step it as 1 pip; 1/2D6, D6-1; D6...

 

And legacy. If you want long drawn out discussions of KAs and their effects/cost/blah blah blah, hop on up to Hero System Discussion and pick a thread with Killing Attack in the title... bring popcorn.

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Re: Combat Skill Levels

 

You're forgetting about the NCM. ;) But still' date=' your argument is valid. Why then are HKA's not 10 points per d6? I'm sure that raises some issues too.[/quote']

 

 

Because originally HKA and RKA were HA and EB with a +2 advantage (essentially AVLD - only that didn't exist as a seperate advantage back then) and the fact that HA cost the same as STR was ignored because it was a superhero game and the fact that STR was really, really good was a feature, not a bug :)

 

More accurately, it's because in the early days there was no HA. Just STR (no Figured). So for attacks you had EB and then you had RKA (EB with AVLD) and HKA (RKA with no range (-1/2) and (Adds to STR, +1/2) built in.

 

cheers, Mark

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