Jkeown Posted January 25, 2005 Report Share Posted January 25, 2005 I don't recall seeing many magical, deadly fish around here... so here goes. Tell me.. would expanding the Invisibility power to simulate pattern matching with the sea floor be too overpowering for most PCs? I know it's hard to balance such things with the open-ended nature of HERO... but I thought I'd ask... Bony Jaws Terror of the Circular Sea to the south of Saduria, the Bony Jaws is valued for the rare Ytrann found in its bones. Ytrann is processed into Rings of Invisibility, Charms of Shielding and half a dozen other magic items of utility. few hunters are brave or stupid enough to go after them, despite the obvious rewards. Its favored tactic is to hide at the bottom of the sea and wait for prey to pass by. One bite is usually all it takes, but some have survived to struggle with the creature. The Bony Jaws' only natural predator is the Rammerhorn. They never have any treasure save for any they may have swallowed. Val Char Cost 40 STR 30 15 DEX 15 20 CON 20 18 BODY 16 7 INT -3 5 EGO -10 20 PRE 10 10 COM 0 8 PD 0 5 ED 1 4 SPD 15 12 REC 0 40 END 0 48 STUN 0 0" RUN-1217" SWIM00" LEAP-8Characteristics Cost: 74 Cost Power END 25 Bony Jaws: HKA 2d6-1 (3d6+1 w/STR) 2 14 Spikey Bits: HKA 1d6, Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Damage Shield (+1/2) (41 Active Points); Activation Roll 11- (-1), Always On (-1/2), No STR Bonus (-1/2) 0 19 There Is Not A Giant Spikey Fish Here: Invisibility to Mental Group, Danger Sense, Combat Sense and Detect 2 7 Ytrann-laced Bony Plating: Damage Resistance (5 PD/5 ED/5 Mental Def.) 0 4 Magic Bones: Mental Defense (5 points total) 0 12 Heavy: Knockback Resistance -6" 0 15 Echolocation: Active Sonar (Hearing Group) 0 8 Bony Jaws Eyes: Nightvision, +3 to PER Roll 0 15 Bony Jaws Body: Swimming +15" (17" total) 1 Powers Cost: 119 Cost Martial Arts Maneuver Red In Tooth And Claw 0 1) Used with Natural Weapons Group: Default Element 4 2) Avoid Harm: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 3 3) Holding Bite: 1/2 Phase, +0 OCV, -1 DCV, Grab One Limb, +10 STR 5 4) Pounce: 1/2 Phase, -2 OCV, +1 DCV, 12d6 / 4d6 Strike 4 5) Smash/Claw Slash: 1/2 Phase, +0 OCV, +2 DCV, 10d6 / 2d6 Strike 3 6) Trip: 1/2 Phase, +2 OCV, -1 DCV, 9d6 / 1d6 Strike, Target Falls Martial Arts Cost: 19 Cost Skill 11 Concealment 14- 3 Disguise 10- 2 +2 with Bite Skills Cost: 16 Cost Talent 3 Bump Of Direction 4 Deadly Blow: +1d6 (Attacking with Surprise) 1 Lightning Reflexes: +1 DEX to act first with Bite Talents Cost: 8 Total Character Cost: 236 Val Disadvantages 10 Physical Limitation: Enormous, up to four times human size (8m, or 2.1-4"; -4 DCV, +4 to PER Rolls to perceive) Frequently, Slightly Impairing 5 Physical Limitation: Reduced Leap, cannot leap Infrequently, Slightly Impairing 15 Physical Limitation: Animal Intelligence Frequently, Greatly Impairing 111 Giant Spikey Fish Bonus Disadvantage Points: 141 Base Points: 125 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
Markdoc Posted January 26, 2005 Report Share Posted January 26, 2005 Re: Bony Jaws! Rather than invisibility, I would give it levels in concealment. That combined with its existing mental defence would make it hard to spot. Danger sense won't help you find it - merely tell you just before it attacks. It would also explain why people can see it easily, or pick it up on sonar, but be unable to see it with "detect giant spiky fish", which seems a bit odd. cheers,Mark Quote Link to comment Share on other sites More sharing options...
Jkeown Posted January 26, 2005 Author Report Share Posted January 26, 2005 Re: Bony Jaws! Rather than invisibility, I would give it levels in concealment. That combined with its existing mental defence would make it hard to spot. Danger sense won't help you find it - merely tell you just before it attacks. It would also explain why people can see it easily, or pick it up on sonar, but be unable to see it with "detect giant spiky fish", which seems a bit odd. cheers,Mark I wondered about the Detect... could it be ruled that any Detect (Magic, Fish, Ytrann, Predators) would fail to work? That's the intent. The Invisibility to Danger Sense is nice, and merely an effect tossed on to make the magic items you create from it seem guided somehow. The point of all of this is to make creatures that can be hunted by PCs to create items everybody needs without a PC simply saying, "I make an Amulet of Non Detection out of these Hot Wheel Cars and this Roll of Book Tape. Here's my 7 XP." Quote Link to comment Share on other sites More sharing options...
Trencher Posted February 9, 2005 Report Share Posted February 9, 2005 Re: Bony Jaws! What does they look like? Quote Link to comment Share on other sites More sharing options...
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