nexus Posted February 28, 2006 Report Share Posted February 28, 2006 Re: Eberron Hero Hi, sorry about the Necromancy but I am attempting an Eberron Hero game myself and was hoping to see some more conversions? Quote Link to comment Share on other sites More sharing options...
Curufea Posted February 28, 2006 Report Share Posted February 28, 2006 Re: Eberron Hero Hmm, thread necromancy is a strong indication to me that the thread should be stored on my wiki Or is there a website for Ebberon Hero now? Quote Link to comment Share on other sites More sharing options...
AlHazred Posted March 1, 2006 Author Report Share Posted March 1, 2006 Re: Eberron Hero I've got a lot of stuff on my plate right now, but I might have time for an odd project or two. Do you have any particular thing you'd like to see converted? Quote Link to comment Share on other sites More sharing options...
Tim Posted March 6, 2006 Report Share Posted March 6, 2006 Re: Eberron Hero Al Hazred and Courtfool, great work. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted March 11, 2006 Report Share Posted March 11, 2006 Re: Eberron Hero I had an artificer brainstorm last night whilst flipping through FH. It's probably broken as hell, but it seems to work with the artificer's ability to craft magic items easily. Using the Alternate Item Crafting rules in FH, you basically make a spell with the same Active Cost as the Real Cost of the item you're crafting. So, f'rinstance, a 2d6 HKA, OAF Sword (a weightless greatsword), real cost 15. Then, to that 15 points, you apply Extra Time, and other limitations. Of course, that only lets you craft that one item ... which means you'd need an Item Crafting VPP that you can use to make a variety of items, with Requires a Skill Roll and an appropriate skill for each type of item (PS: Weaponsmith, PS: Wandsmith, PS: Potion Brewer, etc.), which mimics the Artificer's requirement to make Use Magic Device checks in the D&D System. The Alternate Crafting system uses Long Term Endurance to represent the draining effect of crafting magic items; you could build the Artificer's Craft Reserve as an END Reserve with a really slow return rate, put the 'variable END source' advantage on the VPP, and it seems like a close conversion. You could even do a Dispel vs magic items linked to an Aid to the Craft Reserve to represent Retain Essence. This would require some pretty close GM intervention to keep it from going overboard, but I think it might actually work. Thoughts? Quote Link to comment Share on other sites More sharing options...
Tim Posted March 11, 2006 Report Share Posted March 11, 2006 Re: Eberron Hero sounds good. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted March 11, 2006 Report Share Posted March 11, 2006 Re: Eberron Hero sounds good. Short, sweet, to the point. Quote Link to comment Share on other sites More sharing options...
AlHazred Posted March 12, 2006 Author Report Share Posted March 12, 2006 Re: Eberron Hero I'm now leaning toward the idea of an END Reserve, with a Recovery limited to only kick in when the Artificer destroys a magic item. Quote Link to comment Share on other sites More sharing options...
MorpheousXO Posted March 13, 2006 Report Share Posted March 13, 2006 Re: Eberron Hero I'm now leaning toward the idea of an END Reserve' date=' with a Recovery limited to only kick in when the Artificer destroys a magic item.[/quote'] Hmm... sounds like a World of Warcraft Enchanter... oh crap, did I mention World of Warcraft in here? *hides* Quote Link to comment Share on other sites More sharing options...
Tim Posted March 13, 2006 Report Share Posted March 13, 2006 Re: Eberron Hero Hmm... sounds like a World of Warcraft Enchanter... oh crap' date=' did I mention World of Warcraft in here? *hides*[/quote'] BURN THE HERITIC! :D Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted March 14, 2006 Report Share Posted March 14, 2006 Re: Eberron Hero BURN THE HERITIC! :D We need a 'torch and pitchfork wielding mob' smiley. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted March 25, 2006 Report Share Posted March 25, 2006 Re: Eberron Hero Just a combination of a bump for a thread and a(nother) public thanks for starting all this. It's incredibly helpful. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted April 23, 2006 Report Share Posted April 23, 2006 Re: Eberron Hero *casts Animate Thread* Working on some more Eberron HERO stuff (trying to wedge in another gaming night in the week, thinking about taking my stuff for a test-drive), and I'm having a disconnect on how to do Artificer Infusions. Infusions are kind of like spells, however you don't cast them on people; you imbue them upon objects, which can then act like temporary magic items. Example: A wizard can cast Bull's Strength directly on a person; the artificer must imbue an item the person is wearing with the Bull's Strength infusion, giving him (for example) a temporary Belt of Giant Strength. The belt can then be passed around (if time and situations permit), and whoever's wearing the belt at the time gets the benefit of the spell. How do you make *this* work? Quote Link to comment Share on other sites More sharing options...
Michael Hopcroft Posted April 24, 2006 Report Share Posted April 24, 2006 Re: Eberron Hero *casts Animate Thread* Working on some more Eberron HERO stuff (trying to wedge in another gaming night in the week, thinking about taking my stuff for a test-drive), and I'm having a disconnect on how to do Artificer Infusions. Infusions are kind of like spells, however you don't cast them on people; you imbue them upon objects, which can then act like temporary magic items. Example: A wizard can cast Bull's Strength directly on a person; the artificer must imbue an item the person is wearing with the Bull's Strength infusion, giving him (for example) a temporary Belt of Giant Strength. The belt can then be passed around (if time and situations permit), and whoever's wearing the belt at the time gets the benefit of the spell. How do you make *this* work? +15 STR, OAF, Independent would be a start. The Fantasy HERO trope that to make a magic item anyone can use, you must expend your own Character Points and cannot get them back is in conflict with the concept of D&D enchanters in general. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted April 24, 2006 Report Share Posted April 24, 2006 Re: Eberron Hero +15 STR, OAF, Independent would be a start. The Fantasy HERO trope that to make a magic item anyone can use, you must expend your own Character Points and cannot get them back is in conflict with the concept of D&D enchanters in general. That works for a permanent item (there are alternate, not-XP-draining item creation rules in FH and the Grimoire that I'm using), but this is a temporary item. The Streamlined version: Artificer imbues (let's say) a pair of boots with Cat's Grace (Aid DEX), which lasts an hour. For that hour, whomsoever wears the boots gains the DEX Aid. After that hour, the spell wears off and the boots are normal, but the infusion can be easily recast. It doesn't cost the artificer any XPs (in either system). It's that thing where the buffs have to be cast on items, rather than on the recipient, that's throwing me. Other than the transferability, it's not much different from just doing a direct Aid on another character. Quote Link to comment Share on other sites More sharing options...
Curufea Posted April 24, 2006 Report Share Posted April 24, 2006 Re: Eberron Hero Enchantment can be handled in similar manner as alchemist potions - intelligence used to determing how many items they can have operating at one time. Or - you can treat the items as equipment and not pay character points for them. I once suggested that magical ingredients be given character points - and combining ingredients lets you use those points to buy a power/enchantment/potion. Quote Link to comment Share on other sites More sharing options...
Tim Posted April 24, 2006 Report Share Posted April 24, 2006 Re: Eberron Hero OAF(Universal), Independant, 1 charge,(lasting X), All placed as limitations on a VPP (infusions) Quote Link to comment Share on other sites More sharing options...
Lethosos Posted April 24, 2006 Report Share Posted April 24, 2006 Re: Eberron Hero I kinda see it roughly as a series of OAF Lingering Uncontrolable enchantments. Of course, this should be a limited VPP, where you drain magic from another magical item to power it. (Or have I been forgetting aspects of Ebberon? It's been a year since I read the book; if so, I'll look at it again.) Independant, IMO, should be regulated to outside magical items. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted April 24, 2006 Report Share Posted April 24, 2006 Re: Eberron Hero I kinda see it roughly as a series of OAF Lingering Uncontrolable enchantments. Of course, this should be a limited VPP, where you drain magic from another magical item to power it. (Or have I been forgetting aspects of Ebberon? It's been a year since I read the book; if so, I'll look at it again.) Independant, IMO, should be regulated to outside magical items. The Retain Essence (magic drain to power another item) only really applies to Permanent Item Crafting, which is different. It could possibly be done with OIF 'items of opportunity', though ... Quote Link to comment Share on other sites More sharing options...
AlHazred Posted April 25, 2006 Author Report Share Posted April 25, 2006 Re: Eberron Hero What you want is just Focuses. Focuses can be Personal or Universal. If anyone can use it, it's Universal. It's not Independent, because an Artificer gets his infusions back the next day. And the durations of the effects are rather short. I would do it with Delayed Effect. I forget off the top of my head how long it takes an Artificer to prepare his spells every day, but split that up into a number of Extra Time limitations. Then he gets another Extra Time limitation on each spell to reflect how long it takes to cast when he wants to use it in the field. Then, also, most spells have a Universal Focus, or Usable By Other. Mix 'em all together and spice to taste. Quote Link to comment Share on other sites More sharing options...
Savinien Posted December 29, 2006 Report Share Posted December 29, 2006 Re: Eberron Hero Playing a warforged in a d20 game now. I feel pretty twinky. Also starting to play in a Eberron Hero game. I'm here looking for character concepts... Rise! Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted December 29, 2006 Report Share Posted December 29, 2006 Re: Eberron Hero Playing a warforged in a d20 game now. I feel pretty twinky. Also starting to play in a Eberron Hero game. I'm here looking for character concepts... Rise! Heh ... anything I can steal for mine? Quote Link to comment Share on other sites More sharing options...
Nolgroth Posted December 29, 2006 Report Share Posted December 29, 2006 Re: Eberron Hero Funny, I glanced at a friend's copy of Eberron and decided to look through here just the other day. Quote Link to comment Share on other sites More sharing options...
Mastermind Posted December 29, 2006 Report Share Posted December 29, 2006 Re: Race: Warforged Warforged +10 Improved Fortification: Lack Of Weakness (-5) for Normal Defenses plus Lack of Weakness (-5) for Resistant Defenses. Is this how you are modelling the base fortification that all warforged's have or is there another mechanic to combat crits? Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted December 29, 2006 Report Share Posted December 29, 2006 Re: Race: Warforged Is this how you are modelling the base fortification that all warforged's have or is there another mechanic to combat crits? Well, there's not a real 'crit' mechanic in HERO, other than a couple of suggestions in TUMA (as far as I know). I generally consider that a 'critical hit' means you got it in a x4 or x5 hit location. Given the way Warforged operate, I've been considering allowing some GM fiat on using some Automaton powers for them without requiring them to be Automata (like No Hit Locations). Quote Link to comment Share on other sites More sharing options...
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