jack-o-lantern Posted January 13, 2005 Report Share Posted January 13, 2005 Re: Super-Skills Megathread At Levi I'm loving do you trust me. Alot of good ideas here. I want to put a few ideas in right now I'll edit later when I work out the points cost. One Call Away- The character has so much influence over his contacts they are available 24/7. Summon, must be in campaing city limits -1/2, takes extra time (an hour) -21/2?, only contacts from list -1/2, requires contacts roll -1/2. winning smile The character can really turn on the charm to get what he or she wants. +4 skil lvls w seduction/persuasion/bribery requires successful conversation roll (-1/2), only useable opposite sex/sexual orienatation (-1/2). Cost 10 pts. Quote Link to comment Share on other sites More sharing options...
Vanguard00 Posted January 13, 2005 Report Share Posted January 13, 2005 Re: Super-Skills Megathread Has anyone done any compilations on this yet? Quote Link to comment Share on other sites More sharing options...
Gadodel Posted January 22, 2006 Report Share Posted January 22, 2006 Re: Super-Skills Megathread Impossibly Skilled (60 points). +9 overall levels' date=' only to offset penalties (-1/2). The Ultimate Pulp or Action hero. Leap from car to car on a moving train using Acrobatics, climb the walls of any building using your bare hands, hack almost any database, have your every lie believed with Persuasion, Mimic anyone, throw together a convincing disguise in minutes, fall any distance, ignore range penalties, adjust any task up to three levels down on the time chart. Many cinematic heroes seem to have this.[/quote'] I like this. Quote Link to comment Share on other sites More sharing options...
GamePhil Posted January 22, 2006 Author Report Share Posted January 22, 2006 Re: Super-Skills Megathread Has anyone done any compilations on this yet? Not yet. Quote Link to comment Share on other sites More sharing options...
GamePhil Posted January 22, 2006 Author Report Share Posted January 22, 2006 Re: Super-Skills Megathread Know It All: Detect Trivia Answers 11- (no Sense Group), Discriminatory, Analyze, Sense Powers Cost: 17 Quote Link to comment Share on other sites More sharing options...
Gadodel Posted January 23, 2006 Report Share Posted January 23, 2006 Re: Super-Skills Megathread Know It All: Detect Trivia Answers 11- (no Sense Group), Discriminatory, Analyze, Sense Powers Cost: 17 Most excellent! Quote Link to comment Share on other sites More sharing options...
CandidGamera Posted January 23, 2006 Report Share Posted January 23, 2006 Re: Super-Skills Megathread Back-Seat Driver : +4 to Combat Driving, Usable on Others, Incantations. "Nononono, that way!" "Turn left! LEFT!" Quote Link to comment Share on other sites More sharing options...
Steve Long Posted January 23, 2006 Report Share Posted January 23, 2006 Re: Super-Skills Megathread Back-Seat Driver : +4 to Combat Driving, Usable on Others, Incantations. "Nononono, that way!" "Turn left! LEFT!" LOL. Quote Link to comment Share on other sites More sharing options...
CandidGamera Posted January 24, 2006 Report Share Posted January 24, 2006 Re: Super-Skills Megathread LOL. Glad you enjoy! So when are we gonna see Humor HERO? Quote Link to comment Share on other sites More sharing options...
Steve Long Posted January 24, 2006 Report Share Posted January 24, 2006 Re: Super-Skills Megathread So when are we gonna see Humor HERO? LOL again. Probably never, I think. I certainly couldn't write such a thing, and I'm not sure you could really teach people how to be funny in games via a book. OTOH, if we ever did decide to do it, I could probably turn to Marc Blumberg, author of USP, to write it. Among other things he's done, I know he used to (and maybe still does) teach people how to be stand-up comedians, or something like that. If you're good enough to teach it, maybe you can write a book about it for gaming. Quote Link to comment Share on other sites More sharing options...
BobGreenwade Posted January 24, 2006 Report Share Posted January 24, 2006 Re: Super-Skills Megathread For something simpler: Reflection Shooter: The character can shoot at something in a reflection as easily as if he were looking at the target directly. This is bought as +3 Penalty Skill Levels versus Reflection Penalties (see DC page 197). Cost: 4 points with one attack, 6 points with a tight group, or 9 points with all attacks. Quote Link to comment Share on other sites More sharing options...
CandidGamera Posted January 24, 2006 Report Share Posted January 24, 2006 Re: Super-Skills Megathread LOL again. Probably never' date=' I think. I certainly couldn't write such a thing, and I'm not sure you could really teach people how to be funny in games via a book.[/quote'] 'Tis a pity. I'd love to see a 'Foxbat and His Amazing Friends' sourcebook. Someone's gotta stick up for the Madcaps, the Slapsticks, and the Ambush Bugs of the world.. Quote Link to comment Share on other sites More sharing options...
BobGreenwade Posted January 24, 2006 Report Share Posted January 24, 2006 Re: Super-Skills Megathread LOL again. Probably never, I think. I certainly couldn't write such a thing, and I'm not sure you could really teach people how to be funny in games via a book. OTOH, if we ever did decide to do it, I could probably turn to Marc Blumberg, author of USP, to write it. Among other things he's done, I know he used to (and maybe still does) teach people how to be stand-up comedians, or something like that. If you're good enough to teach it, maybe you can write a book about it for gaming. I know of several books that set out to teach how to do it in a book or script, so extending that to a game shouldn't be that difficult. It'd probably be about 150 pages at most, including sample characters for various genres, but I'm sure it could be done. And I'd like to volunteer as a second choice to author such a book. (I've mentioned in the past that some of my games have started out looking like Millennium or Law & Order: Special Victims Unit, but eventually turned into something that looked like it had been directed by the Zucker brothers. Nonetheless, from what you say Marc is probably a better choice.) Quote Link to comment Share on other sites More sharing options...
Curufea Posted February 8, 2006 Report Share Posted February 8, 2006 Re: Super-Skills Megathread Just an FYI - I'm putting all of these on my Wiki http://www.curufea.com/hero/doku.php?id=resources:dark_champions:super_skills Quote Link to comment Share on other sites More sharing options...
Gadodel Posted February 10, 2006 Report Share Posted February 10, 2006 Re: Super-Skills Megathread Just an FYI - I'm putting all of these on my Wiki http://www.curufea.com/hero/doku.php?id=resources:super_skills Cool. Quote Link to comment Share on other sites More sharing options...
Eosin Posted February 11, 2006 Report Share Posted February 11, 2006 Re: Super-Skills Megathread More.... Superskills. I suppose I should come up with a few of my own to add in here. Quote Link to comment Share on other sites More sharing options...
Eosin Posted February 11, 2006 Report Share Posted February 11, 2006 Re: Super-Skills Megathread This is a Fox Mulder type of Danger Sense. It doesn't alert him of danger to himself but by reading a paper, report, watching the news, or any other activity that might expose him to current events the character will intuitively know when something is a threat related to "X-Files." (X-Files = Oddball non-conventional threats such as aliens, mystical threats, cryptozoology, etc..) Drawn To Mystical Threats: Non-Personal Danger Sense (City or Regional Area, out of combat, Discriminatory, Tracking) (37 Active Points); Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Vague (-1/2), Requires A Background Skill Roll (X-Files, Arcane, Occult, or Alien Knowledge Skill; -1/4). Real Cost 13 Tracking because you almost always get a lead on where to start the investigation. There should also be a focus in there but there are many different foci and they are easily replaced (magazines, books, reports, tvs) Quote Link to comment Share on other sites More sharing options...
OddHat Posted February 11, 2006 Report Share Posted February 11, 2006 Re: Super-Skills Megathread 13 I'm not as think as you drunk I am: Physical Damage Reduction, Resistant, 50%, 1 Recoverable Continuing Charge lasting 20 Minutes (+0) (30 Active Points); OIF Fragile Expendable (Easy to obtain new Focus; Alcohol of Opportunity; -3/4), Extra Time (Extra Phase, Only to Activate, -1/2) [1 rc] Notes: The character is almost immune to pain when drunk, making him a remarkably dangerous combatant. The charge is recovered by drinking more. Quote Link to comment Share on other sites More sharing options...
Gadodel Posted February 18, 2006 Report Share Posted February 18, 2006 Re: Super-Skills Megathread 13 I'm not as think as you drunk I am: Physical Damage Reduction' date=' Resistant, 50%, 1 Recoverable Continuing Charge lasting 20 Minutes (+0) (30 Active Points); OIF Fragile Expendable (Easy to obtain new Focus; Alcohol of Opportunity; -3/4), Extra Time (Extra Phase, Only to Activate, -1/2) [1 rc'] Notes: The character is almost immune to pain when drunk, making him a remarkably dangerous combatant. The charge is recovered by drinking more. Quite cool... Use that in your VPP for those times that the need arises. Quote Link to comment Share on other sites More sharing options...
GamePhil Posted February 19, 2006 Author Report Share Posted February 19, 2006 Re: Super-Skills Megathread 19 I'm Not As Think As You Drunk I Am II: Aid EGO 4d6 (standard effect: 12 points), Delayed Return Rate (points return at the rate of 5 per Hour; +1) (80 Active Points); Extra Time (5 Minutes, time taken to drink and have the effect; -2), OIF (booze of opportunity; -1/2), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the recipient of the benefits of the Power; Lose 6 INT and PRE which returns at the same rate as EGO is lost; -1/2), Reduced Maximum (12 points; -1/4) Other people talk about "drinking courage", you really can. Unfortunately, people aren't generally impressed by your drunken antics, and you aren't as bright as usual, but these things always come with a price. You can also share the courage with your friends. Quote Link to comment Share on other sites More sharing options...
Curufea Posted February 21, 2006 Report Share Posted February 21, 2006 Re: Super-Skills Megathread Feel free to update the Wiki, by the way. Quote Link to comment Share on other sites More sharing options...
azato Posted February 2, 2009 Report Share Posted February 2, 2009 Re: Super-Skills Megathread (bump) Quote Link to comment Share on other sites More sharing options...
bubba smith Posted February 2, 2009 Report Share Posted February 2, 2009 Re: Super-Skills Megathread wackochef gadgetteer skill usable only with food products Quote Link to comment Share on other sites More sharing options...
Split Decision Posted February 15, 2009 Report Share Posted February 15, 2009 Re: Super-Skills Megathread This is a Fox Mulder type of Danger Sense. It doesn't alert him of danger to himself but by reading a paper, report, watching the news, or any other activity that might expose him to current events the character will intuitively know when something is a threat related to "X-Files." (X-Files = Oddball non-conventional threats such as aliens, mystical threats, cryptozoology, etc..) Drawn To Mystical Threats: Non-Personal Danger Sense (City or Regional Area, out of combat, Discriminatory, Tracking) (37 Active Points); Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Vague (-1/2), Requires A Background Skill Roll (X-Files, Arcane, Occult, or Alien Knowledge Skill; -1/4). Real Cost 13 Tracking because you almost always get a lead on where to start the investigation. There should also be a focus in there but there are many different foci and they are easily replaced (magazines, books, reports, tvs) IIF: News source of opportunity (-1/4) Inobvious because nobody knows where the next lead will come from. Quote Link to comment Share on other sites More sharing options...
AnotherSkip Posted May 11, 2009 Report Share Posted May 11, 2009 Re: Super-Skills Megathread Impossibly Skilled (60 points). +9 overall levels' date=' only to offset penalties (-1/2). The Ultimate Pulp or Action hero. Leap from car to car on a moving train using Acrobatics, climb the walls of any building using your bare hands, hack almost any database, have your every lie believed with Persuasion, Mimic anyone, throw together a convincing disguise in minutes, fall any distance, ignore range penalties, adjust any task up to three levels down on the time chart. Many cinematic heroes seem to have this.[/quote'] place Costs end on it to reduce the price to 45 points..... and 9 End Quote Link to comment Share on other sites More sharing options...
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