Vanguard00 Posted October 25, 2004 Report Share Posted October 25, 2004 Heya, folks. I want to create a power for someone who can change their hands into any blade, similar to Warblade of the original WildCATS comic. Essentially I want a person who can either create a lockpick from one finger, or shove a mini-trident through someone 1" away. They should be able to turn their hand/forearm into a knife, spear, sword, trident...whatever. Heck, maybe even a shovel or pick. VPP sounds like the way to go, but I might be missin' something. Also, I'm not sure what, if any, modifiers would be useful. I'm overthinking this, I know, which is why I'm confusing myself. I'm hoping someone can KISS this idea and make me go, "Duh!" So...any takers? Quote Link to comment Share on other sites More sharing options...
Intrope Posted October 25, 2004 Report Share Posted October 25, 2004 Re: How would you do this? How about: An HKA, variable special effects (limited group: edged, stabbing, blunt), and maybe variable advantages? Then, add a small multipower for additional effects (like 1" stretching, lockpicking skill, 1" tunneling, etc.) That ought to cover most everything, and for small additional effects you could either allow a power skill roll, or allow the player to spend 1 xp to add another MP slot as needed. Quote Link to comment Share on other sites More sharing options...
JeffreyWKramer Posted October 25, 2004 Report Share Posted October 25, 2004 Re: How would you do this? Sounds to me like a MP or VPP of "hand-changing powers". It can be Lockpicking bought as a Power (costs END, etc.), an HKA, a bit of Tunneling (for a shovel), etc. A longer blade (like a spear) might have 1" of Stretching in addition to a RKA. Sharper blades might be an AP RKA. How powerful you want the blades to be would determine the size of the MP/VPP. In any case, the hand physically changing shape is just a special effect of the power. Quote Link to comment Share on other sites More sharing options...
ParitySoul Posted October 25, 2004 Report Share Posted October 25, 2004 Re: How would you do this? To keep the point totals in the sane level I would do it with Multipower. Quote Link to comment Share on other sites More sharing options...
Whitewings Posted October 25, 2004 Report Share Posted October 25, 2004 Re: How would you do this? Personally, I'd use an MP if he can only make blades and blade-like tools. If he gains greater versatility later one, go to a VPP. Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted October 25, 2004 Report Share Posted October 25, 2004 Re: How would you do this? I did something like this before, but I didn't include the lockpicks or other tools (probably should have though...) I did it using a Multipower with two slots: an HKA and an HA. One for sharp/edged weapons and one for blunt. Outside the MP he had a few inches of Stretching to simulate the ability to create polearms and lances and such, or even whips and flails which could reach around a shield or wall. Adding in a Lockpicking bonus or Skill as a Power for another slot is easy. For other tools, like a shovel (which really isn't Tunnelling unless he can use it like a speedster), pliers, a normal hammer or screwdriver or such, give him a Power: Hand Shaping Skill or somesuch. If you want more flexibility, buy a Limited form of Shapeshifting that only applies to his hands. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted October 26, 2004 Report Share Posted October 26, 2004 Re: How would you do this? I'd go with the Multipower. Here's a possible build ... 60 pt. Multipower 1u 3" Stretching (15) 4u 3d6 HKA 3u +9d6 HA, Hand-to-Hand attack (-1/2) ... etc, etc, etc. If you build all the other slots with only 45 active points, you can apply the stretching to any of them (or, later on, up them to 60 Active-point flexible-slots). Quote Link to comment Share on other sites More sharing options...
Guest Champsguy Posted October 26, 2004 Report Share Posted October 26, 2004 Re: How would you do this? HKA. Lockpicking. That's all you need. Maybe an inch of stretching. You don't need VSFX for different kinds of knives and stabbing weapons. Quote Link to comment Share on other sites More sharing options...
TheEmerged Posted October 26, 2004 Report Share Posted October 26, 2004 Re: How would you do this? RE: The Lockpicking Thing. I actually just finished writing up a shapeshifting NPC. There are several ways of doing this, depending on how your campaign handles skills. I use a somewhat complex and penalty heavy system, so these would be overkill for most campaigns. 1> "MacGuyver Levels" -- Penalty Skill Levels to a group of skills, versus the penalty for not having sufficient tools. Having PSL's for skills is an optional rule, not an official one as such -- the Environmental Movement talent on FREd pg 64 uses it. Of course this option is only applicable if your GM enforces a penalty for not having sufficient tools (I use -1 to -4 penalty depending on the importance of tools to that skill). 2> Overall levels, "Only when ability to shape hands into forms could matter" (-1/2). Since it's limited these would have to be defined as either OCV or DCV at creation; the NPC I mentioned earlier has two such levels, one defined as OCV the other DCV. I'm not 100% convinced of the -1/2 limitation since it will still affect a large number of things -- but there is a fair number of things it won't affect too. ---------------------------------- Of course, the character should have the Lockpicking skill outright IMO -- no matter how good the tool, the character needs to know what they're doing for it to matter. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.