tkdguy Posted April 6, 2005 Report Share Posted April 6, 2005 I used to play this crime fighter whose car could spill oil behind it to deter pursuing vehicles. We used a different system, so I'm not sure how to write it up in HERO terms. Does anyone have any ideas? Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted April 6, 2005 Report Share Posted April 6, 2005 Re: Oil slick Well, right off the bat I would say a Change Environment that gives a -1 to Combat Drive rolls (and requires a Breakfall roll for runners at -1) per level of effect on the Change Environment. Quote Link to comment Share on other sites More sharing options...
tkdguy Posted April 6, 2005 Author Report Share Posted April 6, 2005 Re: Oil slick Change Environment... I hadn't considered that. Thanks! Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted April 6, 2005 Report Share Posted April 6, 2005 Re: Oil slick Sure thing! Quote Link to comment Share on other sites More sharing options...
CourtFool Posted April 6, 2005 Report Share Posted April 6, 2005 Re: Oil slick Well' date=' right off the bat I would say a Change Environment that gives a -1 to Combat Drive rolls (and requires a Breakfall roll for runners at -1) per level of effect on the Change Environment.[/quote'] Exactly what I was thinking, of course this being Hero... Outrun I: Drain 4d6 Running, Area of Effect (Radius, +1), Ranged (+½), (100 Active Points); 1 Continuing Charge (5 Min, -¼) (80 Real Points) Cause Crash: Energy Blast (40 Active Points); 1 Charge (-2), Side Effects (Damages Environment, -0) (13 Real Points)¹ Outrun II: Entangle 6d6, Takes No Damage From Attacks (+½), Area of Effect (Radius, +1) (150 Active Points) Cannot Form Barriers (-¼), Set Effect (Feet or Wheels Only, -1), 1 Continuing Charge (5 Min, -¼) (60 Real Points) Outrun III: Suppres 4d6 Running Area of Effect (Radius, +1), Ranged (+½), (100 Active Points); 1 Continuing Charge (5 Min, -¼) (80 Real Points) ¹ Add Area of Effect if you want to cause multiple pursuers to crash. Quote Link to comment Share on other sites More sharing options...
tkdguy Posted April 6, 2005 Author Report Share Posted April 6, 2005 Re: Oil slick Interesting... Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted April 6, 2005 Report Share Posted April 6, 2005 Re: Oil slick Exactly what I was thinking' date=' of course this being Hero...[/quote'] Ah, you nut! How about Drain on Movement Skill Levels, to reduce that turn rate? LOL. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted April 6, 2005 Report Share Posted April 6, 2005 Re: Oil slick Change environment is the way to go, but (as someone once said...), this being HERO: Running (+10") 20 points Useable as attack (+1) Area effect (+1) Personal immunity (+1/4) Active points 65 Uncontrolled (-1) - can determine when and where attacks but not effect 1 continuing charge, 5 minutes (-1/4) Real points 29 This would mean that you can use up to 10" of running on a target, but only to effect it as an oil slick would: generally it will slide over the area: the 10" running is used, in effect, to neutralise any manouvre attempted by the target - steering, accelerating or decelerating are virtually ineffective in the slick. If something is not moving it will find it very slow or impossible The personal immunity is there instead of ranged - it allows you to drop the oil behind you and drive out - otherwise you'd get stuck in your own slick! Quote Link to comment Share on other sites More sharing options...
tkdguy Posted April 6, 2005 Author Report Share Posted April 6, 2005 Re: Oil slick Lots of good ideas here. Thanks for the help, guys! Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted April 6, 2005 Report Share Posted April 6, 2005 Re: Oil slick These are neat ideas. I'd probably just use Change Environment though. but... this being Hero... Well, damn.. all the good ideas have been said already. I'll just have to go with some wacky ones. TK Only To Grab & Throw, Only Affects Targets Touching The Ground Desolidification UAA, Only Versus The Ground Flash Touch Group Only Versus Wheeled Vehicles and the obligatory... Transform (road into "innappropriate surface") Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted April 6, 2005 Report Share Posted April 6, 2005 Re: Oil slick Desolidification UAA' date=' Only Versus The Ground[/quote'] Desolidification?! Haven't seen many oil slicks that make you fall through the ground (though I guess if it were some really toxic oil...). Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted April 6, 2005 Report Share Posted April 6, 2005 Re: Oil slick Desolidification?! Haven't seen many oil slicks that make you fall through the ground (though I guess if it were some really toxic oil...). No... just to lose traction.... Quote Link to comment Share on other sites More sharing options...
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