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What do you call this genre?


Citizen Keen

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I am currently creating a world where the technological level is that of the middle of American history (halfway between the revolutionary war and the goldrush, with some areas reaching different extremes). There will be plenty of places without any more technology than the bronze age, and some without. And there is magic, with elves 'n' shit. You know, D&D in the early Industrial Age.

 

I thought this genre was called Steampunk (I saw a review of Arcanum which called it Steampunk), but good ol' Steve-O pointed out the error of my ways.

 

What do you call this genre? I think more whitewolf stuff when I think "Urban Fantasy", and "Western Fantasy HERO" doesn't really work for me, and I don't know what to call it.

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Re: What do you call this genre?

 

I've heard it referred to as the "Early National" period in history and in politics, so that might be as good a name as any. It usually covers from about 1800-1850 (which was...um...1825? 1829? Something like that). Some variation on "Western Expansion" or "Exploration" or even "Settler" might work for ya.

 

G'luck.

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Re: What do you call this genre?

 

Uh... "Early National Fantasy"? That's quite a mouthful. When a good genre name doesn't come to me for what I want to run, I tend to go with an element of the setting that helps define it for the players; hence, "Kumite Hero" instead of "Cross-Dimensional Martial Arts Fantasy" or "Vigilance League Hero" instead of "Pulp Heroic/Golden Age Superheroic."

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Re: What do you call this genre?

 

"What IF magic worked alongside science?"

 

"What IF steam locomotive boilers were kept heated by bound fire elementals?"

 

"IF you were forced to chose between science and magic...how would you chose? Could you chose?"

 

"Come and find out the answers to these questions, IF you dare...by playing Industrial Fantasy, the genre that mixes magic and machines!!!"

 

"Enter the world of IF...a world of infinite possibilities!!"

 

 

:)

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Re: What do you call this genre?

 

Well, Shelley Chrystal Mactyre (of PRIMUS fame) has been working on a HERO setting for the late 18th to early 19th centuries called Regency HERO, so called for the periods of madness of British King George III during which his son ruled the Empire - although the American frontier is one of the possible settings explored. Certainly as the world was opening up to European and American explorers, there were many lands still unexplored and pre-industrial cultures not yet encountered, where you could set elves and the like.

 

If you wanted to give your genre a name, "Regency Fantasy HERO" doesn't sound too bad. ;)

 

I recommend checking out the link above. There are some good ideas and guidelines there. :)

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Re: What do you call this genre?

 

Wasn't there a d20 setting published a while back in which non-magic-using Eurpeans came to the Americas only to disocver that the New World was a highly magical place? Somehow the colonialists doid not get the message and kept on coming back, even though the level of tehcnology they had at the time did not give them a signficant enough advantage to counteract actvie magic.

 

Move that setting forward in time about three hundred years and you might have something interesting. Or place the setting outside our world althogether, and have fireball-throwing mages squaring off against armies of people with flintlock rifles. In gudnpowder AND magic work, which one would you choose and for what reasons?

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Re: What do you call this genre?

 

"Industrial Fantasy" doesn't sound quite right. Neither does Regency Hero or something like that.

 

Given the time period you're talking about, I'd probably be tempted to call it "Jacksonian Fantasy," though that might inaccurately suggest political connotations to the game. Depending on where the game takes place and what's involved, "Frontier Fantasy" or "Cumberland Fantasy" might work.

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Re: What do you call this genre?

 

Doesn't steampunk generally represent a later time period (on the order of 100 years or so), as well as highlighting fantastic technology? It also generally doesn't involve magic as such, I believe.

 

The technology here looks to be normal tech, but with more traditional magic.

 

I like Steve's "Frontier Fantasy" term. When will the sourcebook be out, Steve?

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Re: What do you call this genre?

 

Doesn't steampunk generally represent a later time period (on the order of 100 years or so), as well as highlighting fantastic technology? It also generally doesn't involve magic as such, I believe.

 

The technology here looks to be normal tech, but with more traditional magic.

 

I like Steve's "Frontier Fantasy" term. When will the sourcebook be out, Steve?

Depends on who you ask. There is certainly magic in steampunk games like Castle Falkenstien and Victoriana (which I highly recommend to anyoen who is interested in gaming in the Victorian period, because it exposes it for what it was -- Hell On Earth if you weren't rich and powerful!).

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Re: What do you call this genre?

 

Good sourcebooks: Too Many Magicians, Lord Darcy Investigates, and at least 1 more book (name escapes me), all by Randall Garrett.

 

Summary of Premise: King Richard the Lionheart in the Crusades, a monk in his time period discovered magic and got the blessing of the Church, and the Plantagenet dynasty never fell.

 

Fast forward to the 1960's: Magic is a licensed profession (Lord Darcy's companion is a forensic sorceror), but technology exists as well. The Plantagenets STILL rule the Anglo-French empire, and their major enemy is the Polish Empire.

 

REALLY good reads, and a fabulous world for this kind of setting.

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Re: What do you call this genre?

 

Quick and dirty writeup for a frontier fantasy beast:

 

Alligator Horse -

 

This chimerical creature is obviously the result of some magical joke, arising from the common boast of hunters and boatmen of being half-horse and half-alligator. The original creator hasn't come forward to take credit, however, and it's commonly assumed that he fell victim to his own sense of humor.

 

Physically the beast resembles a horse with a scaly hide, clawed and webbed feet, a fleshy tail, and an alligator's head. While they enjoy wallowing in mud, they are more generally found on drier land, given that their long legs tend to sink into soft ground.

 

These creatures are occasionally used as riding animals by the same sort of braggarts that inspired their creation, but their mean temperament and taste for meat keeps them from coming into common usage by decent folk. Most of these animals will be encountered in a feral state, running down slower game in meadows and plains.

 

STR 25

DEX 18

CON 20

BODY 16

INT 8

EGO 5

PRE 20

COM 4

PD 10

ED 7

SPD 3

REC 9

END 40

STUN 38

 

Bite 1d6 HKA (2d6 w/STR) restrainable

1d6 HKA Kick (2d6 w/STR)

-3" Knockback

Running +6" (12" total)

Armor 4PD/2ED

+2 PER

Nightvision

+2 OCV with bite

Physical Limitation Animal intelligence

Physical limitation cold-blooded

Physical limitation large

Physical limitation very limited manipulation

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