Col. Orange Posted April 1, 2003 Report Share Posted April 1, 2003 Long time player, first time Ref. I've recently converted some Cyberpunk adventures (Media Junkie: Take One and Final Cut) to present day HERO. The players are 75/75 non-supers (normals trying to make a name for themselves in a champions universe) and I've gotten myself all turned around trying to work out how much damage they should be throwing out (I originally just took the superhero approach and one guy was doing 8D6). Assuming 15 STR... Nunchaku: 3D6 HA w/STR Min 7 = 4 1/2 D6 damage right? = 6D6 w/Martial Strike? Katana: 1 1/2 D6 HKA w/STR Min 12 (two hands) or 14 (one handed) = 1 1/2 D6 one handed, 2D6 two handed (w/STR only) = 2D6 one handed, 2D6 +1 two handed (w/Martial Strike) = 2D6 +1 one handed, 2 1/2 D6 two handed (w/Offensive Strike) [i rounded up the damage with two hands to make it make a difference] ...correct? Quote Link to comment Share on other sites More sharing options...
Talon Posted April 1, 2003 Report Share Posted April 1, 2003 These damage rules are among the most complex in Hero -- don't feel bad about being a little unsure. 4 1/2d6 is right, assuming you're allowing the half-die which I believe is optional (but I recommend it). Martial Strike would add 2d6, but the weapon caps at 2x base damage if you are in a heroic campaign. If you're in a superheroic campaign, the STR adds to the base damage, so you'd do 4 1/2 + 2d6 = 6 1/2d6. For the Katana, technically the extra 3 STR doesn't do anything, you need a full 5 to push the damage up 1 DC. As GM, though, it's certainly within your power to round to make things more interesting; just be aware that some players may be tempted to take advantage of this. By the rules, it would be: 1 1/2d6 base damage 1H or 2H; 2d6 with Martial Strike 2d6+1 with Off. Strike Quote Link to comment Share on other sites More sharing options...
Col. Orange Posted April 1, 2003 Author Report Share Posted April 1, 2003 Ta. The player with the Katana IS likely to abuse, but there are so many worse things ahead of him that I don't mind (rubs hands together evily). Quote Link to comment Share on other sites More sharing options...
Aroooo Posted April 1, 2003 Report Share Posted April 1, 2003 Originally posted by Geoff Speare These damage rules are among the most complex in Hero -- don't feel bad about being a little unsure. 4 1/2d6 is right, assuming you're allowing the half-die which I believe is optional (but I recommend it). Martial Strike would add 2d6, but the weapon caps at 2x base damage if you are in a heroic campaign. If you're in a superheroic campaign, the STR adds to the base damage, so you'd do 4 1/2 + 2d6 = 6 1/2d6. For the Katana, technically the extra 3 STR doesn't do anything, you need a full 5 to push the damage up 1 DC. As GM, though, it's certainly within your power to round to make things more interesting; just be aware that some players may be tempted to take advantage of this. By the rules, it would be: 1 1/2d6 base damage 1H or 2H; 2d6 with Martial Strike 2d6+1 with Off. Strike I thought even in Heroic level games Martial damage bonuses were allowed to exceed the 2x weapon damage class rule. If its not allowed, then I guess its a (new) house rule 'cause that's what we've been doing in our Heroic games Aroooo Quote Link to comment Share on other sites More sharing options...
Talon Posted April 1, 2003 Report Share Posted April 1, 2003 Originally posted by Aroooo I thought even in Heroic level games Martial damage bonuses were allowed to exceed the 2x weapon damage class rule. If its not allowed, then I guess its a (new) house rule 'cause that's what we've been doing in our Heroic games Nope, maneuver bonuses are capped by the 2x limit. Extra DCs add to the base damage, but only for unarmed attacks. Quote Link to comment Share on other sites More sharing options...
Old Man Posted April 1, 2003 Report Share Posted April 1, 2003 Originally posted by Aroooo I thought even in Heroic level games Martial damage bonuses were allowed to exceed the 2x weapon damage class rule. If its not allowed, then I guess its a (new) house rule 'cause that's what we've been doing in our Heroic games Aroooo It's not weapon killing attacks, it's martial killing attacks (killing strike) that have no cap. Quote Link to comment Share on other sites More sharing options...
Arthur Posted April 1, 2003 Report Share Posted April 1, 2003 Originally posted by Shadowpup It's not weapon killing attacks, it's martial killing attacks (killing strike) that have no cap. Increase its damage ad infinitum with Skill Levels? I don't think so. Per UMA, p. 94, K-damage can only go up to double the base DC. Quote Link to comment Share on other sites More sharing options...
Old Man Posted April 1, 2003 Report Share Posted April 1, 2003 Right, but if you buy +DC it increases the BASE damage of the attack. The max is x2 Base damage. Quote Link to comment Share on other sites More sharing options...
Arthur Posted April 2, 2003 Report Share Posted April 2, 2003 Ah. True, but the same thing applies if you design your weapon with points. I don't think a "real weapon" (i.e., in a Heroic game) can be boosted above 2x its DC no matter what. Not sure about that one, though. If a weapon is rated at 1d K, and it is a Heroic game where you did not pay points for the weapon, can you boost it above 2d K with extra DC? I'd say no. Quote Link to comment Share on other sites More sharing options...
Talon Posted April 2, 2003 Report Share Posted April 2, 2003 Guess it's time to plug my article on this subject. Extra DCs boost the base damage of unarmed attacks (even unarmed KAs), but not of weapon-based attacks. This is true in heroic and superheroic games. Quote Link to comment Share on other sites More sharing options...
Old Man Posted April 2, 2003 Report Share Posted April 2, 2003 I didn't say anything about weapons. I was talking about unarmed attacks like Killing Strike. Quote Link to comment Share on other sites More sharing options...
Arthur Posted April 2, 2003 Report Share Posted April 2, 2003 If you mean that you can keep increasing the DC of the K-strike with extra DC, then sure. For instance, if you have the base K-strike for 1/2d, then buy extra DC until its base damage is 1d+1; you can then use extra STR and skill levels to boost it to 2.5d K. Quote Link to comment Share on other sites More sharing options...
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