shem_whistler Posted March 8, 2005 Author Report Share Posted March 8, 2005 Re: Stargate Hero I thought you'd have used total body transformed to calculate the number of Workers and Warriors available... Yeah, that would have been one way to go, but I felt that the BODY deployed into constructs was not going to be spending time Transforming more raw material. The Warriors are too busy warring and the Workers are already getting a bonus to the Transform. Shem Quote Link to comment Share on other sites More sharing options...
Doc Democracy Posted March 9, 2005 Report Share Posted March 9, 2005 Re: Stargate Hero The problem with the way you do it in the file is that you risk the occasional blip where the number of workers drops...I think about the 20th iteration whereas using total BODY the numbers can only increase with time (unless the heroes are doing their job and taking them out....) Doc Quote Link to comment Share on other sites More sharing options...
shem_whistler Posted March 9, 2005 Author Report Share Posted March 9, 2005 Re: Stargate Hero The problem with the way you do it in the file is that you risk the occasional blip where the number of workers drops...I think about the 20th iteration whereas using total BODY the numbers can only increase with time (unless the heroes are doing their job and taking them out....) Doc I could put in a conditional statement that makes sure that the Wroker value does not decrease at all. This would mean that the workers will be built at a detrement to Warriors. I'll have to give this a go and see how it affects the growth. You've hit a point there that this whole exercise is a little pointless, as it doesn't take into account how much damage is don eby the PC's. I think that this process should be used for people to decide what variables they like that give the results and speed they want. Shem Quote Link to comment Share on other sites More sharing options...
shem_whistler Posted March 10, 2005 Author Report Share Posted March 10, 2005 Re: Stargate Hero Ok, I've modified the spreadsheet in response to the comments that Doc has made, this seems to have ironed out any blips and seems to be ok. Though again if anyone can double check the math, that would be helpful. Cheers Shem Quote Link to comment Share on other sites More sharing options...
tkdguy Posted March 13, 2005 Report Share Posted March 13, 2005 Re: Stargate Hero I don't remember if this was posted already, but maybe this can give you some ideas: http://www.stargate-rpg.com/ Quote Link to comment Share on other sites More sharing options...
shem_whistler Posted March 16, 2005 Author Report Share Posted March 16, 2005 Re: Stargate Hero I don't remember if this was posted already, but maybe this can give you some ideas: http://www.stargate-rpg.com/ Thanks, I'll have to check this out. Shem Quote Link to comment Share on other sites More sharing options...
finkron Posted September 26, 2005 Report Share Posted September 26, 2005 Re: Stargate Hero What I'd like to see is writeups for the others-not Just Jack O'Neal. Especially something about the Goa'ulds themselves, and the Jaffar[as I am running an online Champions RPG, where my crosstime travellers are going to run into both of 'em]. Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted September 27, 2005 Report Share Posted September 27, 2005 Re: Stargate Hero Try these: SG team, jaffa and tok'ra character templates: http://www.herogames.com/oldForum/StarHero/000143.html Full character sheets for SG-1 team members, in HTML and Hero Designer format, plus martial art package prefabs: http://www.starherofandom.com/h_sg2/index.php Discussion and stats for weapons: http://www.herogames.com/forums/showthread.php?t=17627 Quote Link to comment Share on other sites More sharing options...
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