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Rag on this Character!


TaxiMan

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I was wondering what I'd do if I could be a 350pt "person". That lead to this character - obviously not a PC in a Champions game! It's kind of a fantasy about what I'd want if I could have superpowers. Feel free to rip it in any way - I'm wondering if anyone else would like to be this guy.

 

I don't recall posting a character before, we'll see if it works.

 

He's a low-key guy that helps people. VERY careful about revealing any "strangeness", but uses his Telepathy a lot.

 

What are your opinions about this guy living in the Real World?

 

- crap, character didn't go in right -

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Re: Rag on this Character!

 

Mike

 

Val Char Cost

10 STR 0

10 DEX 0

10 CON 0

10 BODY 0

20 INT 10

14 EGO 8

20 PRE 10

18 COM 4

 

2 PD 0

2 ED 0

2 SPD 0

4 REC 0

20 END 0

20 STUN 0

 

6" RUN 0

2" SWIM 0

2" LEAP 0

Characteristics Cost: 32

 

Cost Power END

50 Multipower, 63-point reserve, (63 Active Points); all slots Extra Time (Delayed Phase, Only to Activate, -1/4)

 

3u 1) Telepathy 3d6, Cumulative (+1/2), Reduced Endurance (0 END; +1/2), Invisible Power Effects (Fully Invisible; +1/2) (37 Active Points) 0

 

3u 2) Ego Attack 2d6, Invisible Power Effects (Fully Invisible; +1/2), Reduced Endurance (0 END; +1/2) (40 Active Points) 0

 

3u 3) Mind Control 3d6, Cumulative (+1/2), Invisible Power Effects (Fully Invisible; +1/2), Reduced Endurance (0 END; +1/2) (37 Active Points) 0

 

5u 4) Ghost Form: (Total: 63 Active Cost, 50 Real Cost) Desolidification , 1 Continuing Fuel Charge lasting 1 Hour (+0) (40 Active Points) (Real Cost: 32) plus Invisibility to Sight Group and Normal Smell , 1 Continuing Fuel Charge lasting 1 Hour (+0) (23 Active Points) (Real Cost: 18) [1 cc]

 

5 Discriminatory with Normal Smell 0

 

5 Nightvision 0

 

7 Regeneration: Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 0

 

45 LS (Eating: Character only has to eat once per year; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per year) 0

 

Powers Cost: 126

 

Cost Skill

3 Bureaucratics 13-

3 Conversation 13-

3 Seduction 13-

3 Deduction 13-

3 High Society 13-

3 Scholar

1 1) KS (2 Active Points) 11-

2 2) KS (3 Active Points) 13-

1 3) KS (2 Active Points) 11-

3 Persuasion 13-

2 PS: Lawyer 11-

Skills Cost: 27

 

Cost Perk

10 Money: Wealthy

Perks Cost: 10

 

Cost Talent

5 Eidetic Memory

Talents Cost: 5

 

Total Character Cost: 200

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Re: Rag on this Character!

 

Obviously, "I" want to live forever, be healthy the entire time, and have an edge on the rest of you fellows. "I" don't want any disadvantages!

 

"I" also don't want to be labelled a freak, mutant, psychic, weirdo, or anything else that tends to cause problems.

 

Who'd do it differently?

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Re: Rag on this Character!

 

Obviously, "I" want to live forever, be healthy the entire time, and have an edge on the rest of you fellows. "I" don't want any disadvantages!

 

"I" also don't want to be labelled a freak, mutant, psychic, weirdo, or anything else that tends to cause problems.

 

Who'd do it differently?

 

Me.

 

DNPCs, wife and kids. Can't go without them.

DNPC: Friends.

Social Lim: GM.

Distinctive Features: Tall, Muscular insanely attractive man. ( Hey, if we're talking what we _want_ to be... )

PsychLim: Code of Honor

Social Lim: Famous

 

Disadvantages don't have to suck.

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Re: Rag on this Character!

 

DNPCs, wife and kids. Can't go without them.

DNPC: Friends.

Social Lim: GM.

Distinctive Features: Tall, Muscular insanely attractive man. ( Hey, if we're talking what we _want_ to be... )

PsychLim: Code of Honor

Social Lim: Famous

 

Disadvantages don't have to suck.

 

I hear ya! However, myself, I'd want a family that didn't cause me trouble half the time (11-). Same for friends.

 

I like being a GM, but wonder what negative effects would arise from the Disadvantage, unless it was a 0 pt lim.

 

Distinctive features means I'm less likely to go unnoticed - maybe not a bad thing since I'm not trying to keep a secret ID. I'm trying to not let anyone know I have powers, period! An honest GM would look at this character and give that a 0 pt Disadvantage, I suppose.

 

"Code of Honor" - depends. First, do I have one? I'm planning on being a lawyer that routinely reads minds. Both of those might fail the test! I'm sure I'd use that power for my benefit in my private life too. Secondly, if I take that as a Disadvantage, doesn't that mean others know it and can use it to limit my options? If I really am honorable I suppose that's not a bad thing, but I'm wary of the possibilities.

 

Finally, I'd hate to be a famous immortal who's trying to hide his differences from humanity. What happens to the famous guy 50 years later? He hasn't aged a bit. Good bye anonymity! Welcome Hunted: Entire World!

 

In short (too late!), if it's me, I don't want negative, constraining "plot hooks" for my life. Adventuring is fun as a game, but if it was really me I'd avoid it like the plague!

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Re: Rag on this Character!

 

Quick mechanics question.

 

Doesn't the cumulative adv on the various mental powers just mean that you can go up to the max of the dice that you have (18pts). That does not seem like you would have a huge amount of impact.

 

Now for the character, the main issue I see is your PS: Lawyer. If you have 10pts of wealth, I sure wouldn't want to be practice as a lawyer (I am one in RL, so I feel qualified to comment). ;)

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Re: Rag on this Character!

 

Ahhhh! The limit to the effective roll! I'll have to rework my fantasy other-self. Thanks!

 

Now the lawyer part - I figured that if I were immortal, I wouldn't want a job requiring technical skills (it changes too rapidly lately). I'd want something working with people, since people-skills are pretty durable. I was leaning toward low-level politics when I said "lawyer".

 

The "wealthy" part reflects the ability to save up over long periods of time. Maybe I should have gone the Highlander route and opted for Antiquarian. Although I'm not sure how you'd know what to collect when it was happening. In general, a savings account increases more rapidly than a collectible.

 

So if you didn't have to work but wanted to stay involved with humanity, didn't want a high profile since that'd give away your immortality - what would be a good job / career?

 

Given the Telepathy, maybe Private Investigator? I don't want to get shot & die though. Not even close. If I've got the chance to live forever, I don't want to risk it on something as trivial as uncovering affairs.

 

It's a tough question. I'll have to think more on it.

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Re: Rag on this Character!

 

I think you can actually get some savings to help up your cumulative total by eliminating the IPE. Since they are BOECV powers they are invisible to all but Mental Sense. As such, not many people will be able to notice it anyway.

 

So if you didn't have to work but wanted to stay involved with humanity, didn't want a high profile since that'd give away your immortality - what would be a good job / career?

 

With Telepathy you could be the world's most sympathetic bartender. ;)

 

However, if you want low profile for which your mental skills are helpful, how about some sort of author or journalist. You could use a pen name and travel around writing books. You would be able to do a hell of an interview.

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Re: Rag on this Character!

 

I looked into it, and found I need to bump up the Cumulative advantage to increase the maximum effect. If I go for EGO +50 I can make the target do things they wouldn't / read the subconcious (+30) and think it was their idea / not know Telepathy was employed (+20). It'd take a minute or so to achieve the maximum effect of the build below.

 

50 Multipower, 63-point reserve, (63 Active Points); all slots Extra Time (Delayed Phase, Only to Activate, -1/4)

 

3u 1) Telepathy 3d6, Reduced Endurance (0 END; +1/2), Cumulative (144 points; +1 1/4) (41 Active Points)

 

 

3u 3) Mind Control 3d6, Reduced Endurance (0 END; +1/2), Cumulative (144 points; +1 1/4) (41 Active Points)

 

Of course, 'I' would never use MC without first using Telepathy extensively. I'd hate to make someone do something they are violently opposed to - too much risk they or their acquaintances would think something was up.

 

Thanks for the catch on IPE and maximum effect!

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Re: Rag on this Character!

 

As far as careers go...

 

An immortal wouldn't want to achieve greatness in any field if they worried about being discovered. 'I' wouldn't want to harm good people, life would suck.

 

Being a bartender is a neat idea. 'I' could make myself feel better by figuring out their underlying problems & talking to them. I'd need skills in psychology and male/female relationships (it'd take an immortal to get an 11- skill in that!).

 

'I' would be very averse to using MC based on one person's perspective of their trouble. "Just tell your boss you need a raise!" - yeah, right. That's when you find out the poor sap valued himself a lot more than management did. Even worse results when it comes to relationships.

 

Hmmmm... but what about robberies? I wouldn't want drunks in my bar, and wouldn't want to be a target for violence. That might not make for a very profitable bar. Then again, if it's only a place for 'me' to interact with people while nvestments pay for living, it might work!

 

Not sure it would make 'me' happy though. Would that be enough to feel that 'I' am doing good for people? Maybe, maybe....

 

It'd be worth a try for a hundred years or two!

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Re: Rag on this Character!

 

Interesting choice of powers... but your forgot teleportation and invisibility. :)

 

Just to compare/contrast, here's a possible (HA!) me:

 

[b]Dust Raven - RC[/b]
[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
15    STR     5   15      12-       HTH Damage 3d6  END [1]
14    DEX     12   14      12-       OCV 5 DCV 5
13    CON     6   13      12-
10    BODY    0   10      11-
23    INT     13   23      14-       PER Roll 14-
23    EGO     26   23      14-       ECV: 8
25    PRE     15   25      14-       PRE Attack: 5d6
14    COM     2   14      12-
3    PD      0   3             3 PD (0 rPD)
3    ED      0   3             3 ED (0 rED)
3    SPD     6   3                 Phases:  4, 8, 12
6    REC     0   6
26    END     0   26
25    STUN    0   25
6    RUN      0   6"                END [1]
2    SWIM     0   2"                END [1]
3    LEAP     0   3"                3" forward, 1 1/2" upward
[b]CHA Cost: 85[/b]
[b][u]Cost[/u]   [u]POWERS[/u][/b]
33     [b][i]Psychic Powers[/i][/b]: Multipower, 50-point reserve, all slots Extra Time (Full Phase, -1/2) - END=
3u     1)  [b][i]Clairvoyance[/i][/b]: Clairsentience (Sight Group And Normal Hearing), x8 Range (1,400"), Mobile Perception Point (can move up to 12" per Phase) - END=5
3u     2)  [b][i]Walk Through Walls[/i][/b]: Desolidification  (affected by magic & psionics), Reduced Endurance (1/2 END; +1/4) - END=2
3u     3)  [b][i]Empathic Blast[/i][/b]: Ego Attack 4d6, Variable SFX (Limited Group of SFX; cause target to feel overwhelming emotion of attacker's choice; +1/4) - END=5
3u     4)  [b][i]Levitation[/i][/b]: Flight 20", Reduced Endurance (1/2 END; +1/4) - END=2
3u     5)  [b][i]Telekinetic Wall[/i][/b]: FW (10 PD/6 ED; 5" long and 2" tall) - END=5
3u     6)  [b][i]Fade From View[/i][/b]: Invisibility to Sight and Hearing Groups , No Fringe, Reduced Endurance (1/2 END; +1/4) - END=1
3u     7)  [b][i]Phantasms[/i][/b]: Mental Illusions 10d6 - END=5
3u     8)  [b][i]Dominence[/i][/b]: Mind Control 10d6 - END=5
3u     9)  [b][i]Locate Minds[/i][/b]: Mind Scan 8d6, +5 ECV - END=5
3u     10) [b][i]Telekinesis[/i][/b]: TK (33 STR) - END=5
3u     11) [b][i]Read Thoughts[/i][/b]: Telepathy 10d6 - END=5
3u     12) [b][i]Psychoportation[/i][/b]: Teleportation 10", x16 Noncombat, x2 Increased Mass, Safe Blind Teleport (+1/4) - END=5
6     [b][i]Protected Thoughts[/i][/b]: MD (11 points total) - END=0
9     [b][i]Mind Over Matter[/i][/b]: LS  (Immunity: Viral Infections; Safe in Intense Cold; Safe in Intense Heat; Sleeping: Character only has to sleep 8 hours per week) - END=0
[b]POWERS Cost: 84[/b]
[b][u]Cost[/u]   [u]MARTIAL ARTS[/u][/b]
     Dirty Infighting/Fisticuffs/Cinematic Brawling
4      Block/Chin Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4      Disarm:  1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm
5      Hoist 'n' Heave:  1/2 Phase, -2 OCV, -2 DCV, Grab Two Limbs, 35 STR to Throw
4      Low Blow:  1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
4      Punch/Backhand:  1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike
3      Throw:  1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls
[b]MARTIAL ARTS Cost: 24[/b]
[b][u]Cost[/u]   [u]SKILLS[/u][/b]
0      AK: U.S.A. 8-
3      Acrobatics 12-
0      Acting 8-
3      Breakfall 12-
0      Climbing 8-
0      Concealment 8-
3      Conversation 14-
3      Deduction 14-
2      KS: Games 11-
0      Language:  English (idiomatic)
3      Oratory 14-
0      PS: Student 11-
0      Paramedics 8-
3      Persuasion 14-
3      SS:  Mathematics (INT-based) 14-
2      SS:  Physics 11-
3      Seduction 14-
0      Shadowing 8-
0      Stealth 8-
0      TF:  Small Motorized Ground Vehicles
3      Teamwork 12-
0      WF:  Clubs, Fist-Loads, Thrown Rocks, Unarmed Combat
[b]SKILLS Cost: 31[/b]
[b][u]Cost[/u]   [u]PERKS[/u][/b]
5      Money:  Well Off
6      Contact:  Various influential or knowledable friends and associates, Organization Contact (x3) 11-
[b]PERKS Cost: 11[/b]
[b][u]Cost[/u]   [u]TALENTS[/u][/b]
5      Eidetic Memory
[b]TALENTS Cost: 5[/b]
[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
5     DNPC:  Girlfriend 8- (Slightly Less Powerful than the PC)
15     DNPC:  Son 8- (Incompetent)
5     Phys. Lim.:  Requires Vision Corrective Glasses (Infrequently, Slightly Impairing)
15     Psych. Lim.:  Code of Honor (Uncommon, Total)
[b]DISADVANTAGES Points: 40[/b]
Base Pts: 200
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 240

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Re: Rag on this Character!

 

VERY impressive DR! My first observation is that you didn't choose Eternal Life . To my eye, that's either

 

(a) an oversight

(B) brave, in that you don't fear natural death

© fatalistic; thinking life can't be fulfilling for long

(d) optimistic - life after death exists and is good

 

What a source of philosophical conversation!

 

Since you aren't shooting for immortality, the detectable powers aren't such a liability. Makes sense, and I'd like to play with flying too!

 

I've already said why I don't want disadvantages, but yours aren't very bad - especially assuming a benevolent GM ... or maybe a benevolent God.

 

I wonder how long 'you' could remain anonymous in real life. Things could get really ugly if it became known 'you' have these powers. That was my thinking for choosing almost indetectable abilities.

 

Overall, very nice! It feels like you got a lot more powers & "fun" out of your 200+ points!

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Re: Rag on this Character!

 

VERY impressive DR! My first observation is that you didn't choose Eternal Life . To my eye, that's either

 

(a) an oversight

(B) brave, in that you don't fear natural death

© fatalistic; thinking life can't be fulfilling for long

(d) optimistic - life after death exists and is good

 

What a source of philosophical conversation!

b and d

 

When I went to see the Last Samurai, I got the urge to use the restroom just after Tom Cruise rescued king samurai dude, and there was still almost an hour of the movie to go. I figure life will be like that eventually. Sure it can be exciting and fun and entertaining, but sooner or latter, I'm just gonna feel like I gotta be somewhere else real fast.

 

Since you aren't shooting for immortality, the detectable powers aren't such a liability. Makes sense, and I'd like to play with flying too!

I wouldn't be worried about it really. For the most part, the mental powers are only visible to the targets, and who's gonna believe them? All I have to do is dress like a practicioner of some "alternative religion" and scoff at any accusations. Anything actually pursued the authorities can chalk up to religious intollerance. Sure, some peoeple will know the truth, but the chances of any of them having the power to do anything about it is ro remote as to be thoughoughly entertaining.

 

I've already said why I don't want disadvantages, but yours aren't very bad - especially assuming a benevolent GM ... or maybe a benevolent God.

 

I wonder how long 'you' could remain anonymous in real life. Things could get really ugly if it became known 'you' have these powers. That was my thinking for choosing almost indetectable abilities.

 

Overall, very nice! It feels like you got a lot more powers & "fun" out of your 200+ points!

 

Well, I don't know about more power or more fun... but I was aiming for "fun utility" or something like that. Ultimately though, I just tacked just about everything I felt like I should be able to do at least once a week for most of my life. As in, I felt that way at least once a week... I must prefer to use the powers at will as many times as I want. :)

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