melessqr Posted February 20, 2004 Report Share Posted February 20, 2004 ...did Knockback Only? Quote Link to comment Share on other sites More sharing options...
Rick Posted February 20, 2004 Report Share Posted February 20, 2004 It'd be Telekenises, only to throw target back (-1). Quote Link to comment Share on other sites More sharing options...
devlin1 Posted February 20, 2004 Report Share Posted February 20, 2004 Hang on. Let fire up the ol' HeroDesigner.... HeroDesigner tells me nothing. IIRC, No STUN is a -1 Limitation, and No BODY is what, -1/2? At any rate, I think "Knockback Only -1 1/2" is reasonable. In fact, isn't there an example in the BBB under Double Knockback for a character called Tsunami who has a KB-only attack? Quote Link to comment Share on other sites More sharing options...
Bengal Posted February 20, 2004 Report Share Posted February 20, 2004 No, Tsunami simply had a 7d6 EB with double KB (something in the realm of 61 active points). I think TK only to push target away is more realistic- very close to Superman's Super-Breath or a Jedi Force push. Quote Link to comment Share on other sites More sharing options...
devlin1 Posted February 20, 2004 Report Share Posted February 20, 2004 IMO, it depends on what you're going for. I think a No STUN/No BODY EB is fine for a KB-Only attack, like an instant repulsor beam or something similar. TK seems like it'd be better suited for constant pushing, but an EB is inherently Instant and, to me, better represents a sudden baseball bat-like whack. Without the bat. Quote Link to comment Share on other sites More sharing options...
Javed Posted February 20, 2004 Report Share Posted February 20, 2004 I'd say -1 1/2 to -2 would be about right for a normal capaign. Of course the GM would have to examine carefully how useful Knockback is in the setting. If fights routinely take place on mountain paths and flight isn't readily available, Knockback only would be worth less of a limitation since it would be more useful. For a generic superheroic game, adding up the limits for no STUN and no BODY sounds about right. Quote Link to comment Share on other sites More sharing options...
Monolith Posted February 20, 2004 Report Share Posted February 20, 2004 Wind Gust, in the USPD, has a Does No STUN/BODY, Just Knockback Limitation listed as -3/4. Quote Link to comment Share on other sites More sharing options...
Victim Posted February 20, 2004 Report Share Posted February 20, 2004 How about a Dispel vs. Knockback Resistance (or anything, really), Does Knockback, possibly with Double Knockback? In real point terms, it's probably more expensive. On the other hand, you'd get more knockback for the same active points, so it'd be more MP/VPP friendly. But -1 1/2 seems okay. Quote Link to comment Share on other sites More sharing options...
Wyrm Ouroboros Posted February 20, 2004 Report Share Posted February 20, 2004 I'd go with Monolith's example. He did not, after all, pull it out of his hat... Quote Link to comment Share on other sites More sharing options...
Gary Posted February 20, 2004 Report Share Posted February 20, 2004 Monolith is correct. The only relevant limitations are Does No Stun (-3/4) and Does No Body (-0). Quote Link to comment Share on other sites More sharing options...
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