Acroyear Posted February 10, 2003 Report Share Posted February 10, 2003 Witht he movie coming out and plenty of discussion... here's my first DD clone (I've been laid up after coming out of the hospital, so I've had lots of time on my hands). I haven't done the disads yet... but what the heck... I'm sure other people have done some up, too. So let's see 'em Challenger Val Char Cost 15 STR 5 26 DEX 48 20 CON 20 15 BODY 10 13 INT 3 10 EGO 0 15 PRE 5 11 COM 1 14 PD 5 14 ED 4 6 SPD 24 7 REC 0 40 END 0 33 STUN 0 10" RUN 8 2" SWIM 0 9" LEAP 2 Characteristics Cost: 135 Cost Power END 4 Superb Climbing Skill: Clinging (normal STR) (10 Active Points); Only on Climbable areas (Power loses about half of its effectiveness; -1), Cannot Resist Knockback (-1/4) 10 Superb Acrobatic Skill: Flight 10" (20 Active Points); Only to Areas Reachable by Acrobatics (Power loses about half of its effectiveness; -1) 2 10 Superb Acrobatic Skill: +3 with DCV (15 Active Points); Costs Endurance (Costs END Every Phase; -1/2) 1 25 Radar Sense: Radar (Discriminatory, Increased Arc of Perception: 360-Degree) 5 Thermographic Sense: Infrared Perception 18 Enhanced Perception: Enhanced Perception (+6 to PER Rolls for All Sense Groups) 3 Ultrasonic Hearing: Ultrasonic Perception 5 Ultraviolet Vision: Ultraviolet Perception 15 Extending Baton: Multipower, 30-point reserve, all slots: (30 Active Points); OAF (-1) 1u 1) Baton: Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) 1u 2) Baton Throw: Energy Blast 6d6 (vs. PD) (30 Active Points) 3 1u 3) Baton Blocking: Missile Deflection (Bullets & Shrapnel), Ranged (Full Range; +1) (30 Active Points); Will Not Work Against Heavy Missiles (-1/4) 1u 4) Staff Mode: Stretching 1", Reduced Endurance (0 END; +1/2) (7 Active Points); No Noncombat Stretching (-1/4), Always Direct (-1/4), Limited Body Parts (-1/4), No Manipulation (Power loses about a fourth of its effectiveness; -1/4) 1u 5) Staff Bracing/Lever: +20 STR, No Figured Characteristics (+0), Reduced Endurance (0 END; +1/2) (30 Active Points); Only to pry, brace objects, etc (Power loses about a third of its effectiveness; -1/2) (added to Primary Value) 1u 6) Pole Vault: Leaping 5" (5 Active Points) (not added to totals) 1 1u 7) Swingline: Swinging 15" (15 Active Points) 1 1u 8) Swingline Rapid Ascent: Leaping 24" (Accurate) (29 Active Points); Upward Movement Only (-1), No Noncombat Movement (-1/4) (not added to totals) 3 1u 9) Swingline: Telekinesis (20 STR) (30 Active Points); Must launch in straight line, only to grab and pull/hold/throw (Power loses about two-thirds of its effectiveness; -1 1/2), Affects Whole Object (-1/4), Beam (-1/4), Can Be Missile Deflected (-1/4) 3 Powers Cost: 104 Cost Martial Arts Maneuver 4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 4 Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +30 STR vs. Grabs 3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +25 STR for holding on 4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +5d6 Strike 3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +3d6 +v/5, Target Falls 5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, STR +7d6 Strike 2 Weapon Element: Clubs, Empty Hand, Staffs 12 +3 HTH Damage Class(es) Martial Arts Cost: 41 Cost Skill 3 Acrobatics 14- 3 Breakfall 14- 3 Climbing 14- 3 Concealment 12- 3 Contortionist 14- 10 Defense Maneuver: I-IV 3 Paramedics 12- 3 Shadowing 12- 3 Stealth 14- 3 Streetwise 12- 15 +3 with HTH Combat Skills Cost: 52 Cost Talent 3 Absolute Range Sense 3 Bump Of Direction 12 Combat Luck: 6 PD/6 ED Talents Cost: 18 Total Character Cost: 350 Quote Link to comment Share on other sites More sharing options...
MisterVimes Posted February 10, 2003 Report Share Posted February 10, 2003 What about Spatial Awareness and Discriminatory on his touch and taste? DD was famous for being able to read a newspaper with his fingertips and telling how many grains of salt were on a pretzel. But then, I guess you are not trying to duplicate DD exactly. Quote Link to comment Share on other sites More sharing options...
Old Man Posted February 10, 2003 Report Share Posted February 10, 2003 Yeah, and what the heck happened to his disads?? Quote Link to comment Share on other sites More sharing options...
MisterVimes Posted February 10, 2003 Report Share Posted February 10, 2003 Originally posted by Shadowpup Yeah, and what the heck happened to his disads?? He has none... he is without flaw. Quote Link to comment Share on other sites More sharing options...
Hermit Posted February 10, 2003 Report Share Posted February 10, 2003 Eagle Eye While not a 'Clone' of DD, a good homage to the super sensor type is Eagle Eye in the Free Stuff "HERO , Genre by Genre" Quote Link to comment Share on other sites More sharing options...
mattingly Posted February 10, 2003 Report Share Posted February 10, 2003 Whew! My first thought was that you were asking for Doctor Destroyer clones... Quote Link to comment Share on other sites More sharing options...
MisterVimes Posted February 10, 2003 Report Share Posted February 10, 2003 Originally posted by mattingly Whew! My first thought was that you were asking for Doctor Destroyer clones... He wouldn't let himself be cloned... unless it was part of his master plan and he raised a sucessor... hmmmm... We have a winner Quote Link to comment Share on other sites More sharing options...
Hermit Posted February 10, 2003 Report Share Posted February 10, 2003 Doc D 2.0? Either that, or Teleios is... mmmm.. fun. Quote Link to comment Share on other sites More sharing options...
Acroyear Posted February 10, 2003 Author Report Share Posted February 10, 2003 As stated, I hadn't done disads yet... just playing around. I wasn't planning on "blinding" him and just using his sense of "sight" as a mechanic for the SFX of his ability to read or determine color (based on the amount of heat it gives off... now that's some mighty fine heat sensin' ) Eventually, if the character was played, I'd buy up more gimmick senses like that. I can tell what color it is in the dark... The little sense tricks aren't quite as important to starting character. He doesn't need spatial awareness with discriminatory radar, really. Actually, the part I'm not happy about is that he has no real profession... he's just one of those "just back from Tibet learning Kung Fu for so long.... uh, they speak English there. It was a Hollywood movie set... uh..." but what do youw ant for 20 minutes? Quote Link to comment Share on other sites More sharing options...
MisterVimes Posted February 10, 2003 Report Share Posted February 10, 2003 Originally posted by Acroyear He doesn't need spatial awareness with discriminatory radar, really. Good point, I tend to think in terms of SA, as we just created a 'blind fighter' for my daughter. Actually, the part I'm not happy about is that he has no real profession... he's just one of those "just back from Tibet learning Kung Fu for so long.... uh, they speak English there. It was a Hollywood movie set... uh..." but what do you want for 20 minutes? Maybe the cliche, a Martial Arts instructor... it's worked before. Or a Stunt-man, that's another classic for skill-mongers with no marketable skills. Quote Link to comment Share on other sites More sharing options...
MisterVimes Posted February 10, 2003 Report Share Posted February 10, 2003 Re: Doc D 2.0? Originally posted by Hermit Either that, or Teleios is... mmmm.. fun. Teleios I must've missed that... Quote Link to comment Share on other sites More sharing options...
Acroyear Posted February 10, 2003 Author Report Share Posted February 10, 2003 Originally posted by MisterVimes Maybe the cliche, a Martial Arts instructor... it's worked before. Or a Stunt-man, that's another classic for skill-mongers with no marketable skills. He doesn't even have those skills, imo. The freebie PS might cover it in the blandest way, but I'm usually a little more skill heavy. As a first draft, it's not bad. I'd definitely tweak it up if I was going to actually play him. Actually, I'm finding my GL clone a little boring... he's a little too effective so I might be on the hunt for something new. Quote Link to comment Share on other sites More sharing options...
MisterVimes Posted February 10, 2003 Report Share Posted February 10, 2003 Originally posted by Acroyear He doesn't even have those skills, imo. The freebie PS might cover it in the blandest way, but I'm usually a little more skill heavy. As a first draft, it's not bad. I'd definitely tweak it up if I was going to actually play him. Actually, I'm finding my GL clone a little boring... he's a little too effective so I might be on the hunt for something new. No... he doesn't, but I was trying to be nice. Quote Link to comment Share on other sites More sharing options...
Hermit Posted February 11, 2003 Report Share Posted February 11, 2003 Re: Re: Doc D 2.0? Originally posted by MisterVimes Teleios I must've missed that... The Master of Genetics in 5th Edition, presented in Champions Universe, does not much like Doctor Destroyer. Hey, if Doc D was cloned, the clone wouldn't have the scars, right? Hmm , and I may have helped derail this. Apologies. I'll try to think of a good 'blind' hero with odd senses and make him up. Quote Link to comment Share on other sites More sharing options...
MisterVimes Posted February 11, 2003 Report Share Posted February 11, 2003 Re: Re: Re: Doc D 2.0? Originally posted by Hermit The Master of Genetics in 5th Edition, presented in Champions Universe, does not much like Doctor Destroyer. Hey, if Doc D was cloned, the clone wouldn't have the scars, right? Hmm , and I may have helped derail this. Apologies. I'll try to think of a good 'blind' hero with odd senses and make him up. Continuing the Derail... Ah... I see him now. That's what comes of skimming instead of reading. If these kids would just let me work on something important instead of school! I think the Doc clone has potential.... nasty potential. You could even pull off a Dr. Doom/Kristoff angle to infiltrate our little clone into the Heroes' hearts and minds. Quote Link to comment Share on other sites More sharing options...
Supreme Posted February 11, 2003 Report Share Posted February 11, 2003 I wrote-up, but never played, a golden-age character named Dr. Satori who was blinded while stationed in Japan, but developed a "Zen Sense" of his surroundings. I bought it as Spatial Awareness. I avoided being boring and didn't buy Japanese martial arts (which I feel aren't appropriate for a GA game) and instead gave him boxing skill. Quote Link to comment Share on other sites More sharing options...
ogier300 Posted February 11, 2003 Report Share Posted February 11, 2003 So this is my take on Daredevil. Daredevil Player: Val Char Cost 20 STR 10 27 DEX 51 18 CON 16 12 BODY 4 18 INT 8 13 EGO 6 20 PRE 10 16 COM 3 15 PD 5 15 ED 5 6 SPD 23 9 REC 2 40 END 2 35 STUN 4 6" RUN02" SWIM04" LEAP0Characteristics Cost: 149 Cost Power END 70 Enhanced Senses: (Total: 70 Active Cost, 70 Real Cost) Discriminatory Sense (Normal Hearing) (Real Cost: 5) plus Discriminatory Sense (Normal Smell) (Real Cost: 5) plus Discriminatory Sense (Normal Taste) (Real Cost: 5) plus Discriminatory Sense (Normal Touch) (Real Cost: 5) plus Enhanced Perception (+10 to PER Rolls for All Sense Groups) (Real Cost: 30) plus Targeting Sense (Normal Hearing) (Real Cost: 10) plus Targeting Sense (Normal Smell) (Real Cost: 10) 32 "Radar" Sense: Spatial Awareness (Discriminatory, Increased Arc of Perception: 360-Degree) 15 Billy Club: Multipower, 30-point reserve, all slots: (30 Active Points); OAF (Billy Clubs) (-1) 1u 1) Swinglines: Swinging 10" (10 Active Points); OAF (-1) 1 1u 2) Billy Club: Hand-To-Hand Attack +4d6, Ranged (+1/2) (30 Active Points); Hand-To-Hand Attack (-1/2), Range Based On Strength (-1/4) 3 1u 3) Billy Club Block: Missile Deflection (Arrows, Slings, Etc.) (10 Active Points); Will Not Work Against Heavy Missiles (-1/4) Powers Cost: 120 Cost Martial Arts Maneuver 4 Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +5d6 Strike 4 Rapid Blows: 1/2 Phase, +2 OCV, +0 DCV, STR +5d6 Strike 5 Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +7d6 Strike 4 Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 4 Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 5 Joint Break: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 1d6, Disable 4 Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 3 1/2d6 NND 5 Acrobatic Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove 3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +4d6 Strike, Target Falls 4 Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 3 1/2d6 NND 1 Weapon Element: Staffs 12 +3 HTH Damage Class(es) Martial Arts Cost: 55 Cost Skill 16 +2 with All Combat 15 +3 with HTH Combat 30 +10 with Acrobatics, Breakfall, Climbing 3 Acrobatics 14- 3 Breakfall 14- 3 Climbing 14- 3 Deduction 13- 10 Defense Maneuver: I-IV 2 AK: Hell's Kitchen 11- 2 AK: New York City 11- 3 KS: Criminal Law 12- 2 KS: New York Underworld 11- 4 PS: Criminal Lawyer 13- 5 Rapid Attack (HTH) 3 Security Systems 13- 3 Shadowing 13- 3 Stealth 14- 5 Streetwise 14- 2 WF: Common Martial Arts Melee Weapons, Unarmed Combat Skills Cost: 117 Cost Perk 1 Fringe Benefit (License to practice as a Lawyer) Perks Cost: 1 Cost Talent 12 Combat Luck: 6 PD/6 ED 15 Combat Sense 13- 17 Danger Sense (13-) (Function as a Sense) 2 Environmental Movement: Urban 5 Lightning Reflexes: +3 DEX to act first with All Actions Talents Cost: 51 Total Character Cost: 493 Val Disadvantages 20 Dependent NPC: Foggy Nelson, Law Partner, Normal, 11- (Occasionally), Unaware of character's adventuring career/Secret ID 30 Hunted: Kingpin, More Powerful, 14- (Very Frequently), to Kill or Destroy, Extensive Non-Combat Influence 5 Physical Limitation: Blind, Infrequently, Slightly Impairing 20 Psychological Limitation: Code Versus Killing, Common, Total 15 Psychological Limitation: Seeks Justice, Common, Strong 15 Psychological Limitation: Respects the Law, Common, Strong 5 Reputation: Vigilante, Sometimes (8-) 15 Social Limitation: Secret Identity (Matt Murdock), Frequently (11-), Major Disadvantage Points: 125 Base Points: 200 Experience Required: 168 Total Experience Available: 168 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
MisterVimes Posted February 11, 2003 Report Share Posted February 11, 2003 Originally posted by ogier300 So this is my take on Daredevil. Very Smooth... I like it. Quote Link to comment Share on other sites More sharing options...
Supreme Posted February 11, 2003 Report Share Posted February 11, 2003 Originally posted by ogier300 So this is my take on Daredevil. I like that you only gave him 5 points for being blind. It doesn't really hold him back much. But I wouldn't give DD super-human stats like you did for DEX and SPD. I'd give him regular human limit stats, then add skill levels. Also for 5 points each, his PD and ED should be 9 each, not 15. Quote Link to comment Share on other sites More sharing options...
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